FlyOrDie.com

Bank Pool Rules

The game is played with one cue ball (the white ball) and 
five object balls
 (optionally nine or fifteen).
The objective is to score points by legally pocketing balls using 
bank shots
.
A frame is 
won by the player
 who legally pockets:
3 balls (in a 5-ball game)
5 balls (in a 9-ball game)
8 balls (in a 15-ball game)
and thereby makes it impossible for the opponent to reach the required total.

Opening break

The game begins with the cue ball in hand behind the head string.
On the break shot, at least 
four object balls
 must contact a cushion, or the break is illegal.
If any balls are pocketed on a legal break, the breaker 
continues shooting
. Balls pocketed on the break do not count toward the score and are spotted after the breaker’s inning ends.
When an 
illegal break
 occurs, the opposing player has the option to accept the table and take their turn or to have the balls re-racked and break.

Continuing play

All object balls are legal. Legally pocketing a ball entitles you to 
continue your inning
. Your inning ends if you do not legally pocket a ball.
A legally pocketed ball counts as 
one point
.
Any ball pocketed in addition to the 
called ball
 on the same shot does not count and is an illegally pocketed ball.
A ball is 
legally pocketed
 if:
it is pocketed as the result of a 
bank shot
.
the 
number of cushion contacts
 is designated when the shot is called, and only that number of cushions is contacted.
it is not pocketed as a result of a 
kiss or carom
.
it is 
not struck more than once
 by the cue ball.
A ball is 
illegally pocketed
 if:
The shot does not meet the above requirements,
It is pocketed in addition to the called ball, or
A 
foul is committed
 during the shot.
All illegally pocketed balls are spotted
. Spotting is delayed until the shooter’s inning ends.

Fouls

It is a foul if:
The cue ball first contacts a 
non-designated object ball
.
No ball is pocketed and 
no ball is driven to a cushion
.
The cue ball is 
pocketed
 (scratch). The opponent receives cue ball in hand behind the head string.
When shooting with cue ball in hand behind the head string, the cue ball fails to 
cross the head string
 before contacting an object ball.
The player fails to complete the shot 
within 60 seconds
.
After any foul (except as noted above for the break), the opponent receives 
cue ball in hand
 (not necessarily behind the head string).
A player who commits 
three consecutive fouls
 loses the frame.

Claiming a Draw or Victory

The player at the table may claim a draw if no ball has been pocketed for:
20 consecutive turns (5-ball game), or
30 consecutive turns (15-ball game).
The player at the table may claim victory under the same conditions if their lead exceeds half the number of balls required to win:
At least a 
2-point lead
 in a 5-ball game
At least a 
3-point lead
 in a 9-ball game
At least a 
5-point lead
 in a 15-ball game

End of the Game

The frame ends when a player has 
legally pocketed
 the required number of balls (3, 5, or 8) and does not owe any balls. That player wins the frame.

PRO mode

For each foul you commit you must spot one of your previously scored balls, 
reducing your score by one
. There is no ball-in-hand after a foul.
If a player fouls and has no previously scored balls, they 
"owe" one ball
. One ball must be spotted after each subsequent scoring inning until all owed balls are cleared.
If a player has cue ball in hand behind the head string and all remaining object balls are also behind the head string, the object ball nearest the head string may be spotted upon request.
Double hit
 is also a foul.
A player who reaches -3 points 
loses the frame
.
The frame also ends if the 
point difference
 equals the number of balls required to win.
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