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Digger Study
Digger Study
Digger Study
Okay, so this is an attempt at a semi-formal study of diggers.  Our goal is to try and figure out the how much luck, level and location affect the results of a digger.  Along the way, we'll figure out answers to most of the common digger questions such as: "Dark District or Forest?", and now: "TA or Larkinor?".  To try and make the resulting data useful, we had to set up a series of rules that should be followed to ensure we're all digging in the same places and are all reacting to everything that happens in the same manner.

Rules:

1) Be serious and try to follow these rules.  Some people are going to spend a lot of time and clicks on this so please respect that by not submitting false or inaccurate data.

2) Each digger will perform a series of eight "trials" consisting of 1000 clicks each.  

3) Record your clicks, level and all of your stats before beginning a trial.

4) Avoid leveling up in the middle of a trial.  If you level up during your 1000 clicks, restart the trial with your new stats.

5) Buy 10 shovels and only carry "minimal" (~1kg) equipment with you.

6) Dig until you overload or until you run out of shovels.  Record the amount of copper ore, iron ore and tin balls you have, then throw them away.  Repeat until you are overloaded even after throwing them away.  Throw away shovels until you are no longer overloaded.  Record the amount of everything you have dug up.

7) Go to the store and sell it all, buy shovels to get back up to 10 again (record the number of BROKEN shovels you've had to replace), bank/market bank the profits.  Return to the block and continue digging until you hit 1000 clicks.  Record your goods, then sell it all off one last time (do not count these "final sale" clicks).

8) Record the number of times you get attacked by monsters during your trial.  When you get attacked by a monster, run away immediately.  If your hit points have become dangerously low, head to the nearest pub for a Deadly Diavovino.  If you die during the trial, record this as well.

9) When you're all done, your results should look something like the following.  Please post them in this thread so that those who want to keep track of the data can copy it into their spreadsheets.

Block: #1 Graveyard - 1 block south of the temple
Character: Dug The Digger
Level: 20
Stats: 1 Str, 1 Quick, 10 Int, 50 Luck, 1 Dex, 1 Pers
Broken Shovels: 28
copper ore: 284 
iron ore: 240 
tin ball: 220 
opal: 123 
pearl: 277 
ruby: 743 
lapis lazuli: 232 
emerald: 263 
disprosium: 123 
oreputty: 475 (if on TA) 
gold nugget: 1234 
kithrill: 74
centrolium: 50
hyperium: 60 
diamond: 20
Total Silvers (all sales at 50%): 2,000,000

10) The following is the list of blocks upon which the trials will take place.  Please try to do them in order.

#1 Graveyard - 1 block south of the temple

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11515


#2 TA - 1 block east of the port

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10698


#3 Dark District - Southern port block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11514


#4 Forest - 1st forest block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11302


#5 Caverns - 2 blocks east of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11376


#6 Novice Quarter - 1 block north of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11339


#7 Magician District - 1 block north of the arena

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11340


#8 Fighters District - 1 block west of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11373


As I'm assuming my extreme tiredness is causing me to make numerous errors and oversights, I hope/assume my fellow dig-a-holics will post addendums and corrections.

Sandy, Raiken & sash777


>>Curious as to when I would get rid of centrolium, I looked back at this topic and realized I never posted when I stopped digging kithrill. It feels like forever since I saw one, and I can't be sure when they disappeared, but I know I didn't dig any through level 95 with 348 (+2 clan bonus) luck.

>>I feel like I must have done something wrong as the numbers aren't making sense anymore. Maybe kristal can confirm diamond/dispro/kithrill drop offs.

Hi Ezekial, the hignest luck I got is 328+2=330 and I started to get less disporisium.  At luck 328 there were more dispo than centrolium and kithrill.  At luck 330 disprosium started to be less.  I like getting disp/kithrill and centrolium. :)
Diamonds disappeared 324 or 325.  I didn't record when. 
Curious as to when I would get rid of centrolium, I looked back at this topic and realized I never posted when I stopped digging kithrill.  It feels like forever since I saw one, and I can't be sure when they disappeared, but I know I didn't dig any through level 95 with 348 (+2 clan bonus) luck.

I feel like I must have done something wrong as the numbers aren't making sense anymore.  Maybe kristal can confirm diamond/dispro/kithrill drop offs.
Forgot to take into account the clan's +2 luck bonus.

Given the previous pattern of drop offs, diamonds should disappear at 326 luck and disprosiums at 341 luck.
I really have no patience for testing stats.

Somewhere between 337-339 luck disprosiums drop off.  I am digging mostly hyperiums and oreputty at this point.
Didn't realize I had finally surpassed Sandy in luck, so didn't distribute my points one at a time for testing, but I noticed that I have stopped seeing diamonds.  Last 3000 clicks with Rhiannon Fae (324 luck +2 clan bonus) and not a single diamond in her pack.

Somewhere between 324-326 luck diamonds drop off.  Kind of sad since they're super-light weight.
Well, I think the assumption was that all squares of a certain type give the same yield, based on such things as amount of monster attacks, public security in the city, etc. If you want to do a secondary survey of each of the forest squares to check this assumption, go ahead. I'd be interested in the answer. 

Dhargaman
Has anyone tried this square? I think it gives a good enough yield. Plz if some one does the survey, Lemme know...


http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11335
321*, 322*, 323* luck, nothing stopped appearing and empty holes are still happening.

Eight levels left to go until Prospector is maxed out.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

318*, 319*, 320* luck, nothing stopped appearing and empty holes are still happening. 

Prospector only has nine levels left to go before he's maxed out.  Due to all the recent disappearances at the high end of the toplist, he's currently ranked #10 overall.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

315*, 316*, 317* luck, nothing stopped appearing and empty holes are still happening. 

Also, Prospector hit 7 billion silvers in the market.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

dhar, i was tracking the exp/hyper dig for three different diggers, cause i had the same question. i finally concluded that at each level (no matter what level luck) your experience for each hyper dug up will fall into a certain range for that level.

-tad
Sandy, just curious if you've been checking exp/click at these levels. Also, don't remember if you've already been checking this, but does different luck stat give different exp/click at the same level? 
Emerald dropped off at 312* luck as expected!
 I did 1000 dig clicks at 312* luck to confirm this to my satisfaction. This leaves only diamond, disprosium, kithrill, centrolium and hyperium. In the 1000 dig clicks I dug up 39 diamonds, 41 disprosiums, 27 kithrills, 21 centroliums, 866 hyperiums and 5960 oreputtys, which all sell for 11,924,000 silvers at the store.  That's just shy of 12,000 silvers per dig click.

This may be the end of the line for drop offs for Prospector, who is now level 89.  He can gain just 33 more luck points through leveling up to 100 for a total of 347* luck.  Do diamond, disprosium, kithrill or centrolium drop off?  Will they drop off before 347*?

313*, 314* luck, nothing stopped appearing and empty holes are still happening. 

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy
309*, 310* and 311* luck, nothing stopped appearing and empty holes are still happening.  However, this started happening at 311 luck as expected:


You rummage around in the hole you made and find 7 oreputtys!


So oreputty increase points are affected by the clan bonus to luck.

