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Room 1 and Guests
Room 1 and Guests
Room 1 and Guests
Hi,

I have an idea to share. What if guests were not allowed to enter Room 1 in every game? They could still enter all the other rooms, but access to Room 1 would require registration.
This would allow registered players to easily enter Room 1 and play against top-rated players, who are usually found there. It would also encourage guests to register.

Alternatively, this rule could at least be applied to Checkers.

Checkers Enthusiast
Mr Naeem Afzal
Hi,

Thanks for the suggestion.

I understand the idea, and it does make sense at first glance. However, I am not sure it would really solve the problem in practice.

If a guest can still enter Room 1, then a registered player can enter as well. So blocking guests would mostly just push the limit a little higher before registered players start running into the same issue.

This is also one of the reasons premium membership exists: premium members can enter rooms that are already considered full for regular users.

We are also considering other ways to handle busy rooms.
Good afternoon , 

Thank you to the developer for their positive response and for taking the time to review the various suggestions.

I would simply like to remind everyone that subscribed players already have all the necessary tools when a guest bothers them: settings, silent mode, ignore… and they never have to wait to enter a room, even if it's full.

Most guests come to FlyOrDie to explore the site, experience the atmosphere, and gather information before registering or subscribing, which is perfectly normal. It therefore seems wise to allow them to continue participating and playing matches against any opponent.

This is also where we, as mod assistants, can step in to guide hesitant players and explain the benefits of a premium subscription.

Every proposal deserves careful consideration, as each one can contribute positively to the balance and fairness of the community.
Perhaps another option would be a subscriber-only room rather than restricting guests.  That would provide an additional benefit for subscribers while helping spread players across more rooms when traffic is high.

Of course, it would only make sense in games with a large enough player base to support it, but it may be worth considering alongside any other solutions being explored for busy rooms.
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