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Digger Study
Digger Study
Digger Study
Okay, so this is an attempt at a semi-formal study of diggers.  Our goal is to try and figure out the how much luck, level and location affect the results of a digger.  Along the way, we'll figure out answers to most of the common digger questions such as: "Dark District or Forest?", and now: "TA or Larkinor?".  To try and make the resulting data useful, we had to set up a series of rules that should be followed to ensure we're all digging in the same places and are all reacting to everything that happens in the same manner.

Rules:

1) Be serious and try to follow these rules.  Some people are going to spend a lot of time and clicks on this so please respect that by not submitting false or inaccurate data.

2) Each digger will perform a series of eight "trials" consisting of 1000 clicks each.  

3) Record your clicks, level and all of your stats before beginning a trial.

4) Avoid leveling up in the middle of a trial.  If you level up during your 1000 clicks, restart the trial with your new stats.

5) Buy 10 shovels and only carry "minimal" (~1kg) equipment with you.

6) Dig until you overload or until you run out of shovels.  Record the amount of copper ore, iron ore and tin balls you have, then throw them away.  Repeat until you are overloaded even after throwing them away.  Throw away shovels until you are no longer overloaded.  Record the amount of everything you have dug up.

7) Go to the store and sell it all, buy shovels to get back up to 10 again (record the number of BROKEN shovels you've had to replace), bank/market bank the profits.  Return to the block and continue digging until you hit 1000 clicks.  Record your goods, then sell it all off one last time (do not count these "final sale" clicks).

8) Record the number of times you get attacked by monsters during your trial.  When you get attacked by a monster, run away immediately.  If your hit points have become dangerously low, head to the nearest pub for a Deadly Diavovino.  If you die during the trial, record this as well.

9) When you're all done, your results should look something like the following.  Please post them in this thread so that those who want to keep track of the data can copy it into their spreadsheets.

Block: #1 Graveyard - 1 block south of the temple
Character: Dug The Digger
Level: 20
Stats: 1 Str, 1 Quick, 10 Int, 50 Luck, 1 Dex, 1 Pers
Broken Shovels: 28
copper ore: 284 
iron ore: 240 
tin ball: 220 
opal: 123 
pearl: 277 
ruby: 743 
lapis lazuli: 232 
emerald: 263 
disprosium: 123 
oreputty: 475 (if on TA) 
gold nugget: 1234 
kithrill: 74
centrolium: 50
hyperium: 60 
diamond: 20
Total Silvers (all sales at 50%): 2,000,000

10) The following is the list of blocks upon which the trials will take place.  Please try to do them in order.

#1 Graveyard - 1 block south of the temple

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11515


#2 TA - 1 block east of the port

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10698


#3 Dark District - Southern port block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11514


#4 Forest - 1st forest block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11302


#5 Caverns - 2 blocks east of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11376


#6 Novice Quarter - 1 block north of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11339


#7 Magician District - 1 block north of the arena

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11340


#8 Fighters District - 1 block west of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11373


As I'm assuming my extreme tiredness is causing me to make numerous errors and oversights, I hope/assume my fellow dig-a-holics will post addendums and corrections.

Sandy, Raiken & sash777


Because the trend is already evident in what the other items, further tests at a higher luck level will be done to show the changes in ore/tin only. The graphs show that as luck increases, the amount of emerald/lapis/ruby/opal/pearl increases slightly also. Hyperium increases at a faster rate. The amount of diamonds/dispro/kith/centro however stays constant even at higher luck levels. This leaves the iron/copper/tin which is intriguing since copper has been established to disappear at luck 132 or above. This leaves the question, what next iron or tin? Further tests at higher luck levels will hopefully determine this in the near future.

To keep with the trend of graveyard since most studies have been done in this block.
Block 1 graveyard:
Luck 134
copper ore: 0
iron ore: 3176
tin ball: 5981
In the graveyard with Slurpy

Luck= 97
Copper = 2493
Tin = 4423
Iron= 2349

It looks like I'll have to wait until tomorrow for Jewyl... but soon! 

:)

-sash
Jewyl - Graveyard

Luck = 141
Iron=3155
Tin=5053
Hyperium=250




Jewyl - DD

Luck=141
Iron = 3478
Tin = 4698
hyperium = 258

139 and 140 luck.

[PRE]

General

Name                       Prospector Jr.  Prospector Jr.
Level                                  33              33
Block                       #1: Graveyard   #1: Graveyard
+XP Start                       9,279,986      12,673,103
+XP End                        12,050,954      15,346,703
Clicks Start                        3,171           2,242
Clicks End                          2,171           1,242
Dig Trips                               4               4
Discards                               90              73
Broken Shovels                         18              11
Monster Attacks                        20              16
Deady Diavovinos                        2               2
Deaths                                  0               0
 

Stats

Strength                                1               1
Quickness                               1               1
Intelligence                            1               1
Luck                                  139             140
Dexterity                              23              23
Persistence                             1               1
 

Dug Up

gold nugget                         1,733           1,459
diamond                                41              46
opal                                  581             790
lapis lazuli                          564             705
emerald                               823             706
ruby                                  703             812
pearl                                 923             847
copper ore                              0               0
tin ball                            4,043           4,933
iron ore                            3,318           2,762
disprosium                             22              35
kithrill                               30              38
centolium                              31              20
hyperium                              252             242
oreputty                                0               0
silver                                  0               0
 

Totals

Clicks                              1,000           1,000
XP                              2,770,968       2,673,600
Silvers (all sales at 50%)      2,116,330       2,065,224
XPs/Click                           2,771           2,674
Silvers/Click                       2,116           2,065
[/PRE]

Sandy
Bump.  Above post finally showed up, two hours later!

Sandy
Correction:  The two trials posted above were on level 36, not 33 as shown.

Sandy

Luck 141 (no diamond shovel).

[PRE]

General

Name                           Prospector
Level                                  37
Block                       #1: Graveyard
+XP Start                      12,424,800
+XP End                        15,412,702
Clicks Start                        4,958
Clicks End                          3,958
Dig Trips                               4
Discards                               54
Broken Shovels                         13
Monster Attacks                        12
Deady Diavovinos                        0
Deaths                                  0
 

Stats

Strength                                1
Quickness                               1
Intelligence                            1
Luck                                  141
Dexterity                              23
Persistence                             1
 

Dug Up

gold nugget                         1,594
diamond                                41
opal                                  749
lapis lazuli                          652
emerald                               726
ruby                                  417
pearl                                 775
copper ore                              0
tin ball                            4,974
iron ore                            3,231
disprosium                             38
kithrill                               21
centolium                              24
hyperium                              255
oreputty                                0
silver                                  0
 

Totals

Clicks                              1,000
XP                              2,987,902
Silvers (all sales at 50%)      2,097,807
XPs/Click                           2,988
Silvers/Click                       2,098
[/PRE]

Sandy
I think level 20 and attribute points gived equal each of them, like this character earn more than 2,000,000 with 1000 click right??

Thanx.



>I think level 20 and attribute points gived equal each of them, like this character earn more than 2,000,000 with 1000 click right??

A digger will not want attribute points to be spread equal between all stats--a digger will want points to be focused on luck. The more luck a char has, the better the quality, and the higher the quantity of gems he/she can dig up.

The char that Sandy just posted was level 37, with 141 luck, and made just over 2,000,000 silvers in 1,000 clicks, so it is safe to say that a level 20 digger with points spread equally between his stats will NOT be able to get 2,000,000 silvers with 1,000 clicks.
Sandy, one thing I just noticed: at some point you stop digging up silvers. I noticed Prospector was not getting any. Looking back at Zuni's "Hot Diggity" trials, he was getting silvers at 50ish luck up through 57 luck, though it seems to have decreased quite a bit. Do you know when you stop digging up silvers? Looks like it is somewhere right around 60 luck.
Excellent point!  This occurred to me a few weeks ago when the ceasing of copper ore was noticed, but I have continually forgotten to point it out!

Geez, I hope it doesn't take another 80-90 more luck points like it did between silvers and copper ore before the next thing ceases.

Sandy
as for silvers disappearing... on page 4 where there is a post about a 57-luck digging up 8 silvers, there is also a post about the same char with 57-luck digging up 128 silvers.  so i think the 8 was a miscalculation or a typo.  also, on page 1, chars with 63 and 67 luck both dig up over 100 silvers in 1k clicks.  and i'm pretty sure my digger, with 70 luck, still gets silvers.  i'll be digging on t.a. today, so i'll just check to make sure.
--jason
866-click digging trip on t.a. with 70 luck.  51 silvers dug up (which translates into 59 silvers for a 1000-click trip).  i'll be lvl'ing my next trip, so i'll add the three atty's one at a time and do a full-pack trip each time.  see how silvers changes.
--jason
Ok, so I'm not posting to contribute to the digger study.  It's just my hope that this will be read by the majority of diggers.

Here is my plea...If you aren't making houseparts yourself, PLEASE put your centro, kith, dispro, and hypers on the market instead of selling them to the store.  If you put them at 50%, it won't be long before they are purchased.  There seems to be a huge housepart making business going on ((A)) and we are in desperate need for gems not at 75-100%.

Ty, TeT
So I just did a 1000 click trial with Jewyl in the new TA forest:

2265 ore
274 hyperium
33 disp
20 kith
24 centro

This banks in at a bit over 4.3 million.  This is a LOT more profitable then DD in larki.  (Where she was looking at more like 2.5 mil/1000 clicks)

Right... just thought the other diggers might want to know.

:)

-Sash
With this comes both positives and negatives. The digging on TA now a great deal better than on larkinor, almost doubling the profit but still acquiring similar experience. The downside unfortunately, most of the diggers will be making their way into 1 block and that makes it thieves paradise. Nevertheless, one still cannot pass by the opportunity to dig without monsters even it it means handing a fair share of profits to a few devious theives lurking about :p
As Sash has already completed a digger study for the forest on TA i am just begining mine.  From what i have seen already is a good and a bad thing.  Good thing is XP is better over 1k click range, digging is alot more profitable, but the downside is that all of that oreputty is now being put on the TA market at 50%...  If the diggers like myself want to help out larki market then i would advise at the end of a full pack, homeporting or sailing back to larki to post all of thier goodies...  Hopefully we can now keep oreputty at 50% on both islands as well as keep the nails at 50% that seem to be coming up as a higher price due to open slots on larki.  Eventually and hopefully down the road we can also work to get nubs to 100% or even better 50% on larki and building will be much cheaper for all.  Ill post my findings after i complete 1k clicks.

Pyratic
Character: pure fluke

Level: 24
Stats: Str 3      Quick 2      Dex  4    Int 1      Pers  4      Luck 81
Clicks used: 1000
xp start:   +892249
xp finish: +1081130


TA Forest Square


Shovels Used: 16 (started with 4 each time)
Trips: 7 (sold gems at store, listed dispro, kith, centro, hyper at market 50%, discarded tin, copper and iron)

Silvers:      51
Copper:       3211
Tin:          3194
Iron:         2100
Gold Nuggets: 978
Emerald:      314
Ruby:         381
Opal:         478
Pearl:        402
Lapis Lazuli: 231

Diamond:      48
Disprosium:   25
Kithrill:     19
Centroleum:   21
Hyperium:     75


Oreputty:     1168
 :D

Also wasted 1 click casting "healing spell" :p

Hope this helps - think digging is now more profitable than stealing from drop down menu (when u get 2 putty)

KmS


Just in case it wasn't obvious, a new block is being added to the study:

#10 TA Forest - 4 blocks north of the TA West port

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10557


Sandy

141 Luck on the TA Forest.

[PRE]

General

Name                          Prospector
Level                                  37
Block                     #10: TA Forest
+XP Start                      27,216,276
+XP End                        29,598,844
Clicks Start                        4,419
Clicks End                          3,419
Dig Trips                              10
Discards                               70
Broken Shovels                         17
Monster Attacks                         0
Deady Diavovinos                        1
Deaths                                  0
 

Stats

Strength                                1
Quickness                               1
Intelligence                            1
Luck                                  141
Dexterity                              23
Persistence                             1
 

Dug Up

gold nugget                         1,362
diamond                                35
opal                                  672
lapis lazuli                          336
emerald                               498
ruby                                  511
pearl                                 682
copper ore                              0
tin ball                            4,218
iron ore                            2,349
disprosium                             24
kithrill                               26
centolium                              27
hyperium                              193
oreputty                            1,827
silver                                  0
 

Totals

Clicks                              1,000
XP                              2,382,568
Silvers (all sales at 50%)      3,493,876
XPs/Click                           2,383
Silvers/Click                       3,494
[/PRE]

Sandy
* pure fluke discarded copper ore 70 times (guess I had a couple more discards than that overall)
Char: Ali877
Level: 33
Stats: Str 11 Quick 12 Dex 22 Int 29 Pers 10 Luck 70
Clicks used: 1000
xp start: +16,730,317
xp finish: +17,939,410
xp earned: 1,209,093

TA Forest Square

Shovels Used: 18 (started with 5, bought 3, bought 3, bought 3, bought 4) Had 1 shovel left. Broke 17 overall.

Note: Sold a set of stuff and forgot to write down how many of each.  Dropped all Copper and Iron ore, 28 tin balls.  Kept all Diamond, Dispro, Kith, Centro and Hyper on me at all times.  All oreputty posted as 50% on TA market.

Silvers: 121
Copper: 2489
Tin: 2355
Iron: 1261
Gold Nuggets: 679
Emerald: 230
Ruby: 335
Opal: 321
Pearl: 294
Lapis Lazuli: 323

Diamond: 33
Disprosium: 25
Kithrill: 28
Centroleum: 20
Hyperium: 43

Oreputty: 936

total sales to store: 51,829
total trips to store: 9

Pyratic
Block #1 Graveyard 1 block south of Temple
Character:Hobbit72   
Level: 39
Stats:36 Str, 27 Quick, 23 Int, 26 Luck, 30 Dex, 30 Pers
Broken Shovels: 17  bought total of 20
copper ore: 574 dumped 431
iron ore: 537   dumped 497 
tin ball: 660   dumped 570 
opal: 109 
pearl: 95 
ruby: 88 
lapis lazuli: 81 
emerald: 88 
gold nugget: 247 
diamond: 26
Total Silvers (all sales at 50%): 25,638
attacked 102 times
bought 8 DD useing 47 clicks
xp at start 7309423
when done   8526689

block # 2 :1 east of west port on TA
character: Hobbit72
level 39
xp start 8526689
finished 8904752
shovels :bought 30 broke 22
dug up the following :
gold niggets:47
diamonds:12
opals:65
lapis lazuli:12
emeralds:36
rubies:33
copper ore:210
tin balls:135
iron ore:48
ore putty:45
all silver when sold @ 50% 56,113

click sum start 21292
when finished   20280

used 12 clicks on 2 store runs for more shovels
 wasnt a good digging trip for Hob:(


> So I just did a 1000 click trial with Jewyl in the new TA forest:

Was there no tin?!  144 luck, was it?

Sandy
I levelled pure fluke to level 25 today. I added 1 point to luck as follows to see if I still dug silver :

Luck 82 - dug silver after 13 clicks
Luck 83 - dug silver after 9  clicks
Luck 84 - dug silver after 51 clicks

I have since homeported to complete some missions (had only completed 6) I now have 4 more imps mushrooms but am out of clicks. I will complete a few more tomorrow and continue the study to see when silver is no longer dug.

KmS


I completed 5 missions and returned to TA (forest square)adding one attribute point to luck each time. Results as follows.