One more level until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

306*, 307* and 308* luck, nothing stopped appearing and empty holes are still happening.

Two* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

One* more level until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy

[url=
http://larkinor.flyordie.com/toplist.html?L=en&P=8&Q=0
]That's better
/url].

303*, 304* and 305* luck, nothing stopped appearing and empty holes are still happening.

Three* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

Two* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy

> Okay, so this is an attempt at a semi-formal study of
> diggers.  Our goal is to try and figure out the how
> much luck, level and location affect the results of a
> digger.  Along the way, we'll figure out answers to
> most of the common digger questions such as: "Dark
> District or Forest?", and now: "TA or Larkinor?".  To
> try and make the resulting data useful, we had to set
> up a series of rules that should be followed to
> ensure we're all digging in the same places and are
> all reacting to everything that happens in the same
> manner.
> 
> Rules:
> 
> 1) Be serious and try to follow these rules.  Some
> people are going to spend a lot of time and clicks on
> this so please respect that by not submitting false
> or inaccurate data.
> 
> 2) Each digger will perform a series of eight
> "trials" consisting of 1000 clicks each.  
> 
> 3) Record your clicks, level and all of your stats
> before beginning a trial.
> 
> 4) Avoid leveling up in the middle of a trial.  If
> you level up during your 1000 clicks, restart the
> trial with your new stats.
> 
> 5) Buy 10 shovels and only carry "minimal" (~1kg)
> equipment with you.
> 
> 6) Dig until you overload or until you run out of
> shovels.  Record the amount of copper ore, iron ore
> and tin balls you have, then throw them away.  Repeat
> until you are overloaded even after throwing them
> away.  Throw away shovels until you are no longer
> overloaded.  Record the amount of everything you have
> dug up.
> 
> 7) Go to the store and sell it all, buy shovels to
> get back up to 10 again (record the number of BROKEN
> shovels you've had to replace), bank/market bank the
> profits.  Return to the block and continue digging
> until you hit 1000 clicks.  Record your goods, then
> sell it all off one last time (do not count these
> "final sale" clicks).
> 
> 8) Record the number of times you get attacked by
> monsters during your trial.  When you get attacked by
> a monster, run away immediately.  If your hit points
> have become dangerously low, head to the nearest pub
> for a Deadly Diavovino.  If you die during the trial,
> record this as well.
> 
> 9) When you're all done, your results should look
> something like the following.  Please post them in
> this thread so that those who want to keep track of
> the data can copy it into their spreadsheets.
> 
> Block: #1 Graveyard - 1 block south of the temple
> Character: Dug The Digger
> Level: 20
> Stats: 1 Str, 1 Quick, 10 Int, 50 Luck, 1 Dex, 1
> Pers
> Broken Shovels: 28
> copper ore: 284 
> iron ore: 240 
> tin ball: 220 
> opal: 123 
> pearl: 277 
> ruby: 743 
> lapis lazuli: 232 
> emerald: 263 
> disprosium: 123 
> oreputty: 475 (if on TA) 
> gold nugget: 1234 
> kithrill: 74
> centrolium: 50
> hyperium: 60 
> diamond: 20
> Total Silvers (all sales at 50%): 2,000,000
> 
> 10) The following is the list of blocks upon which
> the trials will take place.  Please try to do them in
> order.
> 
> #1 Graveyard - 1 block south of the temple
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11515
> 
> #2 TA - 1 block east of the port
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=10698
> 
> #3 Dark District - Southern port block
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11514
> 
> #4 Forest - 1st forest block
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11302
> 
> #5 Caverns - 2 blocks east of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11376
> 
> #6 Novice Quarter - 1 block north of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11339
> 
> #7 Magician District - 1 block north of the arena
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11340[img=
https://tipgnome.com/images/smile23.gif
]
> 
> #8 Fighters District - 1 block west of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11373
> 
> As I'm assuming my extreme tiredness is causing me to
> make numerous errors and oversights, I hope/assume my
> fellow dig-a-holics will post addendums and
> corrections.
> 
> Sandy, Raiken & sash777
> 

Not bad at all I hope that someday I can get to the same point you are.
An attribute score of 300*!
  I've still got a niggle telling me it's not really 300 with the clan bonus to luck, and especially since it doesn't appear as 300 on the toplist.  With over 21k clicks still saved up, that niggle will be going away very soon.

300*, 301* and 302* luck, nothing stopped appearing and empty holes are still happening.

Four* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

Three* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
Ruby dropped off at 297* luck as expected!
 I did over 1000 clicks at 297 luck to confirm this to my satisfaction. This only leaves emerald, diamond, disprosium, kithrill, centrolium and hyperium.  In one sample dig trip at 297 luck, Prospector did 393 dig clicks before overloading and dug up the following load worth over 4.3 million silvers at the store: 28 diamonds, 451 emeralds, 17 disprosiums, 9 kithrills, 13 centroliums, 310 hyperiums, 2199 oreputtys.

298*, 299* luck, nothing stopped appearing and empty holes are still happening. 

Five* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

One* more luck point until the 300 luck milestone.

Four* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
294*, 295*, 296* luck, nothing stopped appearing and empty holes are still happening. 

One* more level until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).  Ruby seems the most likely to drop off next, as it is currently appearing most infrequently.

Two* more levels until 300 Luck and I establish the rather lonely 300+ Attribute Club.  The attribute toplists show that no one has joined me in the [url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=24727&start=150&msRange=15#325120
]200+ Attribute Club
/url] that I founded almost exactly two years ago.  Perhaps some diggers will get there soon.

Five* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
291*, 292*, 293* luck, nothing stopped appearing and empty holes are still happening. 

Two* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Six* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
> It remains to be seen if this bonus affects drop off and oreputty increase points.

Thanks, willday.

EasyGoing has confirmed your findings for us.  His character, EaStricDig, passed the copper ore drop off point with the +4 luck bonus.  He did 1000 clicks without coming up with any copper, so I'm prepared to conclude that drop off points are affected by the clan bonus to luck.

Sandy
Prospector's money at marketplace: 5,001,527,405.

Just another ridiculous milestone devoid of any real meaning what-so-ever.

Sandy

i think vod had the 177 drop off cause of a clan bonus, and it was affective, i think.
Prospector's +4 clan bonus to luck kicked in today.  

290 luck*, nothing stopped appearing and empty holes are still happening.

Three* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Seven* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute.  This appears on his character page, but not in the toplists.  It remains to be seen if this bonus affects drop off and oreputty increase points.

Sandy
284, 285 and 286 luck, nothing stopped appearing and empty holes are still happening.  I confirmed this for all three luck levels with less than 300 total clicks... this seems to modify my previous remarks about the decreasing frequency of empty holes.  I wonder if the drop off of a digable has something to do with it?

Four or three* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Nine or seven* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector will likely be gaining a +4 clan bonus to his luck attribute soon. 

Sandy

Well, I changed my mind once I came to my senses.  Prospector had more than enough clicks to level twice, so that's what I did.  (He may have enough to level a third time and pass 5 billion silvers in the process, but I've had quite enough digging for today!)

278, 279, 280, 281 luck, nothing stopped appearing and empty holes are still happening.

