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Thord Artin player guide.
Thord Artin player guide.
Thord Artin player guide.
Basics of Thord Artin



How to get there




Antiballast
  First of all you need to pay the king the sum of 1 million silvers. This is done in the bank paying 40,000 silvers each time (with a 5,000 silver fee for doing so). You will get an antiballast when you have paid the 1 million. Make sure you do not lose this, or you will have to pay another million.

You can not have more than one antiballast, so there is little point in paying more than the million, unless you have lost the one you had.



Boat
 - now you need to make a further 5 million silvers in your bank. This might seem like a lot (and it is) but as there is little use for a fighter or mage under level 30 on Thord Artin, then there is no need to worry about this. 

Once you have the 5 million silvers, you also need 10 nets, then go to the North Port (this is the one all of us Thord Artin people use) and click the "acquire/upgrade boat" button to purchase your boat.


The journey
 Getting to Thord Artin is relatively easy now you have your boat, all it needs is some 
concentration
. You need to click North until you see an island, then click North 4 more times. Now you need to click 23 times EAST to get to the main port of Thord Artin.



Welcome To Thord Artin!!


Now you have arrived, welcome to the battlefield my friend. There isnt much room for maneuver here, but there is enough room to still do certain things. 


Fighting

The main objective, and the reason why you probably came here is to fight the large army that has invaded the island. SHY mode is the best way to fight here, so that you kill more monsters.

There are various different monsters and they have different colours depending on how difficult they are to kill.
The easiest to kill are the blue monsters, followed by red, black and silver.
The monsters you can see here are cityguards, axefighters, necrolords, magelords and warlords, with other even tougher monsters to follow.
For more help on Thord Artin monsters, consult larkinorguide.com 

Each monster you kill gets you a magic nub, which is used for building, and sometimes you also get an extra mana potion, recovery drink (gives you 100% hp and mana),  mobile diavovino (120% hp and mana) and if you are lucky you might also get an alien whatsisname.

If you die on Thord Artin, you are sent back to your home on Larkinor, and must pay to have your boat returned to Larkinor so you can return to Thord Artin.


Defense Merit Badges
   
Fighting on Thord Artin is a brave and noble duty, and the king shall reward you with Defense Merit of Larkinor badges. The more you kill the better the badge gets.
The first few are:  Defense Merit - 
100
 kills
                    Brass Def Merit - 
250
 kills
                    Silver Def Merit - 
500
 kills

And if this wasnt enough....


Supply tent

For each kill you make on Thord Artin, you also get one credit to spend at the supply tent. Here you can purchase various items depending on your character level. Your appropriation is the amount of credit you have to spend in the supply tent. If you want more credits, kill more monsters. Simple.



Construction

The other major task under way is the rebuilding of the various shops and buildings of Thord Artin. Below is a step by step guide to building and placing a stone.


To make a small building stone you need the following:-


1 diamond nail
 - acquired by STEALING from the dropdown menu on Thord Artin, robbing on Larkinor, or simply buy them from the markets,

1 oreputty
 - acquired by digging on Thord Artin (must have at least 11 luck) or buying from market.

1 magic nub
 - acquired from Thord-Artin monsters or the markets.

This is the recipe, and they must be made in any Larkinorian Mage Tower (20 manapoints and 1 silver required for each stone made).
Large building stones can be made, using 10 of each ingredient. These cost 100 manapoints and 1 silver.

Now take your building stones to Thord Artin and click the icon of the building you want to build the stones on. You get experience points and construction points for doing so.


Freeman Ranks

As with fighting, you also get points for building. The first few ranks are:-
Brass ranked freeman - 250 stones
Silver ranked freeman - 500 stones
Gold ranked freeman - 1000 stones


Digging on Thord Artin

If you dig on Thord Artin, then you will often get oreputty, and depending on how much luck you have depends on the amount of oreputty you can dig up in one click.
11 luck = 1 oreputty maximum.
61 luck = 2 oreputty maximum.
111 luck = 3 oreputty maximum...etc

You also get the same items you do when digging on Larkinor.