Luck 85: dug up silver after 41  clicks  (dug up 3 at the same time - first time I have noticed this but never paid much attention before)
Luck 86: dug up silver after 112 clicks (dug up 3 at the same time)
Luck 87: dug up silver after 19  clicks
Luck 88: dug up silver after 107 clicks
Luck 89: dug up silver after 104 clicks

When I next return to larki I shall try and complete another 3 or 4 missions but am currently out of clicks. If anyone has a digger with 90 luck or low 90s luck please look out for silver.

KmS

(Could the level at which silver is no longer dug up be different on TA than on Larki?)
Pure Fluke 
Luck 90


In 1012 clicks on TA forest square dug 
0 silver
. It would seem that that is the cut off point for digging silver.

:D KmS (feeling useful :p)
on ta forest block 90 luck over 10k clicks no silvers i lvled up and have 93 luck now.
hi everybody!  been away a while w/o readily available internet access.  good to see so many familiar 'faces' still running around larki and TA!

had some time to spend some clicks digging and i recorded data for all locations in the digger study.  i sent a file to sandy and just want to make sure he received it.  otherwise, i can post it all here.....lemme know.

(i won't be subbing again just yet but le voleur will be stretching out and keeping nimble!)
I haven't checked my e-mail (and won't again until Monday), but if it's not too much work, could you post the results here?  Other people are gathering and studying this data too.

Sandy
General
	
Name	GregorioLaPala
Level	28
Block	#10 TA Forest
XP Start	4,869,882
XP End	5,345,550
Clicks Start	10,167
Clicks End	9,167
Dig Trips	6
Discards	183
Broken Shovels	13
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	108
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	996
diamond	57
opal	454
lapis lazuli	506
emerald	347
ruby	555
pearl	539
copper ore	1,998
tin ball	3,821
iron ore	1,889
disprosium	33
kithrill	20
centrolium	21
hyperium	116
oreputty	1,444
silver	0
	

Totals
	
Clicks	1,000
XP	475,668
Silvers (all sales 50%)	2,552,640
XPs/Click	476
Silvers/Click	2,553

General
	
Name	GregorioLaPala
Level	28
Block	#9 Swamps
XP Start	5,349,481
XP End	5,785,870
Clicks Start	9,120
Clicks End	8,120
Dig Trips	2
Discards	98
Broken Shovels	12
Monster Attacks	56
Visits To Fighter Chair	4
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	108
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	942
diamond	26
opal	311
lapis lazuli	381
emerald	412
ruby	240
pearl	465
copper ore	1,889
tin ball	2,616
iron ore	1,755
disprosium	27
kithrill	20
centrolium	19
hyperium	139
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	436,389
Silvers (all sales 50%)	1,205,000
XPs/Click	436
Silvers/Click	1,205

General
	
Name	GregorioLaPala
Level	29
Block	#10 TA Forest
XP Start	5,409,725
XP End	6,125,807
Clicks Start	2,148
Clicks End	1,148
Dig Trips	7
Discards	184
Broken Shovels	20
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,248
diamond	47
opal	479
lapis lazuli	345
emerald	458
ruby	509
pearl	482
copper ore	1,960
tin ball	3,803
iron ore	2,176
disprosium	39
kithrill	32
centrolium	20
hyperium	175
oreputty	1,671
silver	0
	

Totals
	
Clicks	1,000
XP	716,082
Silvers (all sales 50%)	3,217,105
XPs/Click	716
Silvers/Click	3,217

General
	
Name	GregorioLaPala
Level	29
Block	#9 Swamps
XP Start	4,516,306
XP End	5,099,001
Clicks Start	2,782
Clicks End	1,782
Dig Trips	3
Discards	78
Broken Shovels	22
Monster Attacks	62
Visits To Fighter Chair	4
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	998
diamond	37
opal	455
lapis lazuli	450
emerald	240
ruby	467
pearl	517
copper ore	1,274
tin ball	3,094
iron ore	1,428
disprosium	23
kithrill	20
centrolium	25
hyperium	138
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	582,695
Silvers (all sales 50%)	1,228,775
XPs/Click	583
Silvers/Click	1,229

General
	
Name	GregorioLaPala
Level	29
Block	#8 Fighters District
XP Start	46,338
XP End	359,195
Clicks Start	7,400
Clicks End	6,400
Dig Trips	2
Discards	47
Broken Shovels	16
Monster Attacks	14
Visits To Fighter Chair	0
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	510
diamond	15
opal	351
lapis lazuli	206
emerald	336
ruby	268
pearl	235
copper ore	847
tin ball	1,800
iron ore	846
disprosium	15
kithrill	6
centrolium	12
hyperium	68
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	312,857
Silvers (all sales 50%)	605,735
XPs/Click	313
Silvers/Click	606

General
	
Name	GregorioLaPala
Level	29
Block	#7 Magician District
XP Start	359,195
XP End	855,856
Clicks Start	6,359
Clicks End	5,359
Dig Trips	2
Discards	94
Broken Shovels	13
Monster Attacks	11
Visits To Fighter Chair	1
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	922
diamond	60
opal	409
lapis lazuli	210
emerald	321
ruby	424
pearl	391
copper ore	1,688
tin ball	3,081
iron ore	1,605
disprosium	23
kithrill	20
centrolium	19
hyperium	91
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	496,661
Silvers (all sales 50%)	898,470
XPs/Click	497
Silvers/Click	898

General
	
Name	GregorioLaPala
Level	29
Block	#6 Novice Quarter
XP Start	855,856
XP End	1,280,838
Clicks Start	5,336
Clicks End	4,336
Dig Trips	2
Discards	89
Broken Shovels	14
Monster Attacks	21
Visits To Fighter Chair	2
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	935
diamond	34
opal	309
lapis lazuli	360
emerald	369
ruby	294
pearl	238
copper ore	1,591
tin ball	2,429
iron ore	1,181
disprosium	26
kithrill	15
centrolium	17
hyperium	84
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	424,982
Silvers (all sales 50%)	817,365
XPs/Click	425
Silvers/Click	817

General
	
Name	GregorioLaPala
Level	29
Block	#5 Caverns
XP Start	1,280,838
XP End	1,836,189
Clicks Start	4,313
Clicks End	3,313
Dig Trips	3
Discards	103
Broken Shovels	24
Monster Attacks	68
Visits To Fighter Chair	6
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	754
diamond	47
opal	557
lapis lazuli	275
emerald	412
ruby	521
pearl	604
copper ore	2,722
tin ball	2,886
iron ore	1,425
disprosium	24
kithrill	15
centrolium	22
hyperium	122
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	555,351
Silvers (all sales 50%)	1,099,615
XPs/Click	555
Silvers/Click	1,100

General
	
Name	GregorioLaPala
Level	29
Block	#4 Forest
XP Start	1,836,189
XP End	2,518,949
Clicks Start	4,994
Clicks End	3,994
Dig Trips	3
Discards	123
Broken Shovels	16
Monster Attacks	32
Visits To Fighter Chair	3
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,087
diamond	52
opal	562
lapis lazuli	529
emerald	457
ruby	503
pearl	758
copper ore	1,996
tin ball	4,228
iron ore	1,878
disprosium	37
kithrill	18
centrolium	25
hyperium	155
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	682,760
Silvers (all sales 50%)	1,387,620
XPs/Click	683
Silvers/Click	1,388

General
	
Name	GregorioLaPala
Level	29
Block	#3 Dark District
XP Start	2,518,949
XP End	3,207,441
Clicks Start	4,457
Clicks End	3,457
Dig Trips	3
Discards	131
Broken Shovels	18
Monster Attacks	21
Visits To Fighter Chair	2
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,174
diamond	50
opal	580
lapis lazuli	333
emerald	570
ruby	416
pearl	3,520
copper ore	1,922
tin ball	4,118
iron ore	2,178
disprosium	39
kithrill	25
centrolium	26
hyperium	156
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	688,492
Silvers (all sales 50%)	1,427,395
XPs/Click	688
Silvers/Click	1,427

General
	
Name	GregorioLaPala
Level	29
Block	#2 TA
XP Start	5,099,001
XP End	5,409,725
Clicks Start	1,707
Clicks End	707
Dig Trips	4
Discards	60
Broken Shovels	25
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	543
diamond	44
opal	229
lapis lazuli	205
emerald	195
ruby	232
pearl	356
copper ore	409
tin ball	1,837
iron ore	1,105
disprosium	17
kithrill	9
centrolium	12
hyperium	63
oreputty	739
silver	0
	

Totals
	
Clicks	1,000
XP	310,724
Silvers (all sales 50%)	1,337,410
XPs/Click	311
Silvers/Click	1,337

General
	
Name	GregorioLaPala
Level	29
Block	#1 Graveyard
XP Start	3,207,441
XP End	3,876,908
Clicks Start	3,922
Clicks End	2,922
Dig Trips	3
Discards	135
Broken Shovels	15
Monster Attacks	42
Visits To Fighter Chair	1
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	945
diamond	40
opal	624
lapis lazuli	519
emerald	554
ruby	511
pearl	529
copper ore	1,954
tin ball	4,334
iron ore	2,248
disprosium	34
kithrill	29
centrolium	23
hyperium	148
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	669,467
Silvers (all sales 50%)	1,364,030
XPs/Click	669
Silvers/Click	1,364

I did the 1000 click study with the same character (La Pala) having exactly the same stats for each of the 10 areas currently available in the game.  Of course there is a margin of error and also considering that other diggers will have different stats the general take-aways are probably more valuable than the precise figures.

The data is difficult to sanatize when laid out in the forum as opposed to Excel, for example, so let me offer a couple of quick summary points for the diggers out there who want immediate findings:

1) The TA Forest is, hands down, the best place to dig currently available in the game.  This is true in terms of silvers/dig and experience/dig.  This is largely due to the fact that ore putty is dug along with something else on any successful dig.  With my stats, digging in the TA Forest earned more than twice as many silvers per click on average than the best place on Larkinor.  At this point in time, my digger experienced zero monster attacks in the TA Forest, which will presumably change as the square/area is further populated. 

2) On Larkinor, the single best place to dig is the Dark District, again, both in terms of silvers/dig and experience/dig.

3) On Larkinor, the Forest and the Graveyard are, respectively, the second and third best places to dig.  The most significant difference between these locations and the Larkinor Dark District is that there is a greater frequency of monster attacks in these two locations.

Hope it helps!
SG
One other point for the digger study team.  As a non-sub, I was not able to drop multiple items with one click.  I therefore recorded each single click discard for each category (copper/iron/tin).  I only realized later that the idea of recording "discards" was more likely meant to capture the number of times the digger overloads and is automatically taken to the character screen.  As a result, the number of discards in my figures does not equal the number of times overloaded.  Sometimes I dropped just one item, sometimes two, sometimes three.  I would estimate that a maximum of 2 discards per overload would have been the average, though maybe more like 1.75.  Ergo, if the idea is actually to record the number of overloads - you should consider to reduce my discards by about one half.  Let me know if this is not clear.

SG
Wow.  That's a lot of work!  Thanks for posting it!

Sandy
Gregory,

That's impressive work. As an aside, I'm a non-sub and I just click the 'X' on the character screen (ie. when they get overloaded) next to the description of the items. That enables multiple discards. It discards all of that particular item.
Hope that info helps. If you hover your cursor over it, it reads: "Discard multiple items"
BD
also, clicks in your inventory page are not taken off your daily clicks.
--jason
FYI, I just did a brief dig on 153 luck to see if anything else has stopped appearing, but no such luck.

Sandy

Did more brief digs on 154, 155 and 156 luck.  No changes to report.

Sandy

157 luck, nothing stopped appearing.

BTW, I did four full dig trips (around 400 dig clicks) before I got my first empty hole.  They may be disappearing very soon.

Sandy

Sorry for the multiple posts today, I had no idea I could do so many missions.  158, 159 and 160 luck, all with no real changes to report.

Empty holes are still showing up.  The 400 clicks on 157 was apparently an outlier.  At 158 and 160 the first empty hole occurred on the first dig trip, and on 159 it occurred on the second.

160 luck was fun... 3 oreputty every time!  One more luck point to start getting 4.

Sandy
161, 162, 163 luck, nothing stopped appearing and empty holes are still showing up.  However at 161 luck, as predicted:

You rummage around in the hole you made and find 
4 oreputtys
!

Sandy

Dimonds are easily dug at the entrence of lybranths sorry for bad spelling
> Dimonds are easily dug at the entrence of lybranths sorry for bad spelling

Spelling is excusable.  What you should be sorry for is making a evocative statement as if were fact.  This thread is reserved for factual findings, and is intended to reduce (if not eliminate) the popularity of the very sort of anecdotal evidence you've posted.

Could you please complete the following digger studies (read the first post of this thread for the details on how to perform a digger study) and post the results:

1) King's Mission in the Forest
2) King's Mission in the Caverns
3) King's Mission in the Swamps
4) King's Mission in the Graveyard
5) Pub Mission in the Forest
6) Pub Mission in the Caverns
7) Pub Mission in the Swamps
8) Pub Mission in the Graveyard

Furthermore, for your data to be most useful, the labyrinth entrances really should be on the same block that the original digger studies were done on (eg: in the case of the Forest, the first block in after the entrance).

Good luck.  I look forward to reading your results.

Sandy


<< I am most impressed. It's pleasant to discover a FlyOrDie  user that has a reasonable command of the English language. >> DD

[Edited by: DeputyDawg on Sep 3, 2006 3:49 AM]
sandyu sorry for posting here but u are sounding really skeptic and scientific i like it ty
Here’s a new take on the digger study: what are you likely to get and when will Sandy first stop digging up something, and what will it be?

Based on my two diggers, here’s what I’ve come up with, though it will need revision if it turns out my numbers are incomplete:

Maximum number of something you can dig up:
 
copper ore max: Luck*0.657 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
iron ore max: Luck*0.5 (probably rounded up)
tin ball max: Luck*0.63 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
opal max: Luck*0.25, rounded up 
pearl max: Luck*0.25, rounded up 
ruby max: Luck*0.2, rounded up 
lapis lazuli max: Luck*0.2, rounded up 
emerald max: Luck*0.2, rounded up 
disprosium max: 1 
oreputty probability: (Luck-10)*2%  (so 81 luck would be 142%, meaning 1 oreputty guarranteed, with a 42% chance of digging up 2)
gold nugget max: Luck*0.25, rounded up 
kithrill max: 1
centrolium max: 1
hyperium max: 1 
diamond max: 2 

To make this easier to understand, based on this, a char with luck = 100 would dig up in one dig at most 50 Iron ore, or 20 Rubies.

Averages:
Based on my study, over a number of digs, average numbers dug up = (max +1)/2, consistent across all gems.

Experience gained is based on level and the range also appears to be consistent with the following being equal:
Silvers – no experience gained
Copper and tin balls - at level 11 from 26 to 35 exp each
Iron ore - at level 11 from 36 to 44 exp each
Rubies, opals, lapis lazulis, emeralds, pearls, and gold nuggets - at level 11 from 44 to 53 exp each
Diamonds - at level 11 from 54 to 62 exp each
Disprosium - at level 11 from 62 to 70 exp each

Note that this is based on a short study (256 clicks), so results will potentially have some wild swings, though I believe its fairly close to what will happen. 
As to when Sandy will stop digging up something, I believe it will be tin balls at Luck = 171, however my study which points towards that is at home. Will post it when I get there (based on copper having a 40 luck point range, stopping at 131 luck (with silver dropping out at 91, giving the 40 point range), and that one study at 139 luck showed equal number of digs with iron ore and tin balls (though others with 140 and 141 luck did not show that, so I’ll put in a note of caution). 
I’ll try posting soon about a 1000 click study I did showing ranges…

If anyone digs more of something than my preliminary results show, please post and let me know. Also, those maximum numbers were based on Luck = 38, if you have much higher luck (100+, please note if the proposed formulas work for maximum amount).