Lapis lazuli dropped off at 282 as expected! I did 1000 clicks at 282 luck to confirm this to my satisfaction.  This only leaves ruby, emerald, diamond, disprosium, kithrill, centrolium and hyperium.

283 luck, nothing stopped appearing and empty holes are still happening.  There are sometimes hundreds of clicks between empty holes at this point.

Five or four* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Ten or eight* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector will likely be gaining a +4 clan bonus to his luck attribute soon. The diamond shovel makes no difference to drop off points, I wonder if the clan bonuses will? 

Sandy

> Two more levels until the speculated next drop off point (282 luck...
> if the gap between drop off points remains the same as it has been the past two times).
> ...
> However, with clans, Prospector will likely be gaining a +4 clan bonus to his luck attribute before he gains two more character levels. 
> ...
> Even though I have the clicks to level up now, I'll avoid leveling up until after the clan buildings are complete (if I can do so without losing clicks) since 277+4 is only 281, meaning I can still "baby step" my way to the drop off point. 

Well, I underestimated the amount of time it would take for the Digger clan to complete the buildings.  Prospector has been patiently waiting on the cusp of level 79, but he was going to start losing clicks tomorrow, so I've gone ahead and leveled him up.  As described above, I'll wait to assign the attribute points after the clan completes all the buildings and the clan bonus to Luck is in place.

Sandy
Good point about the luck stat and the clan bonus, EG.  Although it remains to be seen if the clan bonus is a "diamond shovel" type of bonus - which doesn't seem to make any difference to drop off points.

For the record, Beavis, Prospector and Prospector Jr won't make it there since they are not pure diggers, and I doubt my pure diggers and going to make it all the way to level 100.  I sorta gave up on them about six months back... although this clans business seems to have sucked them back in at least temporarily.

Sandy

If all I was digging was Centrolium, Hyperium, and Ore Putty - sign me up! The $/click is far better

Also, you are asking Sandy to not confirm something that can be validated. Good luck with that. I think it would cause him uncontrollable seizures.

-B


In the case of Luck attribute, isn't the maximum 364 = 10 (level 1) + 99*3 (levels 2 to 100) + 53 (missions, 1 mushroom spent for life-essence) + 4 (clan bonus)?

Anyway, if the drop-off points are pearl: 252, opal: 267 (confirmed) and lapis: 282, ruby: 297, emerald: 312 (speculated), what happens further on? The logic would be diamond at luck 327, dispro at 342 and kithrill at 357, leaving only centroliums and hyperiums as diggable items. It would make sense then to stop adding points to luck at some point, at least for one character, to retain access to other precious stones. Of course, the whole discussion is purely academic for the time being and will remain that way for the 
vast
 majority of diggers.

EG
Actually, 311 is no longer the last possible oreputty increase.  With the addition of the 54th mission, 361 is the new maximum that a single stat can get to in this game: 361 = 10 (level 1) + 99*3 (levels 2 to 100) + 54 (missions).  If the pattern follows, it will be possible to dig 8 oreputty for the first time at exactly 361 luck.

Sandy
275, 276, 277 luck, nothing stopped appearing and empty holes are still happening.

Two more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

However, with clans, Prospector will likely be gaining a +4 clan bonus to his luck attribute before he gains two more character levels.  This +4 clan bonus to luck plus the three more attribute points he'll get for his next level would push him over the 282 projected drop off point.  Even though I have the clicks to level up now, I'll avoid leveling up until after the clan buildings are complete (if I can do so without losing clicks) since 277+4 is only 281, meaning I can still "baby step" my way to the drop off point.  I'll post the results of my tests after the completion of each digger clan building.  The diamond shovel makes no difference to drop off points... I wonder if the clan bonuses will?  

Twelve more levels (ten with the clan bonus to luck), until the next (and last?) oreputty increase (7 oreputty at 311 luck).

Sandy

272, 273, 274 luck, nothing stopped appearing and empty holes are still happening.

Three more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

[url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=40251
]This
/url] could happen at any time now, as Prospector has more than enough goods on the markets to exceed the value.  That possibility aside, it is certain that I'll exceed this value just through my market banking procedure sometime before I level up again.  I'm not going to bother spending clicks to speed it up the inevitable at this point.  

Sandy

269, 270, 271 luck, nothing stopped appearing and empty holes are still happening.

Four more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

Prospector's market balance just exceeded four billion silvers.  Apparently digging is profitable.  I estimate it'll take about 20k more dig clicks until [url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=40251
]this happens
/url].

Sandy

266 luck, nothing stopped appearing and empty holes are still happening.


Opals dropped off at 267!
  I did 1000 clicks at 267 luck to confirm this to my satisfaction.  It is the cheapest per kilogram of the remaining semi-precious gems... not that I (or anyone with 50+ luck) bothers to sell them.  But anyway.

Five more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

268 luck, nothing stopped appearing and empty holes are still happening.

Sandy
263, 264, 265 luck, nothing stopped appearing and empty holes are still happening.

One more level until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).  These drop offs make a significant difference since it's basically like upgrading every ruby dig (for example) to a hyperium dig, since hyperiums are far and away the most commonly dug up item at this level of luck.

Prospector Jr confirmed that drop off points are unaffected by diamond shovels, when pearls dropped off at 252 luck as they did for Prospector and his diamond shovel.  If diamond shovels affect luck (as V contends), I'm guessing it merely skews the odds on what you dig up.  I *could* do a detailed study with both Prospector and Prospector Jr (when he gets to Prospector's level)... but I don't think I will.  I'm just glad that Prospector doesn't lug around a pile of heavy breakable shovels anymore.  That's good enough for me.

Sandy
hehe thats because even though i know what the exact effect is, im not allowed to actually tell you. All i can do is to confirm that an effect exists.


Theory squashed.  Most of my posts in this tread require mod approval.  I thought it was because of the "empty holes are still appearing" bit.

Apparently not.

Sandy
empty hole

(Testing a theory about mod approved posts.)

Sandy
V, your history of dangling carrots of half-truth in front of us is well established.  It has even become obvious that this tendency has been passed on to Ralph.

I sure didn't notice a difference with respect to the 6 oreputty start point.  If the rumoured luck+3 attribute of the diamond shovel is correct, I would have started seeing 6 oreputty starting at 258 luck.  It is possible that I did 20k dig clicks without noticing I was getting 6 (instead of 4) oreputties from time to time, but rather unlikely.

My study will most definitely continue!

Sandy

i can confirm that the super duper smelly shovel DOES have an effect on the luck factor when digging in addition to the fact it was made by Tonka, and is therefore unbreakable!

260, 261, 262 luck, nothing stopped appearing and empty holes are still happening.

As expected at 261 luck: 
You rummage around in the hole you made and find 6 oreputtys!
  Only one more oreputty improvement is possible: 7 oreputties at 311 luck (level 90 (17 more) for Prospector... sheesh).

Two more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Two more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

257, 258, 259 luck, nothing stopped appearing and empty holes are still happening.

