I-backgammon ngumdlalo wabadlali ababili odlalelwa
ebhodini elinonxantathu abancane abangu-24
ababizwa ngokuthi ama-point. Ama-point ahlelwe abe ama-quadrant amane, ngayinye inama-point ayisithupha. Umdlali ngamunye unamatshe ayishumi nanhlanu ombala wakhe. Ukuhlelwa kokuqala kwamatshe kuboniswe esithombeni esingezansi.

Uhlangothi ngalunye lwebhodi lune-
zinxantathu ezinde ezingu-12
ezibizwa ngokuthi ama-point. Ekuqaleni komdlalo, amatshe abekwa ebhodini ngokuhleleka okuhleliwe, okuboniswe ngezansi.
Ibhodi lasekhaya
liyingxenye yebhodi equkethe indawo yasekhaya yomdlali. Esithombeni esingezansi, ibhodi lasekhaya likaMhlophe ligqanyiswe ngombala okhanyayo, kanti ibhodi lasekhaya likaMnyama liboniswa ngombala omnyama.

Ama-point
aphinde afakwe izinombolo
ukuze kube lula ukubhekisa kuwo. Isithombe esingenhla sibonisa ama-point okuqala ayisithupha afakwe izinombolo zikaMhlophe noMnyama ngokulandelana. Ibhodi lasekhaya lomdlali ngamunye liqukethe ama-point 1 kuya ku-6. I-point 1 likaMnyama liyafana ne-point 24 likaMhlophe.
Abadlali bobabili
bahambisa amatshe abo
ngezindlela eziphikisanayo emzileni oqhubekayo omise okwesicathulo sehhashi. Bobabili abadlali bahambisa amatshe abo bebheke ebhodini labo lasekhaya.

Umdlali oqala
uphonsa amadayisi amabili
(lokhu kwenziwa ngokuzenzakalelayo emdlalweni). Izinombolo eziphonsiwe zibonisa ukuthi umdlali angahambisa amatshe akhe ama-point amangaki. Amatshe ahamba phambili njalo. Kusebenza le mithetho elandelayo:
Itshe lingahanjiswa
kuphela ku-point evulekile
, okusho i-point engahlalwa ngamatshe amabili noma ngaphezulu aphikisayo.
Izinombolo ezisemadayisini amabili zakha
iminyakazo ehlukene
. Isibonelo, uma umdlali ephonsa u-5 no-3, angahambisa itshe elilodwa ama-point amahlanu liye ku-point evulekile nelinye itshe ama-point amathathu liye ku-point evulekile, noma ahambise itshe elilodwa ama-point ayisishiyagalombili esewonke liye ku-point evulekile, kodwa kuphela uma i-point ephakathi, kungaba ama-point amathathu noma amahlanu ukusuka ku-point yokuqala, nayo ivulekile.
Umdlali
ophonsa ama-double
udlala izinombolo eziboniswe emadayisini
kabili
. Ukuphosa u-6 no-6 kusho ukuthi umdlali unezingu-6 ezine zokudlala, futhi angahambisa noma iyiphi inhlanganisela yamatshe ukuze aqedele leyo minyakazo.
Umdlali
kumele asebenzise zombili izinombolo
zokuphosa uma kuvumelekile ngokomthetho, noma zonke izinombolo ezine uma kuphonswe ama-double.
I-point ehlalwa itshe elilodwa lanoma yimuphi umbala ibizwa ngokuthi
i-blot
. Uma itshe eliphikisayo lihlala ku-blot, i-blot iyashaywa bese ibekwa ku-
bar
.
Njalo uma umdlali enetshe elilodwa noma ngaphezulu
ku-bar
, isibopho sakhe sokuqala ukufaka lawo matshe ebhodini lasekhaya lomphikisi. Itshe lifakwa ngokulihambisa ku-point evulekile ehambisana nenye yezinombolo eziphonswe emadayisini.
Uma kungekho ma-point ahambisanayo avulekile,
umdlali ulahlekelwa yithuba lakhe
. Uma umdlali ekwazi ukufaka amanye kodwa hhayi wonke amatshe akhe, kumele afake amaningi ngangokunokwenzeka futhi alahle ingxenye esele yethuba.
Ngemva kokuba
itshe lokugcina
selifakiwe, noma yiziphi izinombolo zedayisi ezingakasetshenziswa kumele zidlalwe ngokuhambisa noma itshe elifakiwe noma elinye itshe.
Uma umdlali
esehambise wonke amatshe ayishumi nanhlanu
waya ebhodini lasekhaya lakhe, angase aqale ukukhipha, okusho ukususa amatshe ebhodini. Ukuphosa u-1 kungasetshenziswa ukukhipha itshe ku-point 1, u-2 ku-point 2, njalo njalo.

Ukuze
ukhiphe
, hambisa itshe liphume ebhodini lisuka ohlangothini lwebhodi lasekhaya. Ibhokisi lokubonisa libonisa amatshe asevele ekhishiwe abadlali bobabili.
Idayisi alinakusetshenziswa ukukhipha itshe ku-
point enenombolo ephansi
ngaphandle uma kungekho matshe kuma-point anezinombolo eziphakeme.
Umdlali
akudingeki ukuthi akhiphe
uma engakwazi ukwenza omunye umnyakazo osemthethweni.
I-doubling cube
ingasetshenziswa kumdlalo womqhudelwano ukukhulisa iziteki nokwengeza ukujula kwamasu. Ekuqaleni komdlalo, i-cube isendaweni emaphakathi ekhoneni eliphezulu kwesokudla kwesikrini.

Ngesikhathi i-cube isendaweni emaphakathi, noma yimuphi umdlali
angaphakamisa ukuphindwa kabili
kweziteki zamanje ethubeni lakhe ngokuchofoza i-cube.
Ophikisayo
angakwamukela
ngokuchofoza i-cube,
noma anqabe
bese evuma ukulahla umdlalo ngokushesha.
Uma ophikisayo evuma,
i-cube iyasuswa
ibekwe eduze kwegama lalowo mdlali futhi ibonise iziteki zamanje.

Iziteki eziphezulu
zincike enanini lama-point adingekayo ukunqoba umdlalo.
Umdlali okhipha wonke amatshe akhe kuqala
uwina umdlalo
.
I-
match play
isho ukuthi abadlali bayaqhubeka nokudlala kuze kube uhlangothi olulodwa lufinyelela noma ludlula
inani elithile lama-point
.

Owinile emdlalweni owodwa ngaphakathi kwe-match
uthola i-point eli-1
uma i-doubling cube ingasetshenziswanga. Uma i-cube isetshenziselwe ama-double noma ama-redouble, owinile uthola inani lama-point aboniswe ku-cube.
Uma umdlali ohluliwe engakakhiphi nelilodwa itshe ngesikhathi owinile esekhiphe wonke amatshe angu-15, umdlalo ubizwa ngokuthi
gammon
, futhi amaphuzu ayaphindwa kabili.

I-backgammon yenzeka uma owinile esekhiphe wonke amatshe akhe, kanti umdlali ohluliwe engakakhiphi nelilodwa itshe futhi esenetshe elilodwa noma ngaphezulu ebhodini lasekhaya lowinile noma ku-bar. Kulokhu, owinile
uthola kathathu inani le-cube
.
Sicela uqaphele ukuthi amaphuzu omdlalo awafani noshintsho lwe-rating oluvela kulowo mdlalo, nakuba enomthelela omkhulu kulo.