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Backgammon rules

Backgammon is a two-player game played on a 
board of 24 narrow triangles
 called points. The points are grouped into four quadrants, each containing six points. Each player has fifteen checkers of their own color. The initial arrangement of the checkers is shown in the figure below.
Backgammon board setup

Board setup

Each side of the board consists of 
12 elongated triangles
 called points. At the start of the game, the checkers are placed on the board in a fixed pattern, shown below.
The 
home board
 is the section of the board that contains a player’s home area. In the image below, White’s home board is highlighted in a lighter shade, while Black’s home board is shown in a darker shade.
Backgammon home board
The points are 
also numbered
 for reference. The image above shows the first six points numbered for White and Black respectively. Each player’s home board contains points 1 through 6. Black’s 1-point is the same as White’s 24-point.

Gameplay

The two players 
move their checkers
 in opposite directions along a continuous horseshoe-shaped track. Both players move their checkers toward their own home board.
Backgammon board directions
The starting 
player rolls two dice
 (this is done automatically in the game). The numbers rolled indicate how many points the player may move their checkers. Checkers always move forward. The following rules apply:
A checker may be moved 
only to an open point
, that is, a point not occupied by two or more opposing checkers.
The numbers on the two dice constitute 
separate moves
. For example, if a player rolls 5 and 3, they may move one checker five points to an open point and another checker three points to an open point, or they may move one checker a total of eight points to an open point, but only if the intermediate point (either three or five points from the starting point) is also open.
A player who 
rolls doubles
 plays the numbers shown on the dice 
twice
. A roll of 6 and 6 means that the player has four 6s to play, and may move any combination of checkers to complete those moves.
A player 
must use both numbers
 of a roll if legally possible, or all four numbers in the case of doubles.

Hitting and entering

A point occupied by a single checker of either color is called a 
blot
. If an opposing checker lands on a blot, the blot is hit and placed on the 
bar
.
Whenever a player has one or more 
checkers on the bar
, their first obligation is to enter those checkers into the opponent’s home board. A checker is entered by moving it to an open point corresponding to one of the numbers rolled on the dice.
If neither of the corresponding points is open, the 
player loses their turn
. If a player is able to enter some but not all of their checkers, they must enter as many as possible and forfeit the remainder of the turn.
After the 
last checker
 has been entered, any unused dice numbers must be played by moving either the checker that was entered or another checker.

Bearing off

Once a player has 
moved all fifteen checkers
 into their home board, they may begin bearing off, that is, removing checkers from the board. A roll of 1 may be used to bear off a checker from the 1-point, a roll of 2 from the 2-point, and so on.
Backgammon - bearing off
To 
bear off
, move the checker off the board from the home board side. The display box shows the checkers already borne off by both players.
A die may not be used to bear off a checker from a 
lower-numbered point
 unless there are no checkers on any higher-numbered points.
A player is 
not required to bear off
 if they can make another legal move.

Doubling

The 
doubling cube
 can be used in match play to increase the stakes and add strategic depth. At the start of the game, the cube is in a neutral position at the top right corner of the screen.
Backgammon doubling cube
While the cube is in this neutral position, either player 
may propose doubling
 the current stakes on their turn by clicking the cube.
The opponent 
may accept
 by clicking the cube, 
or decline
 and concede the game immediately.
If the opponent accepts, the 
cube is moved
 next to that player’s name and shows the current stake.
Backgammon doubling cube in use
The 
maximum stake
 depends on the number of points required to win the match.

Scoring

The player who bears off all of their checkers first 
wins the game
.

Match play scoring

Match play
 means that the players continue playing until one side reaches or exceeds a 
certain number of points
.
Backgammon match scoring
The winner of a single game within a match 
scores 1 point
 if the doubling cube was not used. If the cube was used for doubles or redoubles, the winner scores the number of points shown on the cube.
If the losing player has not borne off any checkers by the time the winner has borne off all 15 checkers, the game is called a 
gammon
, and the score is doubled.
Backgammon match scoring 20 points
A backgammon occurs when the winner has borne off all of their checkers while the losing player has not borne off any checkers and still has one or more checkers in the winner’s home board or on the bar. In this case, the winner 
scores three times the cube value
.
Please note that the score of a game is not the same as the rating change resulting from that game, although it does have a significant effect on it.
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