One more level until Prospector can start digging up six oreputty (261 luck).  Three more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Three more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

Anybody interested in creating a write up for the [url=
http://larkinorguide.com/articles/article-diggers.shtml
]Digger Notes
/url] article that summarizes the information learned in this study?  I'd like to include the following information:

- summary of the study that was performed (the large scope, numerous participants, etc)
- best places to dig in terms of silvers/click
- best places to dig in terms of monsters/click
- differences between the districts
- the differences between the islands
- a clearer way of displaying starting and drop off points for each digable
- Boulder's broken shovel formulae from Dec 9 2007 (possibly a form which calculates it for you)
- a reformatted silvers/kg chart which includes a write up describing it
- anything else?

I may be the most informed person to do all this, but the information is all here in this thread, and I'd much rather someone else collect and format it!

Sandy

254, 255, 256 luck, nothing stopped appearing and empty holes are still happening.

Sandy

Okay, about 20,000 clicks later, here's what I think the starting points for the big gems are:

diamond: 15
disprosium: 27
kithrill: 39
centolium: 48
hyperium: 57

I have confirmed beyond any doubt that these gems do indeed appear at the above stated levels of luck.  Furthermore, I spent 1000 clicks on the levels of luck one below each of the above values (14, 26, 38, 47 and 56) to "confirm" that the gems didn't actually start appearing earlier.  This turned out to be bloody frustrating in some cases, as it meant leveling up a bunch of non-sub diggers.  I suppose I could have used the curse calamity to fake it... but that would have spoiled the test.

These numbers look rather odd, and there is a chance that 1000 clicks just wasn't enough to confirm the starting points.  But unless someone wants to really go to town on this, I'm going to consider the above values the real deal.

Sandy


Just to report that my semi-digger dug up a kithrill with 39 luck!

At the previous levels (37, 38 luck) there hasn't been a single kithrill, and the char used digging and occassional fighting (when monsters attacked) to level up. Strange.

EG
>Great news for all those diggers in the 250 range


Is there someone else than you Sandy who could be considered "in the 250 range" with their digger?
:-)
All the precious gems started at X7 level luck, EXCEPT kithrill: it required 40. More precisely, with my two dedicated diggers I never noticed getting kithrill below 40, and I only used digging to level..

Would like to be proven wrong on this one,
EG
Sandy,

I remember from low levels that Shoveloff got diamonds and dispro at 17 & 27 w/out a diamond shovel. Think the others were 3 early as well. 
251 luck, nothing stopped appearing and empty holes are still happening.

Great news for all those diggers in the 250 range...

Pearls dropped off at 252.  I did 500 clicks at 252 luck to confirm this to my satisfaction.  It is the cheapest of the five semi-precious gems, but it is also the lighest.  As I've stated before, I'd much rather have a significantly lighter load than an insignficantly more valuable load.  But that's just me.  Having the cheapest drop off put the gold nugget dropoff in context, and probably means the rest will drop off in the following order: opal, lapis, ruby, emerald.

So this means a lot of things.  First off, it means that Prospector Jr will be able to confirm if the diamond shovel is adding to luck in about four months instead of the nine I guessed at in my previous post.

Assuming that the diamond shovel doesn't add to luck (which I will do until proven otherwise), this makes the span between dropoffs a mere 15... HALF of the previous drop off span.  If this holds up, that's a dropoff every five levels... and all semi-precious gems will be fully dropped off by 312 luck (level 84 for a pure digger, level 90 for Prospector).  This is a far more attractive future for all us high level diggers than I posted on April 7 2008 in this thread.  In that prediction, diggers would never have seen all 5 semi-precious gems drop off due to the 100 level limit.

BTW, I believe the "diamond shovel adds 3 to luck" myth was a result of the observation that diamond, dispo, kithrill, centro and hyperium appear at 17, 27, 37, 47, and 57, not at 20, 30, 40, 50 and 60 as previously thought.  (I am in the process of confirming all five of these values, but that's a slow process involving leveling up test diggers.  Digging up copper, iron and tin is a lot less fun than it used to be.)

Off to the next plateau:

253 luck, nothing stopped appearing and empty holes are still happening.

Sandy
248, 249, 250 luck with a diamond shovel, nothing stopped appearing and empty holes are still happening.

Digging with a diamond shovel is pretty cool.  Although its usefulness would be felt far greater on a character with less carrying capacity than Prospector.  So now I just need to win five more story writing contests!

It'll be a while before I'll be able to confirm if the diamond shovel is adding to luck (as has often been rumoured, but never officially tested) or is just an unbreakable shovel.  Prospector will have to hit a drop off point, then another character, likely Prospector Jr, will have to hit the same drop off point to see if there are differences.  Prospector may be five more levels from the next drop off point, and Prospector Jr is five levels behind him... which means about nine months of digging.

Sandy

245, 246, 247 luck, nothing stopped appearing and empty holes are still happening.

Sandy
242, 243, 244 luck, nothing stopped appearing and empty holes are still happening.

Sandy
239, 240, 241 luck, nothing stopped appearing and empty holes are still happening.

Sandy

The news is mixed: gold nuggets stopped appearing at 237.  I did over 3000 dig clicks to confirm this.

It is great news that the gap between drop offs turned out to be only 30, only slightly more than the 29 I was hoping for.  Another gap of 46 would have been cruel at this point.

Gold nuggets wouldn't have been my first choice of item to stop appearing, however.  They are worth their weight in silver when sold for 50%.  Opal, pearl, ruby, lapis and emerald are worth far less, unless you dig up way more per click.  I have no idea how many nuggets or opals (etc) are actually dug up per click, so maybe nuggets have the least value per click at the moment... which makes sense, sorta.  Regardless of how many it is per click, the value of the oreputty vastly overshadows the value of all those low end digables.  Personally, I'd prefer a significantly lighter load over a insignificantly more valuable load.

Anyway, if the gap remains 30 and if opal, pearl, ruby, lapis and emerald drop off one at a time from this point onward, it would require a total of 387 luck to get to the point where all of them are dropped off leaving you with just diamonds, disprosium, kithrill, centrolium, hyperium and oreputty.  360 is currently the maximum that a single stat can get to in this game, so if my conjecture is correct, we'll only see four of those five items drop off.  360 = 10 (level 1) + 99*3 (levels 2 to 100) + 53 (missions).  Furthermore, Prospector has an extra 17 points misallocated to Dexterity, so his max Luck will be 343, barring new levels, more mushrooms, or similar.

Anyway, all of that aside, it's nice to hit another plateau.  So here goes the first step towards the next one...

238 luck, nothing stopped appearing and empty holes are still happening!

BTW, empty holes are very infrequent.  They've gotta be either a function of luck and/or level.  They seem to happen maybe once in a few hundred clicks.

Sandy
233, 234, 235 luck, nothing stopped appearing and empty holes are still happening.

90: silver dropped off
132: copper dropped off (a gap of 42)
178: tin dropped off (a gap of 46)
207: iron dropped off (a gap of 29)

If the gap is 29 (I'm praying it's not 46), the next drop off is 236... one more luck point.  I'm about two weeks worth of clicks away from finding out.

Sandy

230, 231, 232 luck, nothing stopped appearing and empty holes are still happening.

Two more levels to go... I hope.

Sandy

227, 228, 229 luck, nothing stopped appearing and empty holes are still happening... although, again, very infrequently.