Later, 
Bolder

Based on the following rough study, I would feel halfway confident of stating the following cut-off points:
91 – silver (known)
131 – copper (known)
171 – tin balls (unknown)
201 – iron ore (unknown)
301 – no more emeralds, lapis lazulis, pearls, rubies, opals or gold nuggets (very unknown)
311 – no more diamonds (very unknown)
321 – no more disprosium (very unknown)
anything more, won’t even bother going to.

Could anyone with knowledge of the Hungarian game talk to some of the top diggers there (I believe there is one with 313 Luck?) and see if these cut-off points are plausible?

The following is the basis of how I got to these cut-off points…

General 
Name MoleyMoley 
Level 24
Block #10 TA Forest
XP Start various
XP End various
Clicks Start: several digs
Clicks End: several digs
Dig Trips: 6
Discards unknown
 
Monster Attacks 0
Visits To Fighter Chair 0
Deaths 0

Stats 
Strength 3
Quickness 2
Intelligence 3
Luck 85
Dexterity 10
Persistence 3

This next part is the key difference: I’m not measuring how many of each type I dug up, but rather, how many times I dug that particular thing up (for instance, in 1002 digging clicks I dug up copper ore 135 times, receiving about 3780 ore in the process).
Clicks: received
Empty holes: 11 
Broken Shovels 21
Silver: 22
gold nugget: 87
diamond: 42
opal: 58
lapis lazuli: 46
Emerald: 45
ruby: 52
pearl: 46
copper ore: 135
tin ball: 141
iron ore: 106
dysprosium: 51
kithrill: 21
centrolium: 30
hyperium: 88
oreputty received, total : 1,465
 

Totals 
Clicks 1,002
XP unknown
Silvers (all sales 50%) kept silvers, gold nuggets, diamonds, dispro, kith, centro, hyper, and oreputty
XPs/Click unknown
Silvers/Click unknown

Conclusions: empty hole in 1% of cases, broken shovels are 2% for this luck level
13.5% of digs were copper ore, which we know is on a 40 point scale (ie. Starts decreasing at 91, after silver stops, and ends at 131), giving us a total of 40/13.5%=296, perhaps 300 total scale. However, I’ve based mine on tin balls on a 40 point scale, giving 40/14.1%=285 total scale. Anyways, that point is definitely up for debate…

My assumptions: what you dig up depends on luck and is on a 285 point scale (give or take 15 points). Based on silvers disappearing at 91 and copper at 131, I believe that 40 points on the scale are for copper. Based on diamonds appearing around luck 20, dispro at 30, kith at 40, centro at 50 and hyper at 60, it would make sense that the point scale is 10 for each (ie. You should dig up an equal number of diamonds (keeping in mind that you get 1.5 diamonds per dig of diamond) disprosium, kithrill, and centrolium (at least, until you get so ridiculously high in luck that they don’t appear anymore). I’m also going to assume that the numbers in the scale are somewhat round in nature…

So, for my character, at 85 luck (6 more luck and silvers stop appearing) and a scale of 285 (ie. Each percentage of clicks means 2.85 points)
40 points for copper (actually got 38.4 points)
40 for tin balls (actually got 40.1 points)
30 for iron ore (actually got 30.1 points)
15 for emeralds (actually got 12.8 points)
15 for lapis lazulis (actually got 13.1 points)
15 for pearl (actually got 13.1 points)
15 for rubies (actually got 14.8 points)
15 for opals (actually got 16.5 points)
25 for gold nuggets (actually got 24.7 points)
10 for diamonds (actually got 11.9 points)
10 for disprosium (actually got 16.1 points)
10 for kithrill (actually got 6.0 points)
10 for centrolium (actually got 8.5 points)
25 for hyperium (actually got 25.0 points) based on 85-60=25
5 for silvers (actually got 6.3 points) based on 90-85=5

I’m not sure as to why I’m grossly off on the disprosium, except that it’s likely that my numbers are off as to when they started (I remember getting some when luck was below 30. perhaps as early as luck =28?).

I hope this makes sense to more people than just me. Oh, and all these numbers are from TA forest.

for the luck range of 70~90, which is where my digger has been for the last few months... disprosium has definitely been much more easily dug up than either of kithrill or centrolium.  it's not simply a statistical anomaly, it has happened too often for that.  so you will at least have to modify your dispro, kith, and centro numbers.
--jason
Great posts, Bolder.

I did about 2000 clicks to try and hit the maxes predicted for 163 luck and got the following:

[PRE]
iron ore      82
tin ball      
102

	
gold nugget   41
opal          41
pearl         41
ruby          33
lapis lazuli  33
emerald       33
[/PRE]

So all numbers matched your formulae exactly except for tin balls.  However, considering I only did 2000 dig clicks and that my quantity range of tin balls is over 100, I wouldn't nessessarily hit my max.

FYI: 164, 165, 166 luck, nothing stopped appearing and empty holes are still showing up, as predicted.

Sandy
FYI,

167-172 luck, nothing stopped appearing and empty holes are still showing up.  Just 2 more luck points to go until the predicted tin drop off point... sadly this will take me about 16k clicks.

Sandy
hey Sandy you are a good digger?
> hey Sandy you are a good digger?

Yes, although being a "good digger" basically means you have a whole mess of luck.

There are other places explaining how to become a good digger, but basically, just put every point you can into luck and dig, dig, dig.

Sandy
Dark District: Outside the Bank
Character: DigMe (fighter/digger)
Level: 16
Stats:  Str, 2  Quick 9 Int, 1 Luck, 52 Dex, 11 Pers, 1
Broken Shovels: 
copper ore:  I didn’t keep Iron,copper, or tin
iron ore:  I figured about 2,000 to 3,000 of each.
tin ball:  
opal:  316
pearl:  296
ruby: 225
lapis lazuli: 210 
emerald:  293
disprosium:  40
oreputty:  0
gold nugget: 756 
kithrill: 21
centrolium: 16
hyperium:  0
diamond: 36
Total Silvers $325,000

Bad news.  173-175 luck, nothing stopped appearing and empty holes are still showing up.  If there's any good news in this, it's that it took me just under 3 full dig trips on 175 luck before I found any tin.

Sandy
At 176 luck, nothing else stopped appearing and empty holes are still happening.


At 177 luck tin balls stopped appearing!
  I went on 10 dig trips (probably about 500 dig clicks in total) to "confirm" this.

At 178 luck, nothing else stopped appearing and empty holes are still happening.

Sandy
The countdown to the iron ore drop off begins.  (At least I hope iron ore is next!)

179-181 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
182-184 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
185-187 luck, nothing stopped appearing and empty holes are still showing up.

New Digger Study Block:

TA Mountains - From TA West Port: 5N, 3W, 2N

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10450


I won't manage to try it until sometime next week.

Sandy


Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
TA Mountains
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 11

Total Digging Clicks: 500

copper ore: 1255
tin ball: 1988
iron ore: 1250
opal: 271
lapis lazuli: 430
emerald: 198
ruby: 246
pearl: 406
gold nugget: 591 
diamond: 34
disprosium: 14
kithrill: 10
centrolium: 19
hyperium: 80
oreputty: 910
Total Silvers (at 50% value, as if sold to store): 1,670,672

--jason
and for comparison, here's the forest (furthest south portion, asuming that's the one that we were using for the tests, since i didn't check to make sure):

TA Forest
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 2 (note: i've done a lot of digging in the forest lately, often around 200 clicks per trip, and in that, i'd say the average broken shovels is around 3 or 4, making an average for 500 clicks around 8-10, so this value of 2 is not very typical)

Total Digging Clicks: 500

copper ore: 1417
tin ball: 2236
iron ore: 1556
opal: 337
lapis lazuli: 333
emerald: 301
ruby: 189
pearl: 427
gold nugget: 830
diamond: 33
disprosium: 22
kithrill: 10
centrolium: 11
hyperium: 99
oreputty: 1001
Total Silvers (at 50% value, as if sold to store): 1,870,449

--jason
188-190 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

TA Mountains - From TA West Port: 5N, 3W, 2N
Character: Black Gold
Level: 27
Stats: Str 7, IQ 22, Dex 1, Qui 7, Luc 80, Per 6,

shovels used
17
oreputtys
808
hyperium
107
centrolium
22
disprosium
25
kithrill
17
dimonds
32
gold nugget
739
opals
393
Lapis Luzis
213
emeralds
356
rubies
317
pearls
373
copper ore
4,194
tin balls
6,235
iron ore
1,231

I forgot to keep track of silvers though
191-193 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
194-196 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

197-199 luck, nothing stopped appearing and empty holes are still showing up.

I probably spent about 10 million suiting Prospector up in the best level 53 kit in my attempt to earn the last remaining imp's mushroom from mission 51 and get his Luck up to an even 200.  That controller in there utterly crushed him... again.  "So close yet so far" was never more apropriate.  200 Luck will have to wait 2-3 weeks until next level.

Sandy

Sandy, 
Are you perhaps refering to the controller that you don't need to fight? At the very beginning?
Enjoy the mushroom... :)
Ah, right.  Thanks, Boulder!

200 luck, nothing stopped appearing and empty holes are still showing up.

That's the first attribute to get to 200!  Yay me!

Sandy

yay you... congrats sandy! :)
--jason
201-203 luck, nothing stopped appearing and empty holes are still showing up.

Seems like iron ore is getting very uncommon, though.  I did a little over 200 dig clicks on 203 luck before hitting it for the first time.  I've gotta be getting close to the drop off.  This is gonna be sweet.

Sandy

Block #1 Graveyard - 1 block south of the temple

Character: Ireallydon’tknow
Stats: 4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
12 broken shovels
77 silvers
916 copper ore
783 tin balls
632 iron ore
325 gold nuggets
22 diamonds
90 opals
88 lapis lazulis
103 rubies
82 emeralds
143 pearls
13 disprosiums
9 kithrill

104,514 total silvers (at 50%)
33, 228 total exp
46 monster encounters
Correction to last post, I'm lvl. 15
Block #3 Dark District - Southern port block
Character: Ireallydon’tknow
Stats: Lvl. 15  4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
10 broken shovels
146 silvers
1186 copper ore
1141 tin balls
616 iron ore
297 gold nuggets
25 diamonds
159 opals
92 lapis lazulis
61 rubies
109 emeralds
125 pearls
23 disprosiums
20 kithrill

170,453 total silvers (at 50%)
37,983 total exp
24 monster encounters
Block #4 Forest - 1st Forest block

Character: Ireallydon’tknow
Stats: Lvl. 16  4 Str, 3 Quick, 1 Int, 50 Luck, 3 Dex, 4 Pers.
10 broken shovels
136 silvers
1027 copper ore
1317 tin balls
610 iron ore
396 gold nuggets
33 diamonds
148 opals
115 lapis lazulis
95 rubies
127 emeralds
146 pearls
27 disprosiums
14 kithrill
centrolium

160,900 total silvers (at 50%)
38,895 total exp
28 monster encounters

Here's some low-level data for your digger study...

Block #1:
Character: Shoveloff
Level: 6
Stats: 6 Str, 1 IQ, 1 Dex, 2 Quik, 21 Luck, 4 Pers
Broken Shovels: 22
copper: 566
iron: 510
tin: 609
opal: 94
pearl: 75
ruby: 70
lapis lazuli: 72
emerald: 60
disprosium: 0
oreputty: n/a
gold nugget: 210
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 29
total silver @ 50%: 26,500
total XP: (sorry, I forgot.. see note below)

I hit level 7 about 400 clix in, but didn't up my stats. 
I was attacked 72 times by mobs. (maybe not exact, wasn't counting real accurate at first)
The maximum luck for disprosium is 335
The maximum luck that one can get kithrill is 344
Edited by KRİSTAL3
Sandy, another thing on low level diggers. 

All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20 at level 6. (I was putting 2 or 3 pts on luck each level up.) Not sure exactly when I got my first ones, but just thought I'd share the good news in case you wanna try to update your guide.
Here we go again..

Block: #3
Character: Shoveloff
Level: 7
Stats: 7 str, 1 IQ, 1 Dex, 2 Quik, 23 Luck, 4 Pers
Broken Shovels: 17
copper: 572
iron: 414
tin: 625
opal: 116
pearl: 76
ruby: 72
lapis lazuli: 84
emerald: 64
disprosium: 0
oreputty: n/a
gold nugget: 161
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 16
total silver @ 50%: 23.7 K
total XP: 16 K

I had 46 mob attacks.
I hit level 8 about 450 clix in, but again, didn't up stats during the survey.
and again..

Block: #4
Character: Shoveloff
Level: 8
Stats: 8 Str, 1 IQ, 1 Dex, 2 Quik, 25 Luck, 4 Pers
Broken Shovels: 15
copper: 826
iron: 550
tin: 820
opal: 106
pearl: 83
reby: 91
lapis lazuli: 75
emerald: 114
disprosium: 0
oreputty: n/a
gold nugget: 251
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 43
total silver @ 50%: 37.4 K
total XP: 10.3 K

I had 97 mob attacks

And again, I hit level 9 with about 60 clix to go, but didn't up my stats.
my XP total on the block #3 dig couldn't have been right.. pretty sure #4 was. sorry...

and again..

Block: #5
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 17
copper: 853
iron: 583
tin: 881
opal: 123
pearl: 127
ruby: 66
lapis lazuli: 90
emerald: 87
disprosium: 2       YAY!!!
oreputty: n/a
gold nugget: 230
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 37
total silver @ 50%: 19.6 K
total XP: 16.5 K

Had 78 mob attacks.
I tried # 6 at the original site, 1 N of CC, and gave up after 200 clix...here's the data for that run.

Block: # 6 (1 N of CC)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 3
copper: 74
iron: 50
tin: 72
opal: 15
pearl: 0
ruby: 1
lapis lazuli: 5
emerald: 15
disprosium: 0
gold nugget: 32
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 2
total silver @ 50%: 2454
total XP: 1571

only had 2 mob attacks on this square.
err... should have been 12 pearls in that last short run on # 6, plus the 60 silver for selling them.

okay, second try in novice quarter at north port. Again, stopped after only 200 clix. pretty obvious the novice quarter aint the place to dig!!

Block: # 6 ( North port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, i dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 4
copper: 179
iron: 74
tin: 101
opal: 2
pearl: 9
ruby: 6
lapislazuli: 13
emerald: 3
disprosium: 0
oreputty: n/a
gold nugget: 15
kith: 0
centro: 0
hyper: 0
diamond: 3
total silver @ 50%: 2837
total XP: 1600

Only had 3 mob attacks on this square.
all right, first try in magician district, 1 N of arena.
Again, aborted run after only 200 clix. Little bit better than novice quarter, but hard on shovels!

Block: #7 (1 N of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 8
copper: 106
iron: 76
tin: 102
opal: 25
pearl: 25
ruby: 17
lapis: 9
emerald: 4
disp: 0
oreputty: n/a
gold nugget: 31
kith: 0
centro: 0
hyper: 0
diamond: 2
total silver @ 50%: 3180
total XP: 2453

had 6 mob attacks on this square
>All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20

you will notice this with all gems from diamonds and up.  i believe each time it can happen as early as 3 luck before the quoted value.  sandy is aware of this, and i'm not entirely sure why he hasn't updated his website, but i'm sure he has a reason.

--jason
second shot in mag. dist. 1 N, 1 E of arena.
stopped after 200 clix. 

Block: # 7 (1 N, 1 E of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 2
copper: 82
Iron: 57
tin: 111
opal: 10
pearl: 22
ruby: 10
lapis: 11
emerald: 16
disp: 0
gold nugget: 12
kith: 0
centro: 0
hyper: 0
diamond: 6
total silver @ 50%: 4995
total XP: 2346

had 3 mob attacks

WOW! tried the west port for block # 8! only stayed 100 clix. really crappy

Block: # 8 (West port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 1
copper: 23
iron: 5
tin: 14
opal: 0
pearl: 5
ruby: 0
lapis: 3
emerald: 5
disp: 0
oreputty: n/a
gold nugget: 0
kith: 0
centro: 0
hyper: 0
diamond: 0
total silver: 412
total XP: 445

had 5 mob attacks
Finally!! Block # 9 in the swamps yields some decent digging!