Stealing on Thord Artin

It has been agreed that stealing from other characters on Thord Artin is considered ungentlemanly (and ungentlewomanly too). Anyone found stealing from other players on Thord Artin will be hunted down.

Stealing from the drop down menu will get you silvers and diamond nails. Depending on your stealing level will determine how many nails you get each time.



Monstology

The most recent new task on Thord Artin is monstology, where characters of larkinor can transport monsters from Larkinor to Thord Artin. There are certain requirements and necessities for this, however.

You must have acquired the 
Defense Merit of Larkinor badge
 to do monstology.
You also need a net and either fodder or a fodder satchel to feed your monster once you have caught it with a net.

Simply go into battle with a monster on Larkinor, and use the drop down menu to "Catch the monster". Then take it to Thord Artin, feeding it if and when required. 

A monster can only be released on a square that does not have an army adjacent to it.

You get experience points and monstology points, which vary on the monster, your character level, and also how many monsters of the same kind have been released on that square. 



Ship level


Higher ship levels can be bought at the port, with each upgrade costing more and more.

Upgrading to level 2 costs 10 million silvers, while an upgrade to level 3 costing a further 15 million. 

There is a benefit of having a higher ship level though, in that it takes less clicks to make the journey to Thord Artin.
Level 2 boats take 20 clicks, and level 3 boats take just 14 clicks. Higher level ships are also available.


Any further questions please post elsewhere in the forum, and someone will be happy to help :D 

thanks, this is awesome. so there actually is a higher goal...
whats the purpose of monstology?  besides points what is the reasons for it?
To populate TA island with Larkinor monsters;)
Katie
well the point of releaseing and establishign monsters is this: defeat daemon army,building the buildings,re-establish the monsters. In order for the island to be complete it must have all of these factors completely then maybe it makes something else happen. ;)
Any idea why the building stone formula doesn't work for me?  I have 80 mana.
Building stones cannot be built in the TA mage tower, the function was disabled to prevent people buying levels. You have to build them on larki.

KmS
I'm not quite on TA yet, but I will be soon (as soon as I get about 2 mil more in my bank) --this guide is very helpful. Three questions:
I know that you need 5 min in the bank to get a boat, does that mean that 5 mil will be 'withdrawn' when you get the boat, or do you simply need to keep a balance of 5 mil in your bank account?
I know that having the boat sent back to Larki from TA costs money (and more if your ship is higher level), but on average what does it cost?
Also, is level 3 the highest level for a ship?
Thanks in advance.
The 5 million is withdrawn from your account in the bank, and all subseqent upgrades see the money withdrawn.

Can only speak for a level 2 boat, that costs from just under 1k for a level 26 to just under 3k for level 69.

And theres at least one level 7 boat traveling the water in larki at present.
the cost to return a boat to a port varies with your char lvl, the lvl of the boat, and the direct distance (not distance travelled... think pythagorean theorem).

>And theres at least one level 7 boat traveling the water in larki at present.
there's actually a lvl 8 boat travelling in the waters... i'm not sure if there is a lvl 7 or not.

--jason
when you defeat a released monster on TA , does that open a slot to release another monster, or can the released monsters be eliminated once they are established ?
1st you only encounter released somsters once they are established, once they are established they can not be eliminated.
*bump*

for gimbird - newest TA member
Brought up in chat today... wondering what the general consensus is on this:

Is it acceptable to kill someone (retaliate) while they are on TA if they stole from you on Larki?

The guide doesn't mention dueling/fighting... but it seems to point that the point is that people don't want to get sent back to Larki and have to waste clicks to travel back.

Your opinions?
*bump* for Padge to leave us alone for a bit...
Thanx alot Demon its very helpfull :)
Question: I know that an individual building stone is made from 1 nail, 1 putty, and 1 nub... and a huge stone is made from 10 of each ingredient.


