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Chess Rules

Overview

Chess is a two-player board game played between White and Black. Each player begins with 16 pieces: one king, one queen, two rooks, two bishops, two knights and eight pawns. 

Aim of the Game

The object of the game is to capture the other player's king. This capture is never actually completed, but once a king is under attack and unable to avoid capture, it is said to be checkmated and the game is over.

Start of the Game

The game is started in the position shown below on a chess board consisting of 64 squares in an 8x8 grid. The White player moves first. Then each player takes a single turn. In fact, a player must move in turn. In other words a move cannot be skipped.

Playing the Game

A move consists of placing one piece on a different square, following the rules of movement for that piece.
A player can take an opponent's piece by moving one of his or her own pieces to the square that contains an opponent's piece. The opponent's piece is removed from the board and is out of play for the rest of the game.

Check

If a King is threatened with capture, but has a means to escape, then it is said to be in check. A King cannot move into check, and if in check must move out of check immediately.
There are three ways you may move out of check:
Capture the checking piece
Block the line of attack by placing one of your own pieces between the checking piece and the King. (Of course, a Knight cannot be blocked.)
Move the King away from check.

Checkmate

The primary objective in chess is to checkmate your opponent's King. When a King cannot avoid capture then it is checkmated and the game is immediately over.

Stalemate

The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in 'stalemate'. This immediately ends the game.

Time Control

A regular chess clock is used to limit the length of a game. These clocks count the time that each player separately takes for making his own moves. The rules are very simple, if you run out of time, you lose the game, and thus must budget your time.

Special Moves

En Passant

A pawn, attacking a square crossed by an opponent's pawn which has [just] been advanced two squares in one move from its original square, may capture this opponent's pawn as though the latter had been moved only one square. This capture may only be made in [immediate] reply to such an advance, and is called an "en passant" capture.

Castling

If the necessary conditions are met, a king and rook can move simultaneously in a castling move. The conditions are as follows:
The king that makes the castling move has not yet moved in the game.
The rook that makes the castling move has not yet moved in the game.
The king is not in check
The king does not move over a square that could be attacked by an enemy piece; i.e., when castling, there may be no enemy piece that can move (diagonally, in the case of pawns) to a square that will be passed over by the king. In short, you cannot castle through check.
The king does not move to a square that could be attacked by an enemy piece; i.e., you may not end the castling with the king in check.
All squares between the rook and king before the castling move must be empty.
When castling, the king moves two squares toward the rook, and the rook moves over the king to the next square; i.e., white's king on e1 and rook on a1 move to: king c1, rook d1 (long castling); white's king on e1 and rook on h1 move to: king g1, rook f1 (short castling). The move is similar for black.

Pawn Promotion

On reaching the last rank, a pawn must immediately be exchanged, as part of the same move, for [either] a queen, a rook, a bishop, or a knight, of the same color as the pawn, at the player's choice and without taking into account the other pieces still remaining on the chessboard. The effect of the promoted piece is immediate and permanent!

End of the Game

Winning

The game is won by the player
who has checkmated his opponent's king.
whose opponent declares he resigns.

Draw

Agreement

The game is drawn upon agreement between the two players.

Automatic Draw

The game is drawn when one of the following endings arises:
king against king
king against king with only bishop or knight
king and bishop against king and bishop, with both bishops on diagonals of the same color

Claiming Draw

The player to move can claim a draw if
the same position with the same player to move is repeated three times in the game
there are have been 50 consecutive moves of white and of black without any piece taken or any pawn move.

Losing

The game is lost by a player who has not completed the prescribed number of moves in the allotted time, unless his opponent has only the king remaining, in which case the game is drawn.

Pieces

King
The king is the most important piece on the chessboard. The king may move one square in any direction, including diagonally (except for castling). It can never be captured and if it is in danger then it must be made safe immediately. If it is not possible to make the king safe then the game is lost. When they are attacked by a piece of the opponent, it is called check, and when in a check that cannot be removed, they are checkmated, and the game is lost for their owner.
Queen
The queen is the most powerful piece on the board. This is because it can control more squares than any other chessman. It moves straight forward or backwards and diagonally any number of squares. However, it cannot jump over other pieces.
Rook
The rook moves any number of squares horizontally or vertically, but it cannot jump over other pieces.
Knight
The knight's move is composed of two different steps; first, it makes one step of one single square along its rank or file, and then, still moving away from the square of departure, one step of one single square on a diagonal. It does not matter if the square of the first step is occupied.
Bishop
The bishop moves to any square on the diagonals on which it stands. However, it is not allowed to jump over other pieces.
Pawn
Under normal circumstances, a pawn moves one square forward.

First Move

It advances from its original square either one or two vacant squares along the file on which it is placed, and on subsequent moves it advances one vacant square along the file.

Capturing

Unlike its normal move, a pawn captures by moving one square diagonally forward instead of straight ahead.
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