Block: # 9
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck
Broken Shovels: 10
copper: 850
iron: 431
tin: 846
opal: 115
pearl: 112
ruby: 107
lapis: 95
emerald: 123
disprosium: 4
oreputty: n/a
gold nugget: 222
kith: 0
centro: 0
hyper: 0
diamond: 41
total silvewr @ 50%: 45.8 K
total XP: 17.2 K

had 119 mob attacks on this run.

Pretty good haul considering I lost almost 24% of my clix to mob attacks! Out of the city is definitely the way to go! (Or at least away from the main buildings and pavement.)
Okay, more forest data to match my last swamp run

Block: #4 (Forest)
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck, 4 pers
Broken Shovels: 10
copper: 901
iron: 643
tin: 1154
opal: 140
pearl: 143
ruby: 86
lapis: 75
emerald: 92
disprosium: 7
oreputty: n/a
gold nugget: 307
kith: 0
centro: 0
hyper: 0
diamond: 30
total silver @ 50%: 47.8 K
total XP: 19.8 K

96 mob attacks on this run.
darn.. i gotta proof-read better.

shoulda been 19 broken shovels on that last forest run.

another run thru the graveyard...

Block: #1 (Graveyard entrance)
Character: Shoveloff
Level: 11
Stats: 11 str, 1 iq, i dex, 2 quik, 31 luck, 4 pers
Broken Shovels: 13
copper: 981
iron: 602
tin: 960
opal: 85
pearl: 128
ruby: 132
lapis: 100
emerald: 121
disprosium: 13
oreputty: n/a
gold nugget: 313
kith: 0
centro: 0
hyper: 0
diamond: 29
total silver @ 50%: 64.2 K
total XP: 20.9K

76 mob attacks
204-206 luck, nothing stopped appearing and empty holes are still showing up.

Iron ore is definitely getting very rare.  I frequently did well over a hundred dig clicks before digging iron ore.  Digging is ALMOST a pleasure, and overloading on junk is becoming uncommon.

That last thing to stop appearing (tin balls) dropped off at 178 luck.  208 luck seems like a reasonable guess for the iron ore drop off.  Pearls seem to be getting rare too, but consider that mere anecdotal evidence. 

Sandy

At 207 luck, iron ore stopped appearing.
  Oh baby!  One luck point earlier than my most recent prediction (kindly forget that I was wrong about a dozen times).  And it only took 3/4's of a million clicks to get here!

At 208 and 209 luck, not surprisingly, nothing else stopped appearing and empty holes are still happening.  

My current guess is that pearls are next up on the chopping block, but it's just a guess.  We may not know for another nine months (ouch, that really hurts).

Sandy

BTW, I "confirmed" the 207 drop off point with 1000 dig clicks... which netted me a cool 6.7 million in about 10 minutes and a mere 2 dig trips.  HA!  I'm loving this.

Sandy
Did you keep all the oreputty?
based on my calculations, that would be an average of around 0.878kg/dig click, so 500 clicks means 439kg of gems... minus 72kg for antiballast and natural carrying power...

do you really have 3672 (or more) alien thingies?!?

and if I was in an office betting pool, I'd go for 220 luck being the cutoff for pearls... and think you'll be there long before 9 months is up
wow 207 luck makes me think my 122 is smalltime i am looking forward to the copper ore drop in a few levels maybe 1 day i will get there.

nice going sandy
> do you really have 3672 (or more) alien thingies?!?

Fewer thingies, but more what'sits... which will hopefully all be thingies some day.  I didn't go too crazy with the scientists on TA, but I certainly made hay while the sun was shining.

Sandy

210, 211, 212 luck, nothing stopped appearing and empty holes are still happening.  However at 211 luck, as predicted:

You rummage around in the hole you made and find 5 oreputtys!

Sandy
hey uh... sandy... your the person that made the larkinorguide thing right? uh... thanks.

how can you predict the digging level/findings? and who has 211 luck? I though prospector only has 170? then again, I don't play this game very often...
just today, prospector got up to 212 luck.  goes up every once in a while.
and yes, sandy is the host of the larkiguide site.
--jason
213, 214, 215 luck, nothing stopped appearing and empty holes are still happening.

Sandy

Shovel breaking calculations and comments:
So I break a bunch of shovels, and have tabulated all the broken shovels mentioned in the 1000-click dig studies in this thread (60 on Larki, 10 on TA). 
For the 1000 click digs, the mean is 15.2 on Larki, and 18 on TA, with a standard deviation of 4.2 on Larki and 3.95 on TA. 
What does this mean to you? If you want to load up fully without losing shovels too early, figure out how many clicks will fill your pack (this won't really work on Larkinor, as it takes way too many clicks to make sense, so we'll use the TA numbers). Call this number Y. 
Use the following equations to help determine the minimum number of shovels to bring on your dig trip:
for a 50-50 split, use the mean, or Y*0.018=shovels to bring (ie. half the time you'll do a full trip, half the time you'll run short on shovels)
if you want to only go short 1 in 20 dig trips use Y*(0.018+2*0.004) shovels
if you want a 99.7% chance of finishing your dig trip use Y*(0.018+3*0.004) shovels.
Of course, if you discard them too early, you will mess up the statistics.
Oh, and it appears that there is no correlation between blocks, levels, and luck with the number of broken shovels. The number of empty holes (percentage wise) are definitely correlated to both blocks and amount of luck.

PS. Larki numbers might be lower due to monster attacks being counted in the 1000 clicks.

216-218 luck, nothing stopped appearing and empty holes are still happening... a guy can dream, can't he?

Cool math, Boulder.  Nice to see the number of shovels I had eventually settled on using is now backed up by a formula!

Sandy

219, 220, 221 luck, nothing stopped appearing and empty holes are still happening... although they seem to be getting pretty uncommon, actually.  I had to go through hundreds of dig clicks on each level of luck (but especially 221) before I noticed an empty hole.  

It's anecdotal evidence, and therefore practically worthless, but I feel like I should be writing something else in these little "+3 luck, nothing new" posts of mine.

Sandy

222, 223, 224 luck, nothing stopped appearing and empty holes are still happening.

I should make the time to do those two new missions... earning imp's mushrooms is so much easier than gaining a level with a shovel.

Sandy

225, 226 luck, nothing stopped appearing and empty holes are still happening.

Did the two missions.

Sandy

then you can dig some more:D as a sidenote on the luck thing, i notice that my higher luck semis get the better monsters, scientists chased her around clear to lvl 48 and the pic tube monster...well she actually had hundreds cause they chased her too. dragon horns when they were rare, the hydracarbs...she saw lots of them all. something else you may want to dabble with sometime when you're bored of digging:p
Yep, been there, done that.  I'd rather not say the exact number of aliens I've killed on TA.  It's a gross amount.  With an aggresive rank, high luck makes finding a monster pretty much automatic.  With a passive rank, high luck makes avoiding monsters pretty much automatic.

Sandy
well geez, took the fun right out of that:p was gonna enjoy watching you fiddle with formulas n stuff:D lol
i think lusha's not just referring to finding monsters, but to finding the monsters with better drops, as opposed to more boring monsters.
--jason
227, 228, 229 luck, nothing stopped appearing and empty holes are still happening... although, again, very infrequently.

Three more levels until 236, a possible "next drop off point" based on the luck span between the previous two drop offs.

Sandy
230, 231, 232 luck, nothing stopped appearing and empty holes are still happening.

Two more levels to go... I hope.

Sandy

233, 234, 235 luck, nothing stopped appearing and empty holes are still happening.

90: silver dropped off
132: copper dropped off (a gap of 42)
178: tin dropped off (a gap of 46)
207: iron dropped off (a gap of 29)

If the gap is 29 (I'm praying it's not 46), the next drop off is 236... one more luck point.  I'm about two weeks worth of clicks away from finding out.

Sandy

The news is mixed: gold nuggets stopped appearing at 237.  I did over 3000 dig clicks to confirm this.

It is great news that the gap between drop offs turned out to be only 30, only slightly more than the 29 I was hoping for.  Another gap of 46 would have been cruel at this point.

Gold nuggets wouldn't have been my first choice of item to stop appearing, however.  They are worth their weight in silver when sold for 50%.  Opal, pearl, ruby, lapis and emerald are worth far less, unless you dig up way more per click.  I have no idea how many nuggets or opals (etc) are actually dug up per click, so maybe nuggets have the least value per click at the moment... which makes sense, sorta.  Regardless of how many it is per click, the value of the oreputty vastly overshadows the value of all those low end digables.  Personally, I'd prefer a significantly lighter load over a insignificantly more valuable load.

Anyway, if the gap remains 30 and if opal, pearl, ruby, lapis and emerald drop off one at a time from this point onward, it would require a total of 387 luck to get to the point where all of them are dropped off leaving you with just diamonds, disprosium, kithrill, centrolium, hyperium and oreputty.  360 is currently the maximum that a single stat can get to in this game, so if my conjecture is correct, we'll only see four of those five items drop off.  360 = 10 (level 1) + 99*3 (levels 2 to 100) + 53 (missions).  Furthermore, Prospector has an extra 17 points misallocated to Dexterity, so his max Luck will be 343, barring new levels, more mushrooms, or similar.

Anyway, all of that aside, it's nice to hit another plateau.  So here goes the first step towards the next one...

238 luck, nothing stopped appearing and empty holes are still happening!

BTW, empty holes are very infrequent.  They've gotta be either a function of luck and/or level.  They seem to happen maybe once in a few hundred clicks.

Sandy
239, 240, 241 luck, nothing stopped appearing and empty holes are still happening.

Sandy

242, 243, 244 luck, nothing stopped appearing and empty holes are still happening.

Sandy
245, 246, 247 luck, nothing stopped appearing and empty holes are still happening.

Sandy
248, 249, 250 luck with a diamond shovel, nothing stopped appearing and empty holes are still happening.

Digging with a diamond shovel is pretty cool.  Although its usefulness would be felt far greater on a character with less carrying capacity than Prospector.  So now I just need to win five more story writing contests!

It'll be a while before I'll be able to confirm if the diamond shovel is adding to luck (as has often been rumoured, but never officially tested) or is just an unbreakable shovel.  Prospector will have to hit a drop off point, then another character, likely Prospector Jr, will have to hit the same drop off point to see if there are differences.  Prospector may be five more levels from the next drop off point, and Prospector Jr is five levels behind him... which means about nine months of digging.

Sandy

251 luck, nothing stopped appearing and empty holes are still happening.

Great news for all those diggers in the 250 range...

Pearls dropped off at 252.  I did 500 clicks at 252 luck to confirm this to my satisfaction.  It is the cheapest of the five semi-precious gems, but it is also the lighest.  As I've stated before, I'd much rather have a significantly lighter load than an insignficantly more valuable load.  But that's just me.  Having the cheapest drop off put the gold nugget dropoff in context, and probably means the rest will drop off in the following order: opal, lapis, ruby, emerald.

So this means a lot of things.  First off, it means that Prospector Jr will be able to confirm if the diamond shovel is adding to luck in about four months instead of the nine I guessed at in my previous post.

Assuming that the diamond shovel doesn't add to luck (which I will do until proven otherwise), this makes the span between dropoffs a mere 15... HALF of the previous drop off span.  If this holds up, that's a dropoff every five levels... and all semi-precious gems will be fully dropped off by 312 luck (level 84 for a pure digger, level 90 for Prospector).  This is a far more attractive future for all us high level diggers than I posted on April 7 2008 in this thread.  In that prediction, diggers would never have seen all 5 semi-precious gems drop off due to the 100 level limit.

BTW, I believe the "diamond shovel adds 3 to luck" myth was a result of the observation that diamond, dispo, kithrill, centro and hyperium appear at 17, 27, 37, 47, and 57, not at 20, 30, 40, 50 and 60 as previously thought.  (I am in the process of confirming all five of these values, but that's a slow process involving leveling up test diggers.  Digging up copper, iron and tin is a lot less fun than it used to be.)

Off to the next plateau:

253 luck, nothing stopped appearing and empty holes are still happening.

Sandy
Sandy,

I remember from low levels that Shoveloff got diamonds and dispro at 17 & 27 w/out a diamond shovel. Think the others were 3 early as well. 
All the precious gems started at X7 level luck, EXCEPT kithrill: it required 40. More precisely, with my two dedicated diggers I never noticed getting kithrill below 40, and I only used digging to level..

Would like to be proven wrong on this one,
EG
>Great news for all those diggers in the 250 range


Is there someone else than you Sandy who could be considered "in the 250 range" with their digger?
:-)
Just to report that my semi-digger dug up a kithrill with 39 luck!

At the previous levels (37, 38 luck) there hasn't been a single kithrill, and the char used digging and occassional fighting (when monsters attacked) to level up. Strange.

EG
Okay, about 20,000 clicks later, here's what I think the starting points for the big gems are:

diamond: 15
disprosium: 27
kithrill: 39
centolium: 48
hyperium: 57

I have confirmed beyond any doubt that these gems do indeed appear at the above stated levels of luck.  Furthermore, I spent 1000 clicks on the levels of luck one below each of the above values (14, 26, 38, 47 and 56) to "confirm" that the gems didn't actually start appearing earlier.  This turned out to be bloody frustrating in some cases, as it meant leveling up a bunch of non-sub diggers.  I suppose I could have used the curse calamity to fake it... but that would have spoiled the test.

These numbers look rather odd, and there is a chance that 1000 clicks just wasn't enough to confirm the starting points.  But unless someone wants to really go to town on this, I'm going to consider the above values the real deal.

Sandy


254, 255, 256 luck, nothing stopped appearing and empty holes are still happening.

Sandy

Anybody interested in creating a write up for the [url=
http://larkinorguide.com/articles/article-diggers.shtml
]Digger Notes
/url] article that summarizes the information learned in this study?  I'd like to include the following information:

- summary of the study that was performed (the large scope, numerous participants, etc)
- best places to dig in terms of silvers/click
- best places to dig in terms of monsters/click
- differences between the districts
- the differences between the islands
- a clearer way of displaying starting and drop off points for each digable
- Boulder's broken shovel formulae from Dec 9 2007 (possibly a form which calculates it for you)
- a reformatted silvers/kg chart which includes a write up describing it
- anything else?

I may be the most informed person to do all this, but the information is all here in this thread, and I'd much rather someone else collect and format it!

Sandy

257, 258, 259 luck, nothing stopped appearing and empty holes are still happening.

One more level until Prospector can start digging up six oreputty (261 luck).  Three more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Three more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

260, 261, 262 luck, nothing stopped appearing and empty holes are still happening.

As expected at 261 luck: 
You rummage around in the hole you made and find 6 oreputtys!
  Only one more oreputty improvement is possible: 7 oreputties at 311 luck (level 90 (17 more) for Prospector... sheesh).

Two more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Two more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

i can confirm that the super duper smelly shovel DOES have an effect on the luck factor when digging in addition to the fact it was made by Tonka, and is therefore unbreakable!

V, your history of dangling carrots of half-truth in front of us is well established.  It has even become obvious that this tendency has been passed on to Ralph.

I sure didn't notice a difference with respect to the 6 oreputty start point.  If the rumoured luck+3 attribute of the diamond shovel is correct, I would have started seeing 6 oreputty starting at 258 luck.  It is possible that I did 20k dig clicks without noticing I was getting 6 (instead of 4) oreputties from time to time, but rather unlikely.