But Is there any way to make multiple small stones at a time? I see posts on the forum of people building in 120 at a time and wonder, "Did they have to spend 120 clicks making those?" 
Thanks.
subs can use the text box below the three ingredients to enter how many they want to make at once (provided they have enough ingredients, silvers to cover costs, and mana if items are made in mage tower).  even if subs use this feature, it still counts one click for every item built.  non-subs cannot use this feature, but have to build them one at a time (my digger got over 5000 construction before that account subbed, most built as huge stones, but all built individually).
speaking of which, you should build huge stones... they allow more exp/click and more construction/click.
--jason
This is probably a good place for this info:

[PRE]
Boat Level   Nets   Cost (millions)
-----------------------------------
1            10     5
2            14     10
3            17     15
4            20     20
5            22     25
6            24     30
...etc?
[/PRE]

The pattern of +2 nets and +5 million per level likely repeats itself.

Sandy

Actually we discussed this in another thread.  You actually get more exp points by building regular stones as opposed to huge stones.  If you factor in total experience points/amount of clicks used not only to build the item but to acquire the ingredients, you get more exp points by building small stones.  

J
i don't know where on earth that last comment came from (probably an earlier post in this thread, which was very outdated).  but i'll respond to it anyway... based on my knowledge.
it depends on your character and your boat level, as to whether small or large give you better exp/click.  yes, small stones give you twice as much exp for 10 small stones than one huge stone will give you.  but if you do a day's clicks doing each type, you will likely realize that huge stones will get you more exp in a full day of clicks.  that is how almost all char type / boat lvl combos will turn out.  sorry, i don't have the exact numbers here to back it up.
--jason
When we first started building, we had a discussion on this topic.  If you factor in the amount of clicks required to obtain the ingredients, it seems to be more click effective to build small stones for twice the experience.  I posted an example in an earlier thread.  90 extra clicks n the mage tower is more efficient than having to use twice as many clicks to obtain the ingredients.

J
ok, i'm gonna run some quick numbers here... we'll do a subbed char, lvl 30, boat lvl 2 (reasonable for anyone who builds regularly), and a measly 100kg capacity (asuming he may be wearing armour/weapons for safety, which take up the rest of the weight capacity).  so we've got 820 clicks to work with.  and i'll let "X" represent the experience earned per small stone for a lvl 30 char (where 1 huge stone then earns "5X", since that is half the experience of 10 small stones).


buying stones:

considering a builder will want to be beside or below market, so when they homeport from TA, they will be as close to the market as possible, from home, they will take 
9
 clicks to get from home to cc and have enough ingredients in pack (to market, in market, pick up filler item, pick up exact amount of cash needed, dump filler item, buy nubs, buy putty, buy nails, leave market, up to cc).


building single stones with mage:

a mage will have plenty of mana to build them all in two trips to tower (since 100 stones will require 2000 manapoints).  so to build the stones alone, and be back outside the tower the mage requires 
114
 clicks (in pub, buy dd, leave pub, in tower, in back room, 50 clicks for stones, leave back room, leave tower... repeat).


building single stones with fighter:

we will asume our fighter can get 200 manapoints with a dd (which is not always the case for a lvl 30 fighter, but can be if you have more than 1 iq from the start, or even char's on about lvl 40 can have 200 manapoints with 1 iq with a dd).  this allows him to complete 10 stones per trip into the tower.  and each trip costs 17 clicks, giving a total of 
170
 clicks (in pub, buy dd, leave pub, in tower, in back room, 10 clicks for stones, leave back room, leave tower... repeat 9 more times).


building huge stones with mage:

since a huge stone only requires 100 mana, our mage from two sections ago would be able to make all 10 huge stones in one trip to the tower, with 1000 manapoints.  this requires a total of 
17
 clicks (in pub, buy dd, leave pub, in tower, in back room, 10 clicks to build, leave back room, leave tower).


building huge stones with fighter:

again, huge stones only require 100 mana each, and we asumed our fighter had 200 mana.  so he will require 5 trips of two huge stones per trip.  this requires a total of 
45
 clicks (in pub, buy dd, leave pub, in tower, in back room, 2 clicks to build, leave back room, leave tower... repeat 4 more times).


