Win the game by
capturing all
your opponent’s pieces or
blocking them
so they have no legal move.
International Draughts is played on the
dark squares
of a draughts board.
Each player
starts
with pieces on their side of the board.
Only dark squares are used. Pieces
always move diagonally
.
There are
two types
of pieces:
Regular pieces that
move forward
one square diagonally.
A man becomes a king when it finishes a move on the farthest row.
Kings are much stronger
and can move any distance diagonally.
A man moves one square
diagonally forward
to an empty square.
A king may move
any number of empty squares
diagonally, forward or backward.
You may only move to an
empty square
.
Capturing is
mandatory
. If you can capture, you must capture.
A man captures by
jumping over an opponent’s piece
to the empty square immediately beyond it. Men may capture both forward and backward.
A
king captures from a distance
. It may jump over an opponent’s piece along a diagonal and land on any empty square beyond it on the same diagonal.
Captured pieces are
removed
after the capture sequence is complete.
If the same piece can
continue capturing
after a jump, it must continue.
When several capture sequences are possible, you must choose a sequence that
captures the maximum number of pieces
.
For example, if one move captures 2 pieces and another captures 3, you
must choose
the move that captures 3.
If several moves capture the same maximum number of pieces, you
may choose any of them
.
A man becomes a king only if it
ends its turn
on the farthest row.
If a man reaches the farthest row during a capture sequence but must continue capturing, it
does not become a king yet
. It continues the sequence as a man.
You win
if your opponent:
has
no pieces left
, or
has
no legal move
.
The game may
end in a draw
if neither player can force a win, or if the same position repeats according to the game’s draw rules.
In International Draughts:
men can
capture backward
;
kings can
fly
across the board;
the
longest capture sequence
must be played;
a man is crowned
only at the end
of its turn.
These rules create a faster,
more tactical game
where every capture must be calculated carefully.