My study will most definitely continue!

Sandy

empty hole

(Testing a theory about mod approved posts.)

Sandy
Theory squashed.  Most of my posts in this tread require mod approval.  I thought it was because of the "empty holes are still appearing" bit.

Apparently not.

Sandy
hehe thats because even though i know what the exact effect is, im not allowed to actually tell you. All i can do is to confirm that an effect exists.


263, 264, 265 luck, nothing stopped appearing and empty holes are still happening.

One more level until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).  These drop offs make a significant difference since it's basically like upgrading every ruby dig (for example) to a hyperium dig, since hyperiums are far and away the most commonly dug up item at this level of luck.

Prospector Jr confirmed that drop off points are unaffected by diamond shovels, when pearls dropped off at 252 luck as they did for Prospector and his diamond shovel.  If diamond shovels affect luck (as V contends), I'm guessing it merely skews the odds on what you dig up.  I *could* do a detailed study with both Prospector and Prospector Jr (when he gets to Prospector's level)... but I don't think I will.  I'm just glad that Prospector doesn't lug around a pile of heavy breakable shovels anymore.  That's good enough for me.

Sandy
266 luck, nothing stopped appearing and empty holes are still happening.


Opals dropped off at 267!
  I did 1000 clicks at 267 luck to confirm this to my satisfaction.  It is the cheapest per kilogram of the remaining semi-precious gems... not that I (or anyone with 50+ luck) bothers to sell them.  But anyway.

Five more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

268 luck, nothing stopped appearing and empty holes are still happening.

Sandy
269, 270, 271 luck, nothing stopped appearing and empty holes are still happening.

Four more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

Prospector's market balance just exceeded four billion silvers.  Apparently digging is profitable.  I estimate it'll take about 20k more dig clicks until [url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=40251
]this happens
/url].

Sandy

272, 273, 274 luck, nothing stopped appearing and empty holes are still happening.

Three more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

[url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=40251
]This
/url] could happen at any time now, as Prospector has more than enough goods on the markets to exceed the value.  That possibility aside, it is certain that I'll exceed this value just through my market banking procedure sometime before I level up again.  I'm not going to bother spending clicks to speed it up the inevitable at this point.  

Sandy

275, 276, 277 luck, nothing stopped appearing and empty holes are still happening.

Two more levels until the speculated next drop off point (282 luck... if the gap between drop off points remains the same as it has been the past two times).

However, with clans, Prospector will likely be gaining a +4 clan bonus to his luck attribute before he gains two more character levels.  This +4 clan bonus to luck plus the three more attribute points he'll get for his next level would push him over the 282 projected drop off point.  Even though I have the clicks to level up now, I'll avoid leveling up until after the clan buildings are complete (if I can do so without losing clicks) since 277+4 is only 281, meaning I can still "baby step" my way to the drop off point.  I'll post the results of my tests after the completion of each digger clan building.  The diamond shovel makes no difference to drop off points... I wonder if the clan bonuses will?  

Twelve more levels (ten with the clan bonus to luck), until the next (and last?) oreputty increase (7 oreputty at 311 luck).

Sandy

Actually, 311 is no longer the last possible oreputty increase.  With the addition of the 54th mission, 361 is the new maximum that a single stat can get to in this game: 361 = 10 (level 1) + 99*3 (levels 2 to 100) + 54 (missions).  If the pattern follows, it will be possible to dig 8 oreputty for the first time at exactly 361 luck.

Sandy
In the case of Luck attribute, isn't the maximum 364 = 10 (level 1) + 99*3 (levels 2 to 100) + 53 (missions, 1 mushroom spent for life-essence) + 4 (clan bonus)?

Anyway, if the drop-off points are pearl: 252, opal: 267 (confirmed) and lapis: 282, ruby: 297, emerald: 312 (speculated), what happens further on? The logic would be diamond at luck 327, dispro at 342 and kithrill at 357, leaving only centroliums and hyperiums as diggable items. It would make sense then to stop adding points to luck at some point, at least for one character, to retain access to other precious stones. Of course, the whole discussion is purely academic for the time being and will remain that way for the 
vast
 majority of diggers.

EG
If all I was digging was Centrolium, Hyperium, and Ore Putty - sign me up! The $/click is far better

Also, you are asking Sandy to not confirm something that can be validated. Good luck with that. I think it would cause him uncontrollable seizures.

-B


Good point about the luck stat and the clan bonus, EG.  Although it remains to be seen if the clan bonus is a "diamond shovel" type of bonus - which doesn't seem to make any difference to drop off points.

For the record, Beavis, Prospector and Prospector Jr won't make it there since they are not pure diggers, and I doubt my pure diggers and going to make it all the way to level 100.  I sorta gave up on them about six months back... although this clans business seems to have sucked them back in at least temporarily.

Sandy

> Two more levels until the speculated next drop off point (282 luck...
> if the gap between drop off points remains the same as it has been the past two times).
> ...
> However, with clans, Prospector will likely be gaining a +4 clan bonus to his luck attribute before he gains two more character levels. 
> ...
> Even though I have the clicks to level up now, I'll avoid leveling up until after the clan buildings are complete (if I can do so without losing clicks) since 277+4 is only 281, meaning I can still "baby step" my way to the drop off point. 

Well, I underestimated the amount of time it would take for the Digger clan to complete the buildings.  Prospector has been patiently waiting on the cusp of level 79, but he was going to start losing clicks tomorrow, so I've gone ahead and leveled him up.  As described above, I'll wait to assign the attribute points after the clan completes all the buildings and the clan bonus to Luck is in place.

Sandy
Well, I changed my mind once I came to my senses.  Prospector had more than enough clicks to level twice, so that's what I did.  (He may have enough to level a third time and pass 5 billion silvers in the process, but I've had quite enough digging for today!)

278, 279, 280, 281 luck, nothing stopped appearing and empty holes are still happening.

Lapis lazuli dropped off at 282 as expected! I did 1000 clicks at 282 luck to confirm this to my satisfaction.  This only leaves ruby, emerald, diamond, disprosium, kithrill, centrolium and hyperium.

283 luck, nothing stopped appearing and empty holes are still happening.  There are sometimes hundreds of clicks between empty holes at this point.

Five or four* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Ten or eight* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector will likely be gaining a +4 clan bonus to his luck attribute soon. The diamond shovel makes no difference to drop off points, I wonder if the clan bonuses will? 

Sandy

284, 285 and 286 luck, nothing stopped appearing and empty holes are still happening.  I confirmed this for all three luck levels with less than 300 total clicks... this seems to modify my previous remarks about the decreasing frequency of empty holes.  I wonder if the drop off of a digable has something to do with it?

Four or three* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Nine or seven* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector will likely be gaining a +4 clan bonus to his luck attribute soon. 

Sandy

Prospector's +4 clan bonus to luck kicked in today.  

290 luck*, nothing stopped appearing and empty holes are still happening.

Three* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Seven* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute.  This appears on his character page, but not in the toplists.  It remains to be seen if this bonus affects drop off and oreputty increase points.

Sandy
i think vod had the 177 drop off cause of a clan bonus, and it was affective, i think.
Prospector's money at marketplace: 5,001,527,405.

Just another ridiculous milestone devoid of any real meaning what-so-ever.

Sandy

> It remains to be seen if this bonus affects drop off and oreputty increase points.

Thanks, willday.

EasyGoing has confirmed your findings for us.  His character, EaStricDig, passed the copper ore drop off point with the +4 luck bonus.  He did 1000 clicks without coming up with any copper, so I'm prepared to conclude that drop off points are affected by the clan bonus to luck.

Sandy
291*, 292*, 293* luck, nothing stopped appearing and empty holes are still happening. 

Two* more levels until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).

Six* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
294*, 295*, 296* luck, nothing stopped appearing and empty holes are still happening. 

One* more level until the speculated next drop off point (emerald or ruby at 297 luck... if the gap between drop off points remains the same as it has been the past three times).  Ruby seems the most likely to drop off next, as it is currently appearing most infrequently.

Two* more levels until 300 Luck and I establish the rather lonely 300+ Attribute Club.  The attribute toplists show that no one has joined me in the [url=
http://forum.flyordie.com/thread.jsp?forum=13&thread=24727&start=150&msRange=15#325120
]200+ Attribute Club
/url] that I founded almost exactly two years ago.  Perhaps some diggers will get there soon.

Five* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
Ruby dropped off at 297* luck as expected!
 I did over 1000 clicks at 297 luck to confirm this to my satisfaction. This only leaves emerald, diamond, disprosium, kithrill, centrolium and hyperium.  In one sample dig trip at 297 luck, Prospector did 393 dig clicks before overloading and dug up the following load worth over 4.3 million silvers at the store: 28 diamonds, 451 emeralds, 17 disprosiums, 9 kithrills, 13 centroliums, 310 hyperiums, 2199 oreputtys.

298*, 299* luck, nothing stopped appearing and empty holes are still happening. 

Five* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

One* more luck point until the 300 luck milestone.

Four* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
An attribute score of 300*!
  I've still got a niggle telling me it's not really 300 with the clan bonus to luck, and especially since it doesn't appear as 300 on the toplist.  With over 21k clicks still saved up, that niggle will be going away very soon.

300*, 301* and 302* luck, nothing stopped appearing and empty holes are still happening.

Four* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

Three* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy
> Okay, so this is an attempt at a semi-formal study of
> diggers.  Our goal is to try and figure out the how
> much luck, level and location affect the results of a
> digger.  Along the way, we'll figure out answers to
> most of the common digger questions such as: "Dark
> District or Forest?", and now: "TA or Larkinor?".  To
> try and make the resulting data useful, we had to set
> up a series of rules that should be followed to
> ensure we're all digging in the same places and are
> all reacting to everything that happens in the same
> manner.
> 
> Rules:
> 
> 1) Be serious and try to follow these rules.  Some
> people are going to spend a lot of time and clicks on
> this so please respect that by not submitting false
> or inaccurate data.
> 
> 2) Each digger will perform a series of eight
> "trials" consisting of 1000 clicks each.  
> 
> 3) Record your clicks, level and all of your stats
> before beginning a trial.
> 
> 4) Avoid leveling up in the middle of a trial.  If
> you level up during your 1000 clicks, restart the
> trial with your new stats.
> 
> 5) Buy 10 shovels and only carry "minimal" (~1kg)
> equipment with you.
> 
> 6) Dig until you overload or until you run out of
> shovels.  Record the amount of copper ore, iron ore
> and tin balls you have, then throw them away.  Repeat
> until you are overloaded even after throwing them
> away.  Throw away shovels until you are no longer
> overloaded.  Record the amount of everything you have
> dug up.
> 
> 7) Go to the store and sell it all, buy shovels to
> get back up to 10 again (record the number of BROKEN
> shovels you've had to replace), bank/market bank the
> profits.  Return to the block and continue digging
> until you hit 1000 clicks.  Record your goods, then
> sell it all off one last time (do not count these
> "final sale" clicks).
> 
> 8) Record the number of times you get attacked by
> monsters during your trial.  When you get attacked by
> a monster, run away immediately.  If your hit points
> have become dangerously low, head to the nearest pub
> for a Deadly Diavovino.  If you die during the trial,
> record this as well.
> 
> 9) When you're all done, your results should look
> something like the following.  Please post them in
> this thread so that those who want to keep track of
> the data can copy it into their spreadsheets.
> 
> Block: #1 Graveyard - 1 block south of the temple
> Character: Dug The Digger
> Level: 20
> Stats: 1 Str, 1 Quick, 10 Int, 50 Luck, 1 Dex, 1
> Pers
> Broken Shovels: 28
> copper ore: 284 
> iron ore: 240 
> tin ball: 220 
> opal: 123 
> pearl: 277 
> ruby: 743 
> lapis lazuli: 232 
> emerald: 263 
> disprosium: 123 
> oreputty: 475 (if on TA) 
> gold nugget: 1234 
> kithrill: 74
> centrolium: 50
> hyperium: 60 
> diamond: 20
> Total Silvers (all sales at 50%): 2,000,000
> 
> 10) The following is the list of blocks upon which
> the trials will take place.  Please try to do them in
> order.
> 
> #1 Graveyard - 1 block south of the temple
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11515
> 
> #2 TA - 1 block east of the port
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=10698
> 
> #3 Dark District - Southern port block
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11514
> 
> #4 Forest - 1st forest block
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11302
> 
> #5 Caverns - 2 blocks east of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11376
> 
> #6 Novice Quarter - 1 block north of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11339
> 
> #7 Magician District - 1 block north of the arena
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11340[img=
https://tipgnome.com/images/smile23.gif
]
> 
> #8 Fighters District - 1 block west of the CC
> 
http://www.larkinorguide.com/cgi-bin/islands.cgi?act=b

> ock&bid=11373
> 
> As I'm assuming my extreme tiredness is causing me to
> make numerous errors and oversights, I hope/assume my
> fellow dig-a-holics will post addendums and
> corrections.
> 
> Sandy, Raiken & sash777
> 

Not bad at all I hope that someday I can get to the same point you are.
[url=
http://larkinor.flyordie.com/toplist.html?L=en&P=8&Q=0
]That's better
/url].

303*, 304* and 305* luck, nothing stopped appearing and empty holes are still happening.

Three* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

Two* more levels until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy

306*, 307* and 308* luck, nothing stopped appearing and empty holes are still happening.

Two* more levels until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

One* more level until the next oreputty increase (7 oreputty at 311 luck).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist. It remains to be seen if this bonus affects oreputty increase points.

Sandy

309*, 310* and 311* luck, nothing stopped appearing and empty holes are still happening.  However, this started happening at 311 luck as expected:


You rummage around in the hole you made and find 7 oreputtys!


So oreputty increase points are affected by the clan bonus to luck.

One more level until the speculated next drop off point (emerald at 312 luck... if the gap between drop off points remains the same as it has been the past four times).

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

Emerald dropped off at 312* luck as expected!
 I did 1000 dig clicks at 312* luck to confirm this to my satisfaction. This leaves only diamond, disprosium, kithrill, centrolium and hyperium. In the 1000 dig clicks I dug up 39 diamonds, 41 disprosiums, 27 kithrills, 21 centroliums, 866 hyperiums and 5960 oreputtys, which all sell for 11,924,000 silvers at the store.  That's just shy of 12,000 silvers per dig click.

This may be the end of the line for drop offs for Prospector, who is now level 89.  He can gain just 33 more luck points through leveling up to 100 for a total of 347* luck.  Do diamond, disprosium, kithrill or centrolium drop off?  Will they drop off before 347*?

313*, 314* luck, nothing stopped appearing and empty holes are still happening. 

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy
Sandy, just curious if you've been checking exp/click at these levels. Also, don't remember if you've already been checking this, but does different luck stat give different exp/click at the same level? 
dhar, i was tracking the exp/hyper dig for three different diggers, cause i had the same question. i finally concluded that at each level (no matter what level luck) your experience for each hyper dug up will fall into a certain range for that level.

-tad
315*, 316*, 317* luck, nothing stopped appearing and empty holes are still happening. 

Also, Prospector hit 7 billion silvers in the market.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

318*, 319*, 320* luck, nothing stopped appearing and empty holes are still happening. 

Prospector only has nine levels left to go before he's maxed out.  Due to all the recent disappearances at the high end of the toplist, he's currently ranked #10 overall.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

321*, 322*, 323* luck, nothing stopped appearing and empty holes are still happening.

Eight levels left to go until Prospector is maxed out.

* As a member of the Digger Clan, Prospector has a +4 clan bonus to his luck attribute. This appears on his character page, but not on the Luck toplist.