Three more levels until 236, a possible "next drop off point" based on the luck span between the previous two drop offs.

Sandy
i think lusha's not just referring to finding monsters, but to finding the monsters with better drops, as opposed to more boring monsters.
--jason
well geez, took the fun right out of that:p was gonna enjoy watching you fiddle with formulas n stuff:D lol
Yep, been there, done that.  I'd rather not say the exact number of aliens I've killed on TA.  It's a gross amount.  With an aggresive rank, high luck makes finding a monster pretty much automatic.  With a passive rank, high luck makes avoiding monsters pretty much automatic.

Sandy
then you can dig some more:D as a sidenote on the luck thing, i notice that my higher luck semis get the better monsters, scientists chased her around clear to lvl 48 and the pic tube monster...well she actually had hundreds cause they chased her too. dragon horns when they were rare, the hydracarbs...she saw lots of them all. something else you may want to dabble with sometime when you're bored of digging:p
225, 226 luck, nothing stopped appearing and empty holes are still happening.

Did the two missions.

Sandy

222, 223, 224 luck, nothing stopped appearing and empty holes are still happening.

I should make the time to do those two new missions... earning imp's mushrooms is so much easier than gaining a level with a shovel.

Sandy

219, 220, 221 luck, nothing stopped appearing and empty holes are still happening... although they seem to be getting pretty uncommon, actually.  I had to go through hundreds of dig clicks on each level of luck (but especially 221) before I noticed an empty hole.  

It's anecdotal evidence, and therefore practically worthless, but I feel like I should be writing something else in these little "+3 luck, nothing new" posts of mine.

Sandy

216-218 luck, nothing stopped appearing and empty holes are still happening... a guy can dream, can't he?

Cool math, Boulder.  Nice to see the number of shovels I had eventually settled on using is now backed up by a formula!

Sandy

Shovel breaking calculations and comments:
So I break a bunch of shovels, and have tabulated all the broken shovels mentioned in the 1000-click dig studies in this thread (60 on Larki, 10 on TA). 
For the 1000 click digs, the mean is 15.2 on Larki, and 18 on TA, with a standard deviation of 4.2 on Larki and 3.95 on TA. 
What does this mean to you? If you want to load up fully without losing shovels too early, figure out how many clicks will fill your pack (this won't really work on Larkinor, as it takes way too many clicks to make sense, so we'll use the TA numbers). Call this number Y. 
Use the following equations to help determine the minimum number of shovels to bring on your dig trip:
for a 50-50 split, use the mean, or Y*0.018=shovels to bring (ie. half the time you'll do a full trip, half the time you'll run short on shovels)
if you want to only go short 1 in 20 dig trips use Y*(0.018+2*0.004) shovels
if you want a 99.7% chance of finishing your dig trip use Y*(0.018+3*0.004) shovels.
Of course, if you discard them too early, you will mess up the statistics.
Oh, and it appears that there is no correlation between blocks, levels, and luck with the number of broken shovels. The number of empty holes (percentage wise) are definitely correlated to both blocks and amount of luck.

PS. Larki numbers might be lower due to monster attacks being counted in the 1000 clicks.

213, 214, 215 luck, nothing stopped appearing and empty holes are still happening.

Sandy

just today, prospector got up to 212 luck.  goes up every once in a while.
and yes, sandy is the host of the larkiguide site.
--jason
hey uh... sandy... your the person that made the larkinorguide thing right? uh... thanks.

how can you predict the digging level/findings? and who has 211 luck? I though prospector only has 170? then again, I don't play this game very often...
210, 211, 212 luck, nothing stopped appearing and empty holes are still happening.  However at 211 luck, as predicted:

You rummage around in the hole you made and find 5 oreputtys!

Sandy
> do you really have 3672 (or more) alien thingies?!?

Fewer thingies, but more what'sits... which will hopefully all be thingies some day.  I didn't go too crazy with the scientists on TA, but I certainly made hay while the sun was shining.

Sandy

wow 207 luck makes me think my 122 is smalltime i am looking forward to the copper ore drop in a few levels maybe 1 day i will get there.

nice going sandy
Did you keep all the oreputty?
based on my calculations, that would be an average of around 0.878kg/dig click, so 500 clicks means 439kg of gems... minus 72kg for antiballast and natural carrying power...

do you really have 3672 (or more) alien thingies?!?

and if I was in an office betting pool, I'd go for 220 luck being the cutoff for pearls... and think you'll be there long before 9 months is up
BTW, I "confirmed" the 207 drop off point with 1000 dig clicks... which netted me a cool 6.7 million in about 10 minutes and a mere 2 dig trips.  HA!  I'm loving this.

Sandy
At 207 luck, iron ore stopped appearing.
  Oh baby!  One luck point earlier than my most recent prediction (kindly forget that I was wrong about a dozen times).  And it only took 3/4's of a million clicks to get here!

At 208 and 209 luck, not surprisingly, nothing else stopped appearing and empty holes are still happening.  

My current guess is that pearls are next up on the chopping block, but it's just a guess.  We may not know for another nine months (ouch, that really hurts).

Sandy

204-206 luck, nothing stopped appearing and empty holes are still showing up.

Iron ore is definitely getting very rare.  I frequently did well over a hundred dig clicks before digging iron ore.  Digging is ALMOST a pleasure, and overloading on junk is becoming uncommon.

That last thing to stop appearing (tin balls) dropped off at 178 luck.  208 luck seems like a reasonable guess for the iron ore drop off.  Pearls seem to be getting rare too, but consider that mere anecdotal evidence. 

Sandy

another run thru the graveyard...

Block: #1 (Graveyard entrance)
Character: Shoveloff
Level: 11
Stats: 11 str, 1 iq, i dex, 2 quik, 31 luck, 4 pers
Broken Shovels: 13
copper: 981
iron: 602
tin: 960
opal: 85
pearl: 128
ruby: 132
lapis: 100
emerald: 121
disprosium: 13
oreputty: n/a
gold nugget: 313
kith: 0
centro: 0
hyper: 0
diamond: 29
total silver @ 50%: 64.2 K
total XP: 20.9K

76 mob attacks
darn.. i gotta proof-read better.

shoulda been 19 broken shovels on that last forest run.

Okay, more forest data to match my last swamp run

Block: #4 (Forest)
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck, 4 pers
Broken Shovels: 10
copper: 901
iron: 643
tin: 1154
opal: 140
pearl: 143
ruby: 86
lapis: 75
emerald: 92
disprosium: 7
oreputty: n/a
gold nugget: 307
kith: 0
centro: 0
hyper: 0
diamond: 30
total silver @ 50%: 47.8 K
total XP: 19.8 K

96 mob attacks on this run.
Finally!! Block # 9 in the swamps yields some decent digging!

Block: # 9
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck
Broken Shovels: 10
copper: 850
iron: 431
tin: 846
opal: 115
pearl: 112
ruby: 107
lapis: 95
emerald: 123
disprosium: 4
oreputty: n/a
gold nugget: 222
kith: 0
centro: 0
hyper: 0
diamond: 41
total silvewr @ 50%: 45.8 K
total XP: 17.2 K

had 119 mob attacks on this run.

