FlyOrDie.com

Draughts 64 Rules

Goal

Win the game by 
capturing all
 your opponent’s pieces or 
blocking them
 so they have no legal move.

Board and Pieces

Draughts 64 is played on the 
dark squares
 of a draughts board.
Each player 
starts
 with pieces on their side of the board.
Only dark squares are used. Pieces 
always move diagonally
.

Types of Pieces

There are 
two types
 of pieces:

Men

Regular pieces that 
move forward
 one square diagonally.

Kings

A man becomes a king when it finishes a move on the farthest row. 
Kings are much stronger
 and can move any distance diagonally.

Moving

A man moves one square 
diagonally forward
 to an empty square.
A king may move 
any number of empty squares
 diagonally, forward or backward.
You may only move to an 
empty square
.

Capturing

Capturing is 
mandatory
. If you can capture, you must capture.
A man captures by 
jumping over an opponent’s piece
 to the empty square immediately beyond it. Men may capture both forward and backward.
A 
king captures from a distance
. It may jump over an opponent’s piece along a diagonal and land on any empty square beyond it on the same diagonal.
Captured pieces are 
removed
 after the capture sequence is complete.

Multiple Captures

If the same piece can 
continue capturing
 after a jump, it must continue.
When several capture sequences are possible, you must choose a sequence that 
captures the maximum number of pieces
.
For example, if one move captures 2 pieces and another captures 3, you 
must choose
 the move that captures 3.
If several moves capture the same maximum number of pieces, you 
may choose any of them
.

Becoming a King

A man becomes a king only if it 
ends its turn
 on the farthest row.
If a man reaches the farthest row during a capture sequence but must continue capturing, it 
does not become a king yet
. It continues the sequence as a man.

Winning

You win
 if your opponent:
has 
no pieces left
, or
has 
no legal move
.

Draws

Certain endgame positions are 
automatically declared drawn
 when there has been no meaningful progress for a set number of moves.
The game is automatically drawn 
after 20 moves by each player
 if:
only kings
 have moved during this period;
no capture
 has been made;
If both players have at least one king, the game is automatically drawn 
after 5 moves by each player
 when one of the following reduced-material situations occurs:
there are only 
2 or 3 pieces in total
 on the board;
the material is 
2 pieces against 2 pieces
. This rule does not apply if the position is king and man against king and man
the material is 
3 pieces against 1 piece
, and the lone piece is a king on the main diagonal.
The game is drawn automatically if there is no winner 
after 300 moves
 (150 each).

Key Differences from English/American Checkers

In Draughts 64:
men can 
capture backward
;
kings can 
fly
 across the board;
the 
longest capture sequence
 must be played;
a man is crowned 
only at the end
 of its turn.
These rules create a faster, 
more tactical game
 where every capture must be calculated carefully.
Languages
English
English
azərbaycan
Azerbaijani
bosanski
Bosnian
čeština
Czech
Cymraeg
Welsh
dansk
Danish
Deutsch
German
eesti
Estonian
English
English
español
Spanish
euskara
Basque
français
French
hrvatski
Croatian
Indonesia
Indonesian
isiZulu
Zulu
íslenska
Icelandic
italiano
Italian
latviešu
Latvian
lietuvių
Lithuanian
magyar
Hungarian
Malti
Maltese
Melayu
Malay
Nederlands
Dutch
norsk
Norwegian
o‘zbek
Uzbek
polski
Polish
português
Portuguese
português (Brasil)
Portuguese (Brazil)
română
Romanian
shqip
Albanian
slovenčina
Slovak
slovenščina
Slovenian
suomi
Finnish
svenska
Swedish
Tagalog
Tagalog
Tiếng Việt
Vietnamese
Türkçe
Turkish
Vlaams
Flemish
Võro
Võro language
Ελληνικά
Greek
български
Bulgarian
кыргызча
Kyrgyz
русский
Russian
српски
Serbian
українська
Ukrainian
עברית
Hebrew
العربية
Arabic
فارسی
Persian
हिन्दी
Hindi
ไทย
Thai
ქართული
Georgian
日本語
Japanese
正體中文
Chinese (Taiwan)
简体中文
Chinese (China)
한국어
Korean