Sandy

Has anyone tried this square? I think it gives a good enough yield. Plz if some one does the survey, Lemme know...


http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11335
Well, I think the assumption was that all squares of a certain type give the same yield, based on such things as amount of monster attacks, public security in the city, etc. If you want to do a secondary survey of each of the forest squares to check this assumption, go ahead. I'd be interested in the answer. 

Dhargaman
Didn't realize I had finally surpassed Sandy in luck, so didn't distribute my points one at a time for testing, but I noticed that I have stopped seeing diamonds.  Last 3000 clicks with Rhiannon Fae (324 luck +2 clan bonus) and not a single diamond in her pack.

Somewhere between 324-326 luck diamonds drop off.  Kind of sad since they're super-light weight.
I really have no patience for testing stats.

Somewhere between 337-339 luck disprosiums drop off.  I am digging mostly hyperiums and oreputty at this point.
Forgot to take into account the clan's +2 luck bonus.

Given the previous pattern of drop offs, diamonds should disappear at 326 luck and disprosiums at 341 luck.
Curious as to when I would get rid of centrolium, I looked back at this topic and realized I never posted when I stopped digging kithrill.  It feels like forever since I saw one, and I can't be sure when they disappeared, but I know I didn't dig any through level 95 with 348 (+2 clan bonus) luck.

I feel like I must have done something wrong as the numbers aren't making sense anymore.  Maybe kristal can confirm diamond/dispro/kithrill drop offs.
>>Curious as to when I would get rid of centrolium, I looked back at this topic and realized I never posted when I stopped digging kithrill. It feels like forever since I saw one, and I can't be sure when they disappeared, but I know I didn't dig any through level 95 with 348 (+2 clan bonus) luck.

>>I feel like I must have done something wrong as the numbers aren't making sense anymore. Maybe kristal can confirm diamond/dispro/kithrill drop offs.

Hi Ezekial, the hignest luck I got is 328+2=330 and I started to get less disporisium.  At luck 328 there were more dispo than centrolium and kithrill.  At luck 330 disprosium started to be less.  I like getting disp/kithrill and centrolium. :)
Diamonds disappeared 324 or 325.  I didn't record when. 
Since we're going through all this anyhow, please take the time to record your XP before you start to your XP after you finish and include that in your set of results:

XP: 240,000

Sandy
#8 Fighters District - 
western
 port block
ughm sandy any chance this can be a 500 click thing....? I get kinda bored after a while with my digger otherwise.
Katie
katie, i did my own digger survey a while back, and 500 clicks still has too much variation.  a bunch of diggers decided in chat last night that 1k clicks gives better results.  you don't have to participate, but it would be appreciated if you could.

also, it's probably obvious, but to add to the rules, make sure you're on shy-mode.

--jason
Block: #1 Graveyard - 1 block south of the temple
Character: simply digging
Level: 23
Stats: 1 Str, 1 Quick, 23 Int, 63 Luck, 1 Dex, 29 Pers
Broken Shovels: 16
copper ore: 2238 
iron ore: 1480 
tin ball: 2531 
opal: 254 
pearl: 292 
ruby: 269 
lapis lazuli: 241 
emerald: 249 
disprosium: 33 
oreputty: n/a
gold nugget: 537 
kithrill: 19
centrolium: 18
hyperium: 20 
diamond: 48
silver: 141
Total Silvers (all sales at 50%): 434,680
Total Experience: 132,909

bought 4 dd's, used 32 of the 1000 clicks not digging (buying dd's, accidental homeport after running out of shovels, selling gems), plus another 183 clicks from 61 monster attacks.  the other 785 clicks were digging (spoil, empty, or successful) clicks.

--jason
aw well I can participate for 500 clicks if ya still want those results to compare em but I don't really want to do a k clicks...takes too long on this slow comp:( sorry

Katie
Sandy next time i get the digger past 8K clicks ill start this! :)  Nice survey too!
hehe at least you are only doing it for 500 clicks. I had the bete team doing digging tests over 10k clicks :D:D:D
#8 location
level 14
strength 19
Iq 6
dex 14
Quick 10
luck 15
persiste 5

silvers 20
lapis 2
copper ore 19
tin balls 24
emeralds 12
opal 3
perils 7
gold nuggets 4
irion ore 7
atacks 21
broken 16
total 919
Block: #1 Graveyard - 1 block south of the temple
Character: Bird Dog
Level: 26
Stats: 2 Str, 19 IQ, 15 Quick, 67 Luck, 2 Dex, 12 Pers
AMT I can carry: 64kg
Broken Shovels: 13
copper ore: 2560
iron ore: 2506
tin ball: 1901
opal: 372
pearl: 345
ruby: 299
lapis lazuli: 253
emerald: 279
disprosium: 28
oreputty: n/a
gold nugget: 666  (hmmm. interesting "666")
kithrill: 27
centrolium: 16
hyperium: 24
diamond: 42
silver: 116
Total Silvers (all sales at 50%): 472,165
Total Experience: 245,500


11 clicks spent returning from home after some idiot attacked my digger and killed me - SO, i added 11 clicks on making a total of 1011 clicks but since 11 were wasted, its still 1000 clicks!
Block: #1 Graveyard
Lvl: 20
Stats: 1 strength, 1 quick, 1 intel, 80 luck, 3 dex, 6 pers
Broken shovels: 18
Gold nugget: 917
Diamond: 46
Opal: 462
Lapis lazuli: 395
Emerald: 424
Ruby: 333
Pearl: 329
Copper: 2918
Tin: 3080
Iron: 987
Dispro: 35
Kith: 11
Centro: 22
Hyper: 64 
Total silvers (all sales at 50%): 660,512

did an accidental homeport once and had to heal a few times from 37 monster attacks
Block: #3 dark district
Lvl: 20
Stats: 1 strength, 1 quick, 1 intel, 80 luck, 3 dex, 6 pers
Broken shovels: 14
Gold nugget: 949
Diamond: 55
Opal: 342
Lapis lazuli: 486
Emerald: 379
Ruby: 288
Pearl: 435
Copper: 2848
Tin: 3389
Iron: 1531
Dispro: 45
Kith: 15
Centro: 22
Hyper: 53
Total silvers(all sales at 50%): 637573
Monster attacks: 15

Lvled in the last 50 clicks but didn’t add the points...didn’t really want to start over after already doing 950 of the 1k clicks

Block: #2 Thord-Artin - 1 block east of the port
Character: Bird Dog
Level: 26
Stats: 2 Str, 19 IQ, 15 Quick, 67 Luck, 2 Dex, 12 Pers
AMT I can carry: 64kg
Broken Shovels: 16
copper ore: 1410
iron ore: 842
tin ball: 1020
opal: 121
pearl: 282
ruby: 158
lapis lazuli: 130
emerald: 142
disprosium: 14
oreputty: 440
gold nugget: 259
kithrill: 18
centrolium: 11
hyperium: 14
diamond: 19
silver: 116
Total Silvers (all sales at 50%): 720,670
Total Experience: 130,320

1000 clicks (no monsters obviously - no interferences whatsoever!)


correction to my last post: 
SILVERS:
 
(NOT 116)
 
325
Block #1: graveyard, 1 block south of temple

Character: Rubrick Cubed
Level: 17
Stats: S-5, Q-2, I-10, L-52, D-1, P-8

Broken shovels:  17

Copper Ore:  2317
Iron Ore:     995
Tin Balls:   1983
Opals:        264
Pearls:       322
Rubies:       206
LL:           253
Emeralds:     276
Dispros:       28
Ore Putty:    n/a
Gold Nugs:    536
Kith:          22
Cent:          12
Hyper:          0
Diamonds:      43
Silvers:      123

Total Silvers:  271,301
  
Block: #1 Graveyard - 1 block south of the temple
Character: Runnin' Amuck
Level: 20
Stats: 1 Str, 1 Quick, 8 Int, 68 Luck, 1 Dex, 1 Pers
Broken Shovels: 14
Bought a total of 90 shovels:( disguarded alot 
Silver dug up:136
Gold Nuggets :393
Diamonds     :38
Opals        :293
Lapis Lazuli :316
Emeralds     :164
Ruby         :237
Pearls       :353
Copper ore   :2192
Tin Balls    :2148
Iron Ore     :925
Disprosium   :31
Kithril      :14
Centrolium   :14
Hyperium     :32

Total Silvers (all sales at 50%):425,055
Ran from 25 monsters
drank 3 DD's
Staring clicks was 2951
finished with      1939
did mess up a cpl of times and went past the store:|had to backtrack



Block: #1 Graveyard - 1 block south of the temple

Character: Bruxas
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 514 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 26
copper ore: 2107 
tin ball: 3644
iron ore: 2504
opal: 646 
pearl: 649 
ruby: 482
lapis lazuli: 376 
emerald: 480
oreputty: 0
gold nugget: 943 
disprosium: 32
kithrill: 26
centrolium: 20
hyperium: 153
diamond: 62


Total Money Gain (all sales at 50%): 1,369,295
Total Experience gain: 239,741

Total clicks: 1000 (including dd/market trips)
Total dds's drank: 4
Total market bank trips: 2 (a third followed immediately after the 1000 clicks used, but was not counted)
Total monsters attacks: 45



Block: #2 TA - 1 block east of port

Character: Salazor
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 562 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 16
copper ore: 1298 
tin ball: 1799
iron ore: 871
opal: 323
pearl: 395 
ruby: 118
lapis lazuli: 286 
emerald: 212
oreputty: 753
gold nugget: 439 
disprosium: 15
kithrill: 13
centrolium: 12
hyperium: 68
diamond: 28


Total Money Gain (all sales at 50%): 1,386,205
Total Experience gain: 107,987

Total clicks: 1000
Total dds's drank: 0
Total market bank trips: 4 (since there's no store to sell on TA, more frequent trips needed to drop off oreputties)
Total monsters attacks: 0

Results somewhat surprising considering that the diggers are exactly identical, one on larki (graveyard) and the other on TA, but gained almost identical money.
#3 Dark District - Southern port block


Character : Mein Miner
Level : 25

Stats
: 
Strength: 1 
Quickness: 2 
Intelligence: 1 
Luck: 100 
Dexterity: 15 
Persistence: 5
HP : 560
Weight capacity = 56kg + 20kg (antiballast)

Broken shovels : 25
Monster attacks : 17
DD's :4
Total store/bank trips : 3 (last click lodged cash in bank :))

Gold : 1027
Diamond : 53
Opal : 548
Pearl : 476
Lapis : 487
Emerald : 400
Ruby : 400
Copper : 3373
Tin :4022
Iron : 2193
Disprosium : 32
Kithrill : 22
Centolium : 20
Hyperium : 108

Total banked : 1,041,293

Xp earned : 221,959



Block #1 - 1 south of graveyard

Character : Digby Bear
Level :28
Stats :  str 2;  iq 1, dex 19, quick 4, luck 90, pers 21
Carrying capacity ( with antiballast )  73 kg

broken shovels 14
monsters  47

gold 750
diamond 27
opal 468
lapis 315
emerald 440
ruby  375
pearl  365
copper  3299
tin  3619
iron  1852
dispro  21
kith  24
centro  21
hyper  90

banked  900,456

DD  1

died twice, wasn't paying close enough attention    lol
bought 2 ins as a result

Vasali Barokov attacked me so i had to use 15 clicks to fight, die and return to dig

Halo06 stole one kithrill from me

I never had to drop any shovels, i always ran out, made 3 trips to sell and bank
Block: #2 TA - 1 block east of port

Character : Digby Bear
Level :28
Stats : str 2; iq 1, dex 19, quick 4, luck 90, pers 21
Carrying capacity ( with antiballast ) 73 kg

Broken shovels  17

gold  353
diamond  17
opal  148
lapis  187
emerald  193
ruby  185
pearl  231
copper  1591
tin  1537
iron  630
dispro  10
kith  9
centro  9
hyper  33
putty  529

Value of items if sold at 50% = 890,145
Block: #1 Graveyard - 1 block south of the temple
Character: Selfish
Level: 32
Stats: 19 Str, 11 Quick, 3 Int, 69 Luck, 19 Dex, 30 Pers
Broken Shovels: 8
copper ore: 2736
iron ore: 1746
tin ball: 2512
opal: 375
pearl: 317 
ruby: 246
lapis lazuli: 264 
emerald: 313 
disprosium: 27 
oreputty:  
gold nugget: 751 
kithrill: 26
centrolium: 22
hyperium: 41 
diamond: 52
Total Silvers (all sales at 50%): 612,915

-5 kithrills, stolen 

also only broke 8 of 10 shovels with 2 trips to market/bank

ugh. these new clicks are making it hard for me to remember how many i have left to 1k clicks used up digging because it keeps going back up to 25k every day... guess i have to start over and finish this third square all in 1 day ...
Block: #3 Dark District - Southern port block

Character: Bruxas
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 514 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 12, 
copper ore: 1439
tin ball: 4133
iron ore: 2494
opal: 622 
pearl: 412 
ruby: 590 
lapis lazuli: 540 
emerald: 558 
oreputty: 0, 
gold nugget: 1100 
disprosium: 29 
kithrill: 41
centrolium: 28 
hyperium: 156 
diamond: 53


Total Money Gain (all sales at 50%): 1,487,010
Total Experience gain: 243,864

Total clicks: 1000 (including dd/market trips)
Total dds's drank: 2
Total market bank trips: 2 
Total monster attacks: 24


Then I thought I would do a fighter’s block on Larkinor first, to compare with the fighter’s block on TA. Thing is the chance of digging up stuff is about same as on TA, with mostly empty holes. Stopped after 100 clicks, but can clearly see no use digging in fighter's district on larki at least.

Block: #8 Fighters District - Western port block
Character: Salazor
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 562 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 4
Total Money Gain (all sales at 50%): 76,136
Total Experience gain: 11,371
Total clicks: 100
Total monster attacks: 2

Did another quick test in magician district and novice quarter and both produced a 
large
 number of empty holes, with low exp/money gain. I would say to scrap the testing in the magician/fighter/novice districts, and concentrate on the other 6 blocks: (graveyard, TA, dark district, forest, caverns, swamps,)

Block: #7 Magician District - 1 block north, 1 block east of the arena
Character: Salazor
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 562 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 2
Total Money Gain (all sales at 50%): 92,765
Total Experience gain: 17,925
Total clicks: 100
Total monster attacks: 1


Block: #6 Novice Quarter - northern port block
Character: Salazor
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 562 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 2
Total Money Gain (all sales at 50%): 94,060
Total Experience gain: 16,428
Total clicks: 100
Total monster attacks: 4
Jeeeee.....i got to start diggin
Block: #9 Swamps - Swamp entrance block

Character: Bruxas
Level: 25
Stats: 6 Str, 1 Quick, 1 IQ, 113 Luck, 1 Dex, 1 Pers, 514 hitpoints.
Weight capacity = 57kg + 20kg (antiballast)
Broken Shovels: 12
copper ore: 2326
tin ball: 3410
iron ore: 1939
opal: 374
pearl: 529
ruby: 386
lapis lazuli: 433
emerald: 574
oreputty: 0
gold nugget: 1061
disprosium: 24
kithrill: 17
centrolium: 21
hyperium: 139
diamond: 35


Total Money Gain (all sales at 50%): 1,213,490
Total Experience gain: 219,207

Total clicks: 1000 (including dd/market trips)
Total dds's drank: 6
Total market bank trips: 2
Total monster attacks: 79

Bad place to dig because of the constant monster attacks; affected the overall money/exp gain considerably.
I am too lazy to record everything for 1000 clicks, however I have found that digging on the temple square produces the most hyperiums.  If you are digging on Larkinor, you are probably only looking for money and that's where the money's at, hyperiums!  You might want to check the stats on that square too.