Pretty good haul considering I lost almost 24% of my clix to mob attacks! Out of the city is definitely the way to go! (Or at least away from the main buildings and pavement.)
WOW! tried the west port for block # 8! only stayed 100 clix. really crappy

Block: # 8 (West port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 1
copper: 23
iron: 5
tin: 14
opal: 0
pearl: 5
ruby: 0
lapis: 3
emerald: 5
disp: 0
oreputty: n/a
gold nugget: 0
kith: 0
centro: 0
hyper: 0
diamond: 0
total silver: 412
total XP: 445

had 5 mob attacks
second shot in mag. dist. 1 N, 1 E of arena.
stopped after 200 clix. 

Block: # 7 (1 N, 1 E of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 2
copper: 82
Iron: 57
tin: 111
opal: 10
pearl: 22
ruby: 10
lapis: 11
emerald: 16
disp: 0
gold nugget: 12
kith: 0
centro: 0
hyper: 0
diamond: 6
total silver @ 50%: 4995
total XP: 2346

had 3 mob attacks

>All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20

you will notice this with all gems from diamonds and up.  i believe each time it can happen as early as 3 luck before the quoted value.  sandy is aware of this, and i'm not entirely sure why he hasn't updated his website, but i'm sure he has a reason.

--jason
all right, first try in magician district, 1 N of arena.
Again, aborted run after only 200 clix. Little bit better than novice quarter, but hard on shovels!

Block: #7 (1 N of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 8
copper: 106
iron: 76
tin: 102
opal: 25
pearl: 25
ruby: 17
lapis: 9
emerald: 4
disp: 0
oreputty: n/a
gold nugget: 31
kith: 0
centro: 0
hyper: 0
diamond: 2
total silver @ 50%: 3180
total XP: 2453

had 6 mob attacks on this square
okay, second try in novice quarter at north port. Again, stopped after only 200 clix. pretty obvious the novice quarter aint the place to dig!!

Block: # 6 ( North port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, i dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 4
copper: 179
iron: 74
tin: 101
opal: 2
pearl: 9
ruby: 6
lapislazuli: 13
emerald: 3
disprosium: 0
oreputty: n/a
gold nugget: 15
kith: 0
centro: 0
hyper: 0
diamond: 3
total silver @ 50%: 2837
total XP: 1600

Only had 3 mob attacks on this square.
err... should have been 12 pearls in that last short run on # 6, plus the 60 silver for selling them.

I tried # 6 at the original site, 1 N of CC, and gave up after 200 clix...here's the data for that run.

Block: # 6 (1 N of CC)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 3
copper: 74
iron: 50
tin: 72
opal: 15
pearl: 0
ruby: 1
lapis lazuli: 5
emerald: 15
disprosium: 0
gold nugget: 32
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 2
total silver @ 50%: 2454
total XP: 1571

only had 2 mob attacks on this square.
and again..

Block: #5
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 17
copper: 853
iron: 583
tin: 881
opal: 123
pearl: 127
ruby: 66
lapis lazuli: 90
emerald: 87
disprosium: 2       YAY!!!
oreputty: n/a
gold nugget: 230
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 37
total silver @ 50%: 19.6 K
total XP: 16.5 K

Had 78 mob attacks.
my XP total on the block #3 dig couldn't have been right.. pretty sure #4 was. sorry...

and again..

Block: #4
Character: Shoveloff
Level: 8
Stats: 8 Str, 1 IQ, 1 Dex, 2 Quik, 25 Luck, 4 Pers
Broken Shovels: 15
copper: 826
iron: 550
tin: 820
opal: 106
pearl: 83
reby: 91
lapis lazuli: 75
emerald: 114
disprosium: 0
oreputty: n/a
gold nugget: 251
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 43
total silver @ 50%: 37.4 K
total XP: 10.3 K

I had 97 mob attacks

And again, I hit level 9 with about 60 clix to go, but didn't up my stats.
Here we go again..

Block: #3
Character: Shoveloff
Level: 7
Stats: 7 str, 1 IQ, 1 Dex, 2 Quik, 23 Luck, 4 Pers
Broken Shovels: 17
copper: 572
iron: 414
tin: 625
opal: 116
pearl: 76
ruby: 72
lapis lazuli: 84
emerald: 64
disprosium: 0
oreputty: n/a
gold nugget: 161
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 16
total silver @ 50%: 23.7 K
total XP: 16 K

I had 46 mob attacks.
I hit level 8 about 450 clix in, but again, didn't up stats during the survey.
Sandy, another thing on low level diggers. 

All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20 at level 6. (I was putting 2 or 3 pts on luck each level up.) Not sure exactly when I got my first ones, but just thought I'd share the good news in case you wanna try to update your guide.
Here's some low-level data for your digger study...

Block #1:
Character: Shoveloff
Level: 6
Stats: 6 Str, 1 IQ, 1 Dex, 2 Quik, 21 Luck, 4 Pers
Broken Shovels: 22
copper: 566
iron: 510
tin: 609
opal: 94
pearl: 75
ruby: 70
lapis lazuli: 72
emerald: 60
disprosium: 0
oreputty: n/a
gold nugget: 210
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 29
total silver @ 50%: 26,500
total XP: (sorry, I forgot.. see note below)

I hit level 7 about 400 clix in, but didn't up my stats. 
I was attacked 72 times by mobs. (maybe not exact, wasn't counting real accurate at first)
Block #4 Forest - 1st Forest block

Character: Ireallydon’tknow
Stats: Lvl. 16  4 Str, 3 Quick, 1 Int, 50 Luck, 3 Dex, 4 Pers.
10 broken shovels
136 silvers
1027 copper ore
1317 tin balls
610 iron ore
396 gold nuggets
33 diamonds
148 opals
115 lapis lazulis
95 rubies
127 emeralds
146 pearls
27 disprosiums
14 kithrill
centrolium

160,900 total silvers (at 50%)
38,895 total exp
28 monster encounters

Block #3 Dark District - Southern port block
Character: Ireallydon’tknow
Stats: Lvl. 15  4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
10 broken shovels
146 silvers
1186 copper ore
1141 tin balls
616 iron ore
297 gold nuggets
25 diamonds
159 opals
92 lapis lazulis
61 rubies
109 emeralds
125 pearls
23 disprosiums
20 kithrill

170,453 total silvers (at 50%)
37,983 total exp
24 monster encounters
Correction to last post, I'm lvl. 15
Block #1 Graveyard - 1 block south of the temple

Character: Ireallydon’tknow
Stats: 4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
12 broken shovels
77 silvers
916 copper ore
783 tin balls
632 iron ore
325 gold nuggets
22 diamonds
90 opals
88 lapis lazulis
103 rubies
82 emeralds
143 pearls
13 disprosiums
9 kithrill

104,514 total silvers (at 50%)
33, 228 total exp
46 monster encounters
201-203 luck, nothing stopped appearing and empty holes are still showing up.

Seems like iron ore is getting very uncommon, though.  I did a little over 200 dig clicks on 203 luck before hitting it for the first time.  I've gotta be getting close to the drop off.  This is gonna be sweet.