travelling, placing stones, and homeporting:

so from cc, it takes 6 clicks to get into your boat (4 to port, into port building, out onto boat).  then for the 40-step trip to TA port, it is 20 clicks with a lvl 2 boat.  in and out of port on TA, up to teleport square costs another 6 clicks.  placing stones and homeporting is two more.  so we've added 
34
 more clicks to the trip, and we're back where we started.  time for a summary.


total clicks required for each of the four cases:

mage building small stones: 157
fighter building small stones: 213
mage building huge stones: 60
fighter building huge stones: 88


total trips per day each of four cases can make:

this is given by daily clicks (820) divided by number in above section.
mage/small: 5.22
fighter/small: 3.85
mage/huge: 13.67
fighter/huge: 9.32


total experience earned daily by each of four cases:

remember that small stones will make X experience per stone, for a total of 100X per trip.  and huge stones offer 5X experience each, for a total of 50X per trip.
mage/small: 522X
fighter/small: 385X
mage/huge: 684X
fighter/huge: 466X


conclusion:

so for this generic case, both the mage and the fighter make better daily experience for huge stones ;)  hope this helps anyone who wasn't yet sure.

--jason
Okay, you're cheating.  If you're simply buying components are you factoring the amount of time to accumulate that wealth?  Again, as I said in my earlier posts, factor in the time to get ingredients.  If money was free, your plan would work.  Or if you are immensly wealthy, in which case you could level at ease by building.  But for most everyone else, we must figure in time to accumulate ingredients or the money to buy those ingredients.  Look at the whole picture.
Hope this helps anyone who was unsure before.

J
He is not cheating Jay, wealth can be accumulated through utility characters. A builder could be your digger, but it could be some other character who uses the wealth generated by the digger.
Seriously, ever time I post people ignore part of the thread.  And, "cheating" was a joke and said in reference to my previous thread.

Jason is completely correct that as far as building, traveling and trasporting his method is the best.  But if you acquire your own components it takes much longer.  If you buy components, you still need to factor that time in.     If you are very experienced, it is proably easy to buy ingredients, or if you have a digger, but still factor in time to trade $ or acquire wealth.  For lower level chars, i am still confident my way is the best.  
i guess i was referring to the fact that a builder is a builder.  a builder is not someone who goes out and fights for 100 nubs, steals 100 nails, digs 100 putty, and then goes to build 100 stones.  if you are so concerned about your money, you maybe shouldn't even build.  sell any of those three you get, as profit, to be used for other things.  and let those with more money build.  although builders seem to be in very high demand right now (there don't seem to be many of them!)  so maybe i shouldn't offer that advice :p  anyway, yes, i do have alternate accounts which make money for me.  and i believe any full-time builder would as well.

but what i've noticed through trial and error... a few "ja(k of all trades, master of none" are much less effective than a few specialized char's who all work together.  basically... to have someone dig, steal, and fight is not an effective use of your resources.  having two fight, one dig and steal, and one build... or something along those lines may be more efficient.  oh well... it's all a matter of personal preference.  and saying all this... i do still have 3 extremely unspecialized char's who do pretty much everything.  and yet i know they're not good at any of it :p  it's all a game and a learning experience.

--jason
Jason,

You are right about specialists.  I just have the one subbed account, however, and enjoy doing multiple things.  I know my chars will never be the best at anything but I like it.  And trust me, I know that you are extemely knowledgable about Larki and TA.  I probably came off lippy (bad day) but I do appreciate your input.  

J
Unlike experience, skills and certain items, silvers can be easily trasferred between characters. Silvers therefore are not click dependent but rathar depend on real life time devoted to the game. Sure, you have to gain a certain amount of game knowledge and accumulate a certain amount of seed money, but anyone with enough real life time can generate enough money for their main characters to do whatever they want.

Therefore, the earning of silvers should not be counted against the expected clicks needed for an activity.