Goat
I thought you could use a lower level character in your Study. If not, let me know.
                                                
Block: #1 Graveyard - 1 block south of the temple
Character:  Hot Diggity
Level:  8
Stats:  1 Str,  1 Quick,  8 Int,  33 Luck,  1 Dex,  1 Pers
Broken Shovels:  17
Empty Holes:	111
 
copper ore:  	998 
iron ore:  	435 
tin ball:  	1007 
opal:		74 
pearl:		98	 
ruby:  		81 
lapis lazuli:	129 
emerald:	115 
disprosium:	15 
oreputty:  	n/a 
gold nugget:	251 
kithrill:	0	 
centrolium:	0 
hyperium:	0 
diamond:	19
silvers:	149
 
Total # of Clicks: 		1000
Total # of DD's Drank:  	3 
Total # of Market/Bank Trips:  	2
Total # of Insurance Trips:	1 
Total # of Monsters Attacks:    76 
Total # of Deaths:		1
Total # of Personal Attacks: 	0 
Total # of Thefts:	       	0
Total # of Shovels Dropped: 	0
Total # of Shovels Left Over:   3 

Total Silvers Gained: (all sales at 50%): 60,591
Total Experience Gained:		   9,376

Playable Clicks:  
	Start:	3,678
	End:	2,678

XP at Start:	796
XP at End:	10,172

Total # of Clicks:  1000 - Includes DDs. Market/Bank Trips, Regeneration,  Insurance, Monster Escape, etc.

1000 clicks were reached before the 2nd batch of shovels ran out, so 3 shovels were left over.

Hot Diggity carried “0 kg” of equipment with a capacity to carry “52 kg”.

Hot Diggity is not subbed, so DD costs 80 silvers.  Since he’s a level 8, his HP is low  (138/29)   and runs out more often than a higher lvl character’s does.  Because of this, it’s not always practical to boost HP with DD alone, so a minimal amount of clicks were used for regeneration when necessary.

Block: #3:   Dark District - Southern port block
Character:  Hot Diggity
Level:  10
Stats:  1 Str,  1 Quick,   8 Int,   41  Luck,   1 Dex,   1 Pers
Broken Shovels:  13
Empty Holes:	101
 
copper ore:  	1440 
iron ore:  	734 
tin ball:  	1384 
opal:		188 
pearl:		154	 
ruby:  		138 
lapis lazuli:	185 
emerald:	151 
disprosium:	32 
oreputty:  	n/a 
gold nugget:	334 
kithrill:	9	 
centrolium:	0 
hyperium:	0 
diamond:	28
silvers:	90
 
Total # of Clicks: 		1000
Total # of DD's Drank:  	3 
Total # of Market/Bank Trips:  	3
Total # of Insurance Trips:	0 
Total # of Monsters Attacks:    37 
Total # of Deaths:		0
Total # of Personal Attacks: 	0 
Total # of Thefts:	       	0
Total # of Shovels Dropped: 	0
Total # of Shovels Left Over:   1 

Total Silvers Gained: (all sales at 50%):    150,210
  
Playable Clicks:  
	Start:	2020
	End:	1020

Total # of Clicks:  1000 - Includes DDs, Market/Bank Trips, Regeneration,  Insurance, Monster Escape, etc.  It was great that there was a pub and a store right at the digging site this time!

1000 clicks were reached before the 3nd batch of shovels ran out, so 1 shovel was left over.

Not counting shovels, Hot Diggity carried “0 kg” of equipment with a capacity to carry “52 kg”.

Hot Diggity is not subbed, so DD costs 80 silvers.  Since he’s a level 10, his HP is low  (176/144),  and runs out more often than a higher lvl character’s does.  Because of this, it’s not always practical to boost HP with DD alone, so a minimal amount of clicks were used for regeneration when necessary.  (approximately 15)

Hot Diggity can be a bit forgetful sometimes, and unfortunately forgot to note his XP at the beginning of this trial.  I'm not suprised... if you look at his picture, you'll see that he's a pretty goofy lookin' dude.  But he's becoming a real hit with the ladies lately... all those diamonds that he's been digging up, no doubt. 

He'll be resting at home for the next few days so he can build up more clicks. He has only 967 to his name right now. 

I'm finally getting around to contributing!

[PRE]

General

Name                            Prospector
Level                           32
Square                          Graveyard
+XP Start                       2,095,254
+XP End                         3,566,809
Clicks Start                    23,378
Clicks End                      22,378
Dig Trips                       3
Discards                        90
Broken Shovels                  17
Monster Attacks                 23
Deady Diavovinos                2
Deaths                          0
 

Stats
	
Str                             1
Quick                           1
IQ                              1
Luck                            127
Dex                             21
Per                             1
 

Dug Up

gold nugget                     1,550
diamond                         55
opal                            822
lapis lazuli                    464
emerald                         836
ruby                            429
pearl                           825
copper ore                      781
tin ball                        5,586
iron ore                        2,680
disprosium                      33
kithrill                        23
centolium                       19
hyperium                        196
oreputty                        0
silver                          0
 

Totals

Clicks                          1,000
XP                              1,471,555
Silvers (all sales at 50%)      1,692,561
XPs/Click                       1,472
Silvers/Click                   1,693
[/PRE]

Sandy

Here's Block #2:

[PRE]

General

Name                        Prospector
Level                               32
Square                           #2-TA
+XP Start                    3,579,285
+XP End                      4,182,111
Clicks Start                    22,281
Clicks End                      21,281
Dig Trips                            4
Discards                            47
Broken Shovels                      17
Monster Attacks                      0
Deady Diavovinos                     0
Deaths                               0
 

Stats

Str                                  1
Quick                                1
IQ                                   1
Luck                               127
Dex                                 21
Per                                  1
 

Dug Up

gold nugget                        346
diamond                             30
opal                               276
lapis lazuli                       180
emerald                            227
ruby                               129
pearl                              209
copper ore                         485
tin ball                         2,176
iron ore                         1,173
disprosium                          13
kithrill                            16
centolium                           13
hyperium                            85
oreputty                           826
silver                               0
 

Totals

Clicks                           1,000
XP                             602,826
Silvers (all sales at 50%)   1,595,292
XPs/Click                          603
Silvers/Click                    1,595
[/PRE]

Sandy
Block #3 - Dark District Port

[PRE]

General

Name                        Prospector
Level                               32
Block                           #3: DD
+XP Start                    4,183,621
+XP End                      5,599,931
Clicks Start                    21,227
Clicks End                      20,227
Dig Trips                            3
Discards                            82
Broken Shovels                      17
Monster Attacks                     18
Deady Diavovinos                     2
Deaths                               0
 

Stats

Str                                  1
Quick                                1
IQ                                   1
Luck                               127
Dex                                 21
Per                                  1
 

Dug Up

gold nugget                      1,433
diamond                             42
opal                               753
lapis lazuli                       462
emerald                            442
ruby                               637
pearl                              790
copper ore                         633
tin ball                         5,211
iron ore                         2,754
disprosium                          27
kithrill                            14
centolium                           26
hyperium                           208
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,416,310
Silvers (all sales at 50%)   1,737,074
XPs/Click                        1,416
Silvers/Click                    1,737
[/PRE]
I couldn't do the TA one cause i'm not citizen so i started with block 3 (I apologize sandy <Callum3> for the TA block i couldn't reach. but here goes.


General


Character:      Logobrett III
Total clicks:   1000 (4000 left)
Level: 13
Max Carry: 66kg
Total Carry: 67kg(overloaded)




Dug up item total (of what i have; not listed is 0 of that item) (alphabetical order):


Copper ore: 329
Diamonds: 10
Emeralds: 20
Gold nuggets: 10
iron ore: 175
lapis luzalis: 20
opals: 40
pearls: 58
rubies: 35

silvers: 426

tin balls: 367


Stats:


Strength: 11
Quickness: 8
IQ: 11
Luck: 22
Dexerity: 7
Persistence: 5


Block #4 - Forest Entrance.

[PRE]

General

Name                        Prospector
Level                               32
Block                       #4: Forest
+XP Start                    6,975,832
+XP End                      8,368,793
Clicks Start                    23,272
Clicks End                      22,272
Dig Trips                            4
Discards                            80
Broken Shovels                      18
Monster Attacks                     30
Deady Diavovinos                     2
Deaths                               0
 

Stats

Str                                  1
Quick                                1
IQ                                   1
Luck                               127
Dex                                 21
Per                                  1
 

Dug Up

gold nugget                      1,367
diamond                             57
opal                               788
lapis lazuli                       517
emerald                            508
ruby                               463
pearl                              581
copper ore                         516
tin ball                         4,427
iron ore                         2,637
disprosium                          32
kithrill                            25
centolium                           34
hyperium                           190
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,392,961
Silvers (all sales at 50%)   1,717,112
XPs/Click                        1,393
Silvers/Click                    1,717
[/PRE]

Sandy
Block #5, the caverns, 1 block east of the arena.  Way too many monsters here!  

[PRE]

General

Name                        Prospector
Level                               32
Block                      #5: Caverns
+XP Start                    8,370,579
+XP End                      9,536,588
Clicks Start                    23,898
Clicks End                      22,898
Dig Trips                            6
Discards                            57
Broken Shovels                      13
Monster Attacks                     48
Deady Diavovinos                     5
Deaths                               1
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,249
diamond                             21
opal                               585
lapis lazuli                       549
emerald                            483
ruby                               573
pearl                              749
copper ore                         575
tin ball                         4,807
iron ore                         2,343
disprosium                          26
kithrill                            17
centolium                           26
hyperium                           144
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,166,009
Silvers (all sales at 50%)   1,313,841
XPs/Click                        1,166
Silvers/Click                    1,314
[/PRE]

Sandy
Block #6 - novice quarter port.

[PRE]

General

Name                        Prospector
Level                               32
Block                       #6: Novice
+XP Start                    9,536,588
+XP End                     10,408,714
Clicks Start                    22,834
Clicks End                      21,834
Dig Trips                            3
Discards                            48
Broken Shovels                      15
Monster Attacks                     19
Deady Diavovinos                     2
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                        792
diamond                             32
opal                               228
lapis lazuli                       289
emerald                            407
ruby                               312
pearl                              468
copper ore                         488
tin ball                         3,066
iron ore                         2,033
disprosium                          17
kithrill                            16
centolium                           15
hyperium                           125
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                             872,126
Silvers (all sales at 50%)   1,078,808
XPs/Click                          872
Silvers/Click                    1,079
[/PRE]

Sandy
Block #7 - Magician District, 1 block north and 1 block east of the arena.

[PRE]

General

Name                        Prospector
Level                               32
Block                     #7: Magician
+XP Start                   10,408,714
+XP End                     11,446,081
Clicks Start                    21,776
Clicks End                      20,776
Dig Trips                            3
Discards                            66
Broken Shovels                      11
Monster Attacks                     14
Deady Diavovinos                     0
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,078
diamond                             30
opal                               729
lapis lazuli                       478
emerald                            437
ruby                               408
pearl                              519
copper ore                         339
tin ball                         3,624
iron ore                         1,963
disprosium                          23
kithrill                            14
centolium                           15
hyperium                           140
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,037,367
Silvers (all sales at 50%)   1,200,602
XPs/Click                        1,037
Silvers/Click                    1,201
[/PRE]

Sandy
Block #8 - Fighter's District Port

Not very rewarding.  A whole lot of empty holes.  So far this block is by far the worst amount of silver, and the second worst amount of XP.

[PRE]

General

Name                        Prospector
Level                               32
Block                      #8: Fighter
+XP Start                   12,699,733
+XP End                     13,323,977
Clicks Start                    20,280
Clicks End                      19,280
Dig Trips                            2
Discards                            37
Broken Shovels                      23
Monster Attacks                     18
Deady Diavovinos                     1
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1


Dug Up

gold nugget                        380
diamond                             17
opal                               175
lapis lazuli                       202
emerald                            353
ruby                               233
pearl                              276
copper ore                         502
tin ball                         2,137
iron ore                           835
disprosium                          11
kithrill                            12
centolium                           11
hyperium                           105
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                             624,244
Silvers (all sales at 50%)     867,387
XPs/Click                          624
Silvers/Click                      867
[/PRE]

Sandy
Block #9 - Swamp Entrance

[PRE]

General

Name                        Prospector
Level                               32
Block                       #9: Swamps
+XP Start                   13,323,977
+XP End                     14,563,778
Clicks Start                    21,583
Clicks End                      20,583
Dig Trips                            2
Discards                            53
Broken Shovels                      16
Monster Attacks                     41
Deady Diavovinos                     3
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,551
diamond                             53
opal                               456
lapis lazuli                       354
emerald                            481
ruby                               463
pearl                              488
copper ore                         617
tin ball                         5,078
iron ore                         1,851
disprosium                          22
kithrill                            29
centolium                           25
hyperium                           167
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,239,801
Silvers (all sales at 50%)   1,502,737
XPs/Click                        1,240
Silvers/Click                    1,503
[/PRE]

Sandy
Block #9 - Swamp Entrance

[PRE]

General

Name                        Prospector
Level                               32
Block                       #9: Swamps
+XP Start                   13,323,977
+XP End                     14,563,778
Clicks Start                    21,583
Clicks End                      20,583
Dig Trips                            2
Discards                            53
Broken Shovels                      16
Monster Attacks                     41
Deady Diavovinos                     3
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,551
diamond                             53
opal                               456
lapis lazuli                       354
emerald                            481
ruby                               463
pearl                              488
copper ore                         617
tin ball                         5,078
iron ore                         1,851
disprosium                          22
kithrill                            29
centolium                           25
hyperium                           167
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,239,801
Silvers (all sales at 50%)   1,502,737
XPs/Click                        1,240
Silvers/Click                    1,503
[/PRE]

Sandy
Block #9 - Swamp Entrance

[PRE]

General

Name                        Prospector
Level                               32
Block                       #9: Swamps
+XP Start                   13,323,977
+XP End                     14,563,778
Clicks Start                    21,583
Clicks End                      20,583
Dig Trips                            2
Discards                            53
Broken Shovels                      16
Monster Attacks                     41
Deady Diavovinos                     3
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,551
diamond                             53
opal                               456
lapis lazuli                       354
emerald                            481
ruby                               463
pearl                              488
copper ore                         617
tin ball                         5,078
iron ore                         1,851
disprosium                          22
kithrill                            29
centolium                           25
hyperium                           167
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,239,801
Silvers (all sales at 50%)   1,502,737
XPs/Click                        1,240
Silvers/Click                    1,503
[/PRE]

Sandy
(I've posted this three times now... hopefully it shows up this time.)

Block #9 - Swamp Entrance 

[PRE]

General

Name                        Prospector
Level                               32
Block                       #9: Swamps
+XP Start                   13,323,977
+XP End                     14,563,778
Clicks Start                    21,583
Clicks End                      20,583
Dig Trips                            2
Discards                            53
Broken Shovels                      16
Monster Attacks                     41
Deady Diavovinos                     3
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,551
diamond                             53
opal                               456
lapis lazuli                       354
emerald                            481
ruby                               463
pearl                              488
copper ore                         617
tin ball                         5,078
iron ore                         1,851
disprosium                          22
kithrill                            29
centolium                           25
hyperium                           167
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,239,801
Silvers (all sales at 50%)   1,502,737
XPs/Click                        1,240
Silvers/Click                    1,503
[/PRE]

Sandy
Block #9 - Swamp Entrance

[PRE]

General

Name                        Prospector
Level                               32
Block                       #9: Swamps
+XP Start                   13,323,977
+XP End                     14,563,778
Clicks Start                    21,583
Clicks End                      20,583
Dig Trips                            2
Discards                            53
Broken Shovels                      16
Monster Attacks                     41
Deady Diavovinos                     3
Deaths                               0
 

Stats

Strength                             1
Quickness                            1
Intelligence                         1
Luck                               127
Dexterity                           21
Persistence                          1
 

Dug Up

gold nugget                      1,551
diamond                             53
opal                               456
lapis lazuli                       354
emerald                            481
ruby                               463
pearl                              488
copper ore                         617
tin ball                         5,078
iron ore                         1,851
disprosium                          22
kithrill                            29
centolium                           25
hyperium                           167
oreputty                             0
silver                               0
 

Totals

Clicks                           1,000
XP                           1,239,801
Silvers (all sales at 50%)   1,502,737
XPs/Click                        1,240
Silvers/Click                    1,503
[/PRE]

Sandy
Noted.  Next time, I'll just have to wait an hour for my post to show up.