Sandy

yay you... congrats sandy! :)
--jason
Ah, right.  Thanks, Boulder!

200 luck, nothing stopped appearing and empty holes are still showing up.

That's the first attribute to get to 200!  Yay me!

Sandy

Sandy, 
Are you perhaps refering to the controller that you don't need to fight? At the very beginning?
Enjoy the mushroom... :)
197-199 luck, nothing stopped appearing and empty holes are still showing up.

I probably spent about 10 million suiting Prospector up in the best level 53 kit in my attempt to earn the last remaining imp's mushroom from mission 51 and get his Luck up to an even 200.  That controller in there utterly crushed him... again.  "So close yet so far" was never more apropriate.  200 Luck will have to wait 2-3 weeks until next level.

Sandy

194-196 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

191-193 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
TA Mountains - From TA West Port: 5N, 3W, 2N
Character: Black Gold
Level: 27
Stats: Str 7, IQ 22, Dex 1, Qui 7, Luc 80, Per 6,

shovels used
17
oreputtys
808
hyperium
107
centrolium
22
disprosium
25
kithrill
17
dimonds
32
gold nugget
739
opals
393
Lapis Luzis
213
emeralds
356
rubies
317
pearls
373
copper ore
4,194
tin balls
6,235
iron ore
1,231

I forgot to keep track of silvers though
188-190 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

and for comparison, here's the forest (furthest south portion, asuming that's the one that we were using for the tests, since i didn't check to make sure):

TA Forest
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 2 (note: i've done a lot of digging in the forest lately, often around 200 clicks per trip, and in that, i'd say the average broken shovels is around 3 or 4, making an average for 500 clicks around 8-10, so this value of 2 is not very typical)

Total Digging Clicks: 500

copper ore: 1417
tin ball: 2236
iron ore: 1556
opal: 337
lapis lazuli: 333
emerald: 301
ruby: 189
pearl: 427
gold nugget: 830
diamond: 33
disprosium: 22
kithrill: 10
centrolium: 11
hyperium: 99
oreputty: 1001
Total Silvers (at 50% value, as if sold to store): 1,870,449

--jason
TA Mountains
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 11

Total Digging Clicks: 500

copper ore: 1255
tin ball: 1988
iron ore: 1250
opal: 271
lapis lazuli: 430
emerald: 198
ruby: 246
pearl: 406
gold nugget: 591 
diamond: 34
disprosium: 14
kithrill: 10
centrolium: 19
hyperium: 80
oreputty: 910
Total Silvers (at 50% value, as if sold to store): 1,670,672

--jason
Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
185-187 luck, nothing stopped appearing and empty holes are still showing up.

New Digger Study Block:

TA Mountains - From TA West Port: 5N, 3W, 2N

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10450


I won't manage to try it until sometime next week.

Sandy


182-184 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
The countdown to the iron ore drop off begins.  (At least I hope iron ore is next!)

179-181 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
At 176 luck, nothing else stopped appearing and empty holes are still happening.


At 177 luck tin balls stopped appearing!
  I went on 10 dig trips (probably about 500 dig clicks in total) to "confirm" this.

At 178 luck, nothing else stopped appearing and empty holes are still happening.

Sandy
Bad news.  173-175 luck, nothing stopped appearing and empty holes are still showing up.  If there's any good news in this, it's that it took me just under 3 full dig trips on 175 luck before I found any tin.

Sandy
Dark District: Outside the Bank
Character: DigMe (fighter/digger)
Level: 16
Stats:  Str, 2  Quick 9 Int, 1 Luck, 52 Dex, 11 Pers, 1
Broken Shovels: 
copper ore:  I didn’t keep Iron,copper, or tin
iron ore:  I figured about 2,000 to 3,000 of each.
tin ball:  
opal:  316
pearl:  296
ruby: 225
lapis lazuli: 210 
emerald:  293
disprosium:  40
oreputty:  0
gold nugget: 756 
kithrill: 21
centrolium: 16
hyperium:  0
diamond: 36
Total Silvers $325,000

> hey Sandy you are a good digger?

Yes, although being a "good digger" basically means you have a whole mess of luck.

There are other places explaining how to become a good digger, but basically, just put every point you can into luck and dig, dig, dig.

Sandy
hey Sandy you are a good digger?
FYI,

167-172 luck, nothing stopped appearing and empty holes are still showing up.  Just 2 more luck points to go until the predicted tin drop off point... sadly this will take me about 16k clicks.

Sandy
Great posts, Bolder.

I did about 2000 clicks to try and hit the maxes predicted for 163 luck and got the following:

[PRE]
iron ore      82
tin ball      
102

	
gold nugget   41
opal          41
pearl         41
ruby          33
lapis lazuli  33
emerald       33
[/PRE]

So all numbers matched your formulae exactly except for tin balls.  However, considering I only did 2000 dig clicks and that my quantity range of tin balls is over 100, I wouldn't nessessarily hit my max.

FYI: 164, 165, 166 luck, nothing stopped appearing and empty holes are still showing up, as predicted.

Sandy
for the luck range of 70~90, which is where my digger has been for the last few months... disprosium has definitely been much more easily dug up than either of kithrill or centrolium.  it's not simply a statistical anomaly, it has happened too often for that.  so you will at least have to modify your dispro, kith, and centro numbers.
--jason
Based on the following rough study, I would feel halfway confident of stating the following cut-off points:
91 – silver (known)
131 – copper (known)
171 – tin balls (unknown)
201 – iron ore (unknown)
301 – no more emeralds, lapis lazulis, pearls, rubies, opals or gold nuggets (very unknown)
311 – no more diamonds (very unknown)
321 – no more disprosium (very unknown)
anything more, won’t even bother going to.

Could anyone with knowledge of the Hungarian game talk to some of the top diggers there (I believe there is one with 313 Luck?) and see if these cut-off points are plausible?

The following is the basis of how I got to these cut-off points…

General 
Name MoleyMoley 
Level 24
Block #10 TA Forest
XP Start various
XP End various
Clicks Start: several digs
Clicks End: several digs
Dig Trips: 6
Discards unknown
 
Monster Attacks 0
Visits To Fighter Chair 0
Deaths 0

Stats 
Strength 3
Quickness 2
Intelligence 3
Luck 85
Dexterity 10
Persistence 3

This next part is the key difference: I’m not measuring how many of each type I dug up, but rather, how many times I dug that particular thing up (for instance, in 1002 digging clicks I dug up copper ore 135 times, receiving about 3780 ore in the process).
Clicks: received
Empty holes: 11 
Broken Shovels 21
Silver: 22
gold nugget: 87
diamond: 42
opal: 58
lapis lazuli: 46
Emerald: 45
ruby: 52
pearl: 46
copper ore: 135
tin ball: 141
iron ore: 106
dysprosium: 51
kithrill: 21
centrolium: 30
hyperium: 88
oreputty received, total : 1,465
 

Totals 
Clicks 1,002
XP unknown
Silvers (all sales 50%) kept silvers, gold nuggets, diamonds, dispro, kith, centro, hyper, and oreputty
XPs/Click unknown
Silvers/Click unknown