Thomast, please read the post completely before you reply.  
I stated that minimum you should count the clicks required to transfer the silvers from other chars. And that's a BARE minimum.
Sivers aren't free or else I'm missing a big part of the game.
J  
honestly jaysoccer... i can say that the silvers required to transfer clicks are irrelevant.

if i had a builder who could only carry 100kg, that means i can hold 1 mil silvers in one click (by taking money off market).

then i can buy 2000 treasures or diamonds with that money if there are so many at 50% (which i could ensure with another rich account), bringing the click total to 2.

then i'd list them all at 3000% (in other words, 30000 silvers) or 2500% if i wasn't a sub (and again, the other rich account would ensure that there were no other items of that type on the market).  clicks are at 3.

those 2k diamonds or treasures, on market for 30k each, are worth 60 mil.  then i buy them all with my other accounts, which fills the market money of my builder.  and the next time he goes to do his building, he is already into the click counts of the building i calculated earlier in this post.  so that's 60 mil transferred in a total of 3 clicks from the builder.

next, we consider that putty and nails are usually 1k each, and nubs are around 2k.  this is a total of 4k per stone.  considering that the 100kg char can carry 100 stones (or 10 huge stones, which is better in terms of experience), this will cost 400k.  that means the 60 mil transferred in 3 clicks will last 150 building trips!  that's 1 silver-transferring-click for every 50 building trips, and (refer to post earlier in this thread) each biulding trips takes i believe a minimum of 60 clicks (with a lvl 2 boat, and building the teleport gate).  so we have to add one silver-transferring-click for every 3000 building clicks.  pretty much irrelevant.

--jason
Yeah, those 
5 clicks
 needed to transfer 
100 million silvers
 really add up fast.... Gee wiz, how could I have missed something so important?

;)


Thomast, 
Didn't realize you were such an experienced player to have that much $ on hand.  
Jason, who has several subs and has played for awhile can easily transfer silvers.  Most players do not have those kinds of resources.  
Apparently, however, you are quite an exp  player too, even tho I have rarely seen you around.  
My fault big baller.

JD
In case anyone is wondering about how many silvers you can make, I've got one digger who is level 26, and has made me over 60 million silvers so far (I've used it to get 2 level 2 boats, and 3 level 1 boats).
And I haven't been playing overly long...
In the vein of this discussion, my digger makes approx. 2,000 silvers/click (overall, once going to the market is taken into account). If each stone costs 4,000 silvers (2k nub, 1k nail, 1k putty) then 2 clicks are required for each stone. So if I was a sub, with 820 clicks, he can provide for 410 stones/ day's clicks. So if we take Jason's numbers as sacrosanct, with
1) mage/small = 522 stones/day
2) fighet/small = 385 stones/day
3) mage/huge= 1367 stones/day
4) fighter/huge = 932 stones/day
then we would need 1.27 supporting diggers for case 1), 0.94 supporting diggers for case 2), 3.33 supporting diggers for case 3), and 2.27 supporting diggers for case 4). 

Keeping in mind that my digger isn't an ideal build. So he could probably be earning 2,500 silvers/click now if I had been better with him.

Or if your fighters or mages are fighting as well, then you won't need so many supporting diggers (plus, how would they keep up their skill level or magic level if they don't fight?) 
Jay, this conversation got off on the wrong foot and I apologize for that. I made the mistake of using this thread to make a point I had been thinking about -- that silvers is one of the few things in this game that are not click dependent. Anyway, I would like to ask for a truce.

As to your last remark about my not having silvers to throw around, you might want to check out the market toplist for a character named Dirkster.... 
>Jason, who has several subs and has played for awhile can easily transfer silvers. Most players do not have those kinds of resources.
i actually only have one sub, and have never had more.  but having a sub or having played for a while are not the cause of being able to "easily transfer silvers".  anyone, even low level char's, can easily transfer money.  maybe they only have 1 mil to transfer at a time, instead of 60 mil, but still, you can transfer that 1 mil in 3 clicks, which is extremely insignificant still, in terms of the clicks required for building.  all you need is a bit of know-how, and practice, and willingness to read topics about money-transferring, and anyone can do it in 3 clicks.  yes, maybe some people don't have even a mil, but if you plan to build, i would hope you are transferring at least that much at once.
--jason
OMG.  Okay.  First, Thomast, love the truce idea.  Also love that after you propose the truce, you make sure that I know you're right.  Hilarious.  BTW, many of my comments have stated that it works best for ME.  Therefore, maybe others as well.  That there is no ONE right answer, but very few people actually respond to one's complete post.  
Secondly, my fault, Jason.  Meant to say you have many accts.  Sorry for the mistake.  Definitely worth correcting though since I was complimenting you.  Also Jason, love that when I asked for advice on transferring $, you didn't have time or effort to reply (except to say that you wouldn't reply.  Kinda ironic).  But in this thread you can discuss that and everything else.  
Finally, maybe cuz I buy all of my own armor and weapons (usually @3000%), have a gambling problem (those casinos practically rob me) and usually sell stuff at market for cheap, i don't have a ton of cash to transfer.  Thus, it is what works well for me!  Jeesh.  Some people make me sorry to have a differing opinion.
JD
did i understant that stealing on TA is not ungentlemanly?


Anyone found stealing from other players on Thord Artin will be hunted down?



then 
jcd
character just steal from me on T.A 

ON Larki it is o.k but on T.A 
I've been stolen from on TA and so have others.  If you can hunt me down, feel free.

JCD
The +2/+5 pattern held true for ship levels 7 and 8.  (I'll have a level 10 boat in no time... I'm up to 540 million accidentally Sherpa'd.)

[PRE]
Boat Level   Nets   Cost (millions)
-----------------------------------
1            10     5
2            14     10
3            17     15
4            20     20
5            22     25
6            24     30
7            26     35
8            28     40
[/PRE]

Sandy
What do you mean when you are buying the stones when you "pick up a filler item"?
Jason: what do you mean by filler item when you were talking about buying stones?
When you withdraw money from your market balance ("silvers earned with business"), you always take a full load... which is often more than you want, because now you can only buy stuff which weighs less than the amount of silver it would costs since buying anything else would cause you to overload your backpack, which you aren't allowed to do in the market.

One way of avoiding this is to be carrying some heavy "backpack filler" items when you withdraw from your market balance.  This causes you to withdraw fewer silvers, and if you've calculated the weight of your backpack filler correctly, you could conceivably withdraw the exact amount required.  You then list the filler items back on the market, and you're set to go.

Frankly, I prefer to withdraw a full load and market bank the excess.  This only takes 2 clicks, works every time, requires minimal math, and is by far the easiest way of getting around the "silver overload" problem.

Sandy

Meh yea we're all lazy people. Who wants to find what item fits perfectly and is bought often anyways?
BUMP.

Plus...
Most players refer to Thord-Artin (TA) Kills as splats. Here's a small splat rundown. :D


[img=
http://virtual-architecture.wm.edu/Graphics/splat-blue.gif
]
BLUE splats are the easiest for any type of monster. Blue Cityguards are the most common and the weakest of TA monsters for players new to TA.

[img=
http://virtual-architecture.wm.edu/Graphics/splat-red.gif
]
RED splats are just above blue. RED versions of TA monsters can be several levels higher than their Blue counterparts.

[img=
http://www.zim-online.com/images/site/black-splat.jpg
]
BLACK splats are above red. Black monster splat opportunities are available around level 40 and up.

[img=
http://www.impacttheatre.com/freestuff/wallpapers/silversplat/silversplat-thumb.jpg
]
SILVER splats are the next step up from black. Gooey!

[img=
http://www.coe.iup.edu/njyost/online/splat-yellow.gif
]
YELLOW monsters are superior to silver. As 
always

they are a couple levels higher than the previous color.

[img=
http://www.veryshinythings.co.uk/images/uploads/splatbrooch.jpg
]
DIAMOND splats are the final rung on the splat ladder. They are the toughest form of monster on TA.

ENJOY!

[img=
http://www.penders.co.uk/custard/about/img/splat_text210.jpg
]


Well, yellow is Golden technically :p