Conclusions: empty hole in 1% of cases, broken shovels are 2% for this luck level
13.5% of digs were copper ore, which we know is on a 40 point scale (ie. Starts decreasing at 91, after silver stops, and ends at 131), giving us a total of 40/13.5%=296, perhaps 300 total scale. However, I’ve based mine on tin balls on a 40 point scale, giving 40/14.1%=285 total scale. Anyways, that point is definitely up for debate…

My assumptions: what you dig up depends on luck and is on a 285 point scale (give or take 15 points). Based on silvers disappearing at 91 and copper at 131, I believe that 40 points on the scale are for copper. Based on diamonds appearing around luck 20, dispro at 30, kith at 40, centro at 50 and hyper at 60, it would make sense that the point scale is 10 for each (ie. You should dig up an equal number of diamonds (keeping in mind that you get 1.5 diamonds per dig of diamond) disprosium, kithrill, and centrolium (at least, until you get so ridiculously high in luck that they don’t appear anymore). I’m also going to assume that the numbers in the scale are somewhat round in nature…

So, for my character, at 85 luck (6 more luck and silvers stop appearing) and a scale of 285 (ie. Each percentage of clicks means 2.85 points)
40 points for copper (actually got 38.4 points)
40 for tin balls (actually got 40.1 points)
30 for iron ore (actually got 30.1 points)
15 for emeralds (actually got 12.8 points)
15 for lapis lazulis (actually got 13.1 points)
15 for pearl (actually got 13.1 points)
15 for rubies (actually got 14.8 points)
15 for opals (actually got 16.5 points)
25 for gold nuggets (actually got 24.7 points)
10 for diamonds (actually got 11.9 points)
10 for disprosium (actually got 16.1 points)
10 for kithrill (actually got 6.0 points)
10 for centrolium (actually got 8.5 points)
25 for hyperium (actually got 25.0 points) based on 85-60=25
5 for silvers (actually got 6.3 points) based on 90-85=5

I’m not sure as to why I’m grossly off on the disprosium, except that it’s likely that my numbers are off as to when they started (I remember getting some when luck was below 30. perhaps as early as luck =28?).

I hope this makes sense to more people than just me. Oh, and all these numbers are from TA forest.

Here’s a new take on the digger study: what are you likely to get and when will Sandy first stop digging up something, and what will it be?

Based on my two diggers, here’s what I’ve come up with, though it will need revision if it turns out my numbers are incomplete:

Maximum number of something you can dig up:
 
copper ore max: Luck*0.657 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
iron ore max: Luck*0.5 (probably rounded up)
tin ball max: Luck*0.63 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
opal max: Luck*0.25, rounded up 
pearl max: Luck*0.25, rounded up 
ruby max: Luck*0.2, rounded up 
lapis lazuli max: Luck*0.2, rounded up 
emerald max: Luck*0.2, rounded up 
disprosium max: 1 
oreputty probability: (Luck-10)*2%  (so 81 luck would be 142%, meaning 1 oreputty guarranteed, with a 42% chance of digging up 2)
gold nugget max: Luck*0.25, rounded up 
kithrill max: 1
centrolium max: 1
hyperium max: 1 
diamond max: 2 

To make this easier to understand, based on this, a char with luck = 100 would dig up in one dig at most 50 Iron ore, or 20 Rubies.

Averages:
Based on my study, over a number of digs, average numbers dug up = (max +1)/2, consistent across all gems.

Experience gained is based on level and the range also appears to be consistent with the following being equal:
Silvers – no experience gained
Copper and tin balls - at level 11 from 26 to 35 exp each
Iron ore - at level 11 from 36 to 44 exp each
Rubies, opals, lapis lazulis, emeralds, pearls, and gold nuggets - at level 11 from 44 to 53 exp each
Diamonds - at level 11 from 54 to 62 exp each
Disprosium - at level 11 from 62 to 70 exp each

Note that this is based on a short study (256 clicks), so results will potentially have some wild swings, though I believe its fairly close to what will happen. 
As to when Sandy will stop digging up something, I believe it will be tin balls at Luck = 171, however my study which points towards that is at home. Will post it when I get there (based on copper having a 40 luck point range, stopping at 131 luck (with silver dropping out at 91, giving the 40 point range), and that one study at 139 luck showed equal number of digs with iron ore and tin balls (though others with 140 and 141 luck did not show that, so I’ll put in a note of caution). 
I’ll try posting soon about a 1000 click study I did showing ranges…

If anyone digs more of something than my preliminary results show, please post and let me know. Also, those maximum numbers were based on Luck = 38, if you have much higher luck (100+, please note if the proposed formulas work for maximum amount).

Later, 
Bolder

sandyu sorry for posting here but u are sounding really skeptic and scientific i like it ty
> Dimonds are easily dug at the entrence of lybranths sorry for bad spelling

Spelling is excusable.  What you should be sorry for is making a evocative statement as if were fact.  This thread is reserved for factual findings, and is intended to reduce (if not eliminate) the popularity of the very sort of anecdotal evidence you've posted.

Could you please complete the following digger studies (read the first post of this thread for the details on how to perform a digger study) and post the results:

1) King's Mission in the Forest
2) King's Mission in the Caverns
3) King's Mission in the Swamps
4) King's Mission in the Graveyard
5) Pub Mission in the Forest
6) Pub Mission in the Caverns
7) Pub Mission in the Swamps
8) Pub Mission in the Graveyard

Furthermore, for your data to be most useful, the labyrinth entrances really should be on the same block that the original digger studies were done on (eg: in the case of the Forest, the first block in after the entrance).

Good luck.  I look forward to reading your results.

Sandy


<< I am most impressed. It's pleasant to discover a FlyOrDie  user that has a reasonable command of the English language. >> DD

[Edited by: DeputyDawg on Sep 3, 2006 3:49 AM]
Dimonds are easily dug at the entrence of lybranths sorry for bad spelling
161, 162, 163 luck, nothing stopped appearing and empty holes are still showing up.  However at 161 luck, as predicted:

You rummage around in the hole you made and find 
4 oreputtys
!

Sandy

Sorry for the multiple posts today, I had no idea I could do so many missions.  158, 159 and 160 luck, all with no real changes to report.

Empty holes are still showing up.  The 400 clicks on 157 was apparently an outlier.  At 158 and 160 the first empty hole occurred on the first dig trip, and on 159 it occurred on the second.

160 luck was fun... 3 oreputty every time!  One more luck point to start getting 4.

Sandy
157 luck, nothing stopped appearing.

BTW, I did four full dig trips (around 400 dig clicks) before I got my first empty hole.  They may be disappearing very soon.

Sandy

Did more brief digs on 154, 155 and 156 luck.  No changes to report.

Sandy

FYI, I just did a brief dig on 153 luck to see if anything else has stopped appearing, but no such luck.

Sandy

also, clicks in your inventory page are not taken off your daily clicks.
--jason
Gregory,

That's impressive work. As an aside, I'm a non-sub and I just click the 'X' on the character screen (ie. when they get overloaded) next to the description of the items. That enables multiple discards. It discards all of that particular item.
Hope that info helps. If you hover your cursor over it, it reads: "Discard multiple items"
BD
Wow.  That's a lot of work!  Thanks for posting it!

Sandy