Anyhow, I did a 10th block, just for the sake of completeness.

Block #10 - Larkinor Market

[PRE]
Clicks            1000
XP                0
Broken Shovels    17
Monsters          2
Dug Up            nothing
[/PRE]

Sandy
Ok, after clearing CC out so often lately Molekat thought she would give back to her fans and contribute to the digger study. So here is what she came up with.


Block: #1 Graveyard - 1 block south of the temple


Character: MoleKat
 – starting number of clix 3350 Ending Clix: 2350


Level: 26


Stats: 15  Str, 24  Quick, 7  IQ, 47  Luck, 20  Dex, 15  Pers, 466  hitpoints.

Weight capacity = 80kg + 20kg (antiballast)

Broken Shovels: 8
Discarded shovels: 0
Silvers Dug up: 193
copper ore: 1633 
tin ball: 1239
iron ore: 815
opal: 154
pearl: 289
ruby: 188
lapis lazuli: 113
emerald: 205
oreputty: 0
gold nugget: 565
disprosium: 21
kithrill: 24
centrolium: 0
hyperium: 0
diamond: 53

Total Money Gain (all sales at 50%): 199,830 silvers (includes selling 2 leftover shovels)
Total Experience gain: 202,271
Total clicks: 1000 (including pub/temple clix)
Total dds's drank: 4
Total  bank trips: 0
Temple trips: 3 (to remove curse)
Total monsters attacks: 69
Magic Hulls bought: 1


Hope this helps!

Molekat :D

Oops.. forgot to put in the number of discards...

I discarded copper, tin, and iron 27 times.

Thanks :D
After completing all 9 blocks, I figured a bit of a summary might be useful.


XP/Click


The best places seem to be the graveyard, dark district and the forest, which are all about even.  The caverns, magician district and the swamps are next, and also seem about even.  The fighter district, novice district and TA are next, and also seem about even.

So if I'm going for XP/Click and choosing between the graveyard, dark district and the forest, I'd tend to lean towards the dark district because it had the fewest monster attacks.  There is a fine line between them, and in the long run, it probably doesn't make much of a difference.


Silvers/Click


First off, it's important to note that XP/Click is not exactly related to Silvers/Click.  When all nine blocks are ranked via both systems, there is no match anywhere in the list.

However, with that said, the best places for Silvers/Clicks seem once again to be the graveyard, the dark district and the forest.  TA, the swamps and the caverns are close behind.  The novice district and magicians district are next with the fighters district a distant last place.

So if I'm going for Silvers/Click and choosing between the graveyard, dark district and the forest, I'd tend to lean towards the dark district once again simply because it seems to be the best overall balance, although if you're willing to forgo a small percentage in profits (and a whole lot of XP), TA has the huge advantage of no unexpected monster attacks.


Overall


It's hard to go wrong digging in the dark district, forest or graveyard.  Figuring out if there are differences between them is a little too tedious to attempt.  Personally, my focus will now shift to comparing sets of results between diggers.

Prospector has gained a level and will redo digs on blocks #2 (TA) and #3 (DD port) before assigning any new luck points.  Then I will add a luck point and do the digs again.  I will continue to spend 1000 clicks on each block varying a single variable (either luck or level) each time out until a pattern starts to emerge.  I will continue to post these results as they come in.

I hope others will continue to complete the full original study so we can confirm that these conclusions hold up across the level/luck spectrum.

Sandy

I have completed all the tests and posted most, with results very similar to sandy's. Dark district brought in the most exp and silvers / click, followed by graveyard and forest a close third. The swamps and caverns would also have brought good results if it wasnt for the huge numbers of monster attacks resulting in clicks used for running and dds. Likewise, my choice to dig would be the dark district for now, until a district other than the fighter district is cleared on ta.

However unlike Sandy who had the patience to use the full 1000 clicks in the fighter/novice/mage district, i stoped at 100 simply because of the huge number of empty holes which meant a low exp/money compared to other districts.
DIGGER   STUDY	
GENERAL	
Name  : 	Hot Diggity
Level   : 	12
Block  :	# 4 - Forest
XP Start  :	15,671
XP End   :	57,231
Clicks Start  :	4,797
Clicks End   :	3,797
Dig Trips      :	2
Discarded Shovels  :	14
Broken Shovels      :	11
Monster Attacks    :	65
Deadly Diavovinos  :	4
Deaths                  :	0
x's Ore Discarded  :	56
	
STATS	
Strength  :	1
Quickness  : 	1
Intelligence  : 	10
Luck  :  	48
Dexterity  :	1
Persistence : 	1
Weight Capacity :  	kg:     52
	
DUG UP	
Gold nugget  :  	427
Diamond  :  	54
Opal  : 	222
Lapis Lazuli  :  	122
Emerald  :  	193
Ruby :  	136
Pearl  :  	270
Copper Ore  :  	1,418
Tin Ball  :  	1,921
Iron Ore  :  	768
Disprosium  :  	28
Kithrill  :  	21
Centrolium  :  	4
Hyperium  :  	0
Oreputty  :  	0
Silver  :  	89
	
TOTALS	
Clicks  :  	1000
XP  :  	41,560
Silvers ( sales @ 50%)  :  	222,814
XPs/Click  :  	42
Silvers/Clicks  :  	223
	
Zuni	
	

DIGGER   STUDY	
GENERAL	
Name  : 	Hot Diggity
Level   : 	13
Block  :	# 5 - Caverns
XP Start  :	17,437
XP End   :	61,473
Clicks Start  :	4,494
Clicks End   :	3,494
Dig Trips      :	2
Discarded Shovels  :	2
Broken Shovels      :	15
Monster Attacks    :	82
Deadly Diavovinos  :	3
Deaths                  :	0
x's Ore Discarded  :	52
	
STATS	
Strength  :	1
Quickness  : 	1
Intelligence  : 	11
Luck  :  	50
Dexterity  :	1
Persistence : 	1
Weight Capacity :  	kg:     52
	
DUG UP	
Gold nugget  :  	499
Diamond  :  	40
Opal  : 	260
Lapis Lazuli  :  	143
Emerald  :  	92
Ruby :  	147
Pearl  :  	247
Copper Ore  :  	1,586
Tin Ball  :  	1,669
Iron Ore  :  	941
Disprosium  :  	27
Kithrill  :  	22
Centrolium  :  	10
Hyperium  :  	0
Oreputty  :  	0
Silver  :  	124
	
TOTALS	
Clicks  :  	1000
XP  :  	44,036
Silvers ( sales @ 50%)  :  	245,654
XPs/Click  :  	44
Silvers/Clicks  :  	246

Zuni / Imaginary Friend account
	
	
	


DIGGER   STUDY	
GENERAL	
Name  : 	Hot Diggity
Level   : 	14
Block  :	# 6 - Novice Qtr
XP Start  :	182
XP End   :	40,701
Clicks Start  :	4,430
Clicks End   :	3,430
Dig Trips      :	2
Discarded Shovels  :	0
Broken Shovels      :	22
Monster Attacks    :	9
Deadly Diavovinos  :	2
Deaths             :	0
x's Ore Discarded  :	43
	
STATS	
Strength  :	1
Quickness  : 	1
Intelligence : 	11
Luck  :  	53
Dexterity  :	1
Persistence : 	1
Weight Capacity :  	kg:     52
	
DUG UP	
Gold nugget  : 	355
Diamond  :  	37
Opal  : 	208
Lapis Lazuli  : 121
Emerald  :  	160
Ruby :  	178
Pearl  :  	192
Copper Ore  :  	1,509
Tin Ball  :  	1,627
Iron Ore  :  	775
Disprosium  :  	18
Kithrill  :  	15
Centrolium  :  	13
Hyperium  :  	0
Oreputty  :  	0
Silver  :  	88
	
TOTALS	
Clicks  :  	1,000
XP  :  	40,519
Silvers ( sales @ 50%)  :  	209,442
XPs/Click  :  	40.5
Silvers/Clicks  :  	209

Many, many large, empty holes!
Lots of broken shovels;
Low number of monster attacks.

Zuni / Imaginary Friend account
	

I didn't do any 1k click test but I've done alot of digging and I found that if you dig outside(with monsters) you get more items
Woops forgot to add that dark district is almost as good as the outside except with no monsters
> I've done alot of digging and I found 

It does appear that the study is pretty much proving your personal conclusions, but this is precisely the sort of "anecdotal evidence" that this study was meant to put an end to!

Sandy

DIGGER   STUDY	



GENERAL
	
Name               :	Hot Diggity
Level              : 	15
Block              :	# 7 - Magicians' District
XP Start           :	6,329
XP End             :	54,393
Clicks Start       :	4,323
Clicks End         :	3,323
Dig Trips          :	2
Discarded Shovels  :	0
Broken Shovels     :	14
Monster Attacks    :	21
Deadly Diavovinos  :	0
Deaths             :	0
x's Ore Discarded  :	51


STATS
	
Strength     :  1
Quickness    :  1
Intelligence : 	11
Luck         : 	57
Dexterity    :	1
Persistence  : 	1
Weight Capacity :  52 kg
	          (25 kg with 10 shovels)


DUG UP
	
Gold nugget  : 	451
Diamond      : 	19
Opal         : 	179
Lapis Lazuli : 	165
Emerald      : 	191
Ruby         : 	195
Pearl        : 	308
Copper Ore   : 	1,429
Tin Ball     : 	1,577
Iron Ore     : 	927
Disprosium   : 	35
Kithrill     : 	12
Centrolium   : 	16
Hyperium     : 	7
Oreputty     : 	0
Silver       : 	128
	

TOTALS
	
Clicks       : 	1,000
XP           :  48,064
Silvers      :  295,224  (sales @ 50%)  
XPs/Click    :  48
Silvers/Clicks:  295   		
	
EMPTY HOLES  :  208 (20%) 
	
Zuni
Imaginary Friend account
Decided to jump in here with another low level character.  I replaced the DD drinks with sleep regens, since it probably would've taken more clicks to walk to the pub and back, and of course I recorded the number of clicks used with this strategy.  

Block		#1 – Graveyard, 1S of Temple
Character	BurrowBurrow
Level		8
Str 1, IQ 8, Dex 1, Quick 1, Luck 29, Pers 1
Max Load	52kg
Begin Clicks	4075
End Clicks	3075
Begin XP	1146
End XP		9756
	
Copper Ore	661
Iron Ore	408
Tin Balls	545
Opal		59
Pearl		76
Ruby		83
Lapis Lazuli	122
Emerald		58
Gold Nugget	197
Diamond		29
Disprosium	4
Ore Putty	0
Kithrill	0
Centrolium	0
Hyperium	0
	
Silver Total	35010
Attacks		73
Broken Shovels	14
Sleep Regens	63
Died		2(Spearthrower, Skeleton Archer)

	

DIGGER   STUDY
	

GENERAL
	
Name  : 	Hot Diggity
Level   : 	15
Block  :	# 8 - Fighters' District
XP Start  :	54,393
XP End   :	81,343
Clicks Start  :	4,900
Clicks End   :	3,900
Dig Trips      :	2
Discarded Shovels  :	0
Broken Shovels      :	6
Monster Attacks    :	12
Deadly Diavovinos  :	0
Deaths                  :	0
x's Ore Discarded  :	24
Empty Holes	456


STATS
	
Strength  :	1
Quickness  : 	1
Intelligence  : 	11
Luck  :  	57
Dexterity  :	1
Persistence : 	1
Weight Capacity :  	kg:     52
	(25 kg with 10 shovels)


DUG UP
	
Gold nugget  :  	256
Diamond  :  	20
Opal  : 	216
Lapis Lazuli  :  	98
Emerald  :  	164
Ruby :  	104
Pearl  :  	97
Copper Ore  :  	882
Tin Ball  :  	480
Iron Ore  :  	573
Disprosium  :  	5
Kithrill  :  	4
Centrolium  :  	14
Hyperium  :  	10
Oreputty  :  	0
Silver  :  	8


TOTALS
	
Clicks  :  	1,000
XP  :  	26,950
Silvers ( sales @ 50%)  :  	188,038
XPs/Click  :  	27
Silvers/Clicks  :  	188


Three thief attacks:



Epic Shadow (Luna): 
 stole 2 shovels , then came back and stole an emerald.  
When she came back a third time time, I hid in the store and waited till she left.

Mr. AJ
:  Stole a Disprosium

The empty holes made up 46% of my clicks.

I won't be digging in the Fighters' District again 
anytime soon.
Seen as though best results are coming from teh three places how about a few more squares in those places? so say 2 or 3 in the DD, forest etc...

same rules apply but it may give an insight to which is better to dig in

p.s. awesome study so far, really interesting
Well like the study has shown digging in dd gives the highest exp and money compared to other districts. This is mainly because forests/caverns and the like have an influx of monsters which is both annoying and a waste of clicks running. Regarding which square in dd to dig in, of course the closer to a general store and pub would be the more ideal. I dig at the south port because it is closer to the market than the spot between the two casinos. When we clear out of the fighter district on TA however, one would have to expect a huge increase in the exp and money, and it would be the best place to dig.
Ok I dont know if anyone has noticed this but my recently levelled digger is no longer digging up any copper ores. Did a quick test keeping a tally of copper/iron/tin balls:

1000 clicks:
copper ores: 0
iron ores: 3524
tin balls: 4020

So i'm sure there is a cut off for the digging up of copper ores. This test was done at a luck of 134. I have not payed close attention to this fact but I might recall digging up of copper ores at a luck of 130. However it could be the highly unlikely probability that i just am not digging up any copper today :p Sandy and Sash i'm not sure if you have noticed already but if not, please confirm this. Upcoming diggers might also try establish a luck level where the digging of copper ores ceases. The cut off of a certain 'useless' item could prove interesting since one would suspect there must be a level where the digging up of iron ore and tin would cease.
> Ok I dont know if anyone has noticed this but my recently levelled digger is no longer digging up any copper ores. 

I've suspected this was imminent for a while too.  If you notice, the studies that I posted earlier in this thread showed an average of about 500 copper ore per 1000 clicks... which isn't much at all, considering that 500 copper can be dug in far fewer than 10 digs.  Some of my single dig quantities numbered in the 80's, so the number could be as low as 6 or 7 copper digs per 1000 clicks at 130 luck.

I'm pretty much out of clicks on both diggers today, but once I get 1000 clicks again, I will definitely redo the TA dig location.

Sandy
Correction: my luck wasn't 130... dunno where I came up with that.

Here are all the numbers:

Two 1000-click digs with 124 luck: 623 copper ore average
Eleven 1000-click digs with 127 luck: 518 copper ore average
One 1000-click dig with 128 luck: 331 copper ore

The number of 124-luck and 128-luck digs are too low to draw a solid conclusion here, but the numbers are certainly suggestive.

I abandoned the study after 1000 clicks on 128 luck due to the very minor differences between it and 127 luck.  I figured the minor differences could just as easily be attributed to a couple of lucky clicks here or there as they could be to the different amount of luck.  Too bad I didn't continue... we would have known this already!

Sandy
You're right Raiken....

Jewyl no longer digs up copper either.  After 1000 clicks not a single piece.  But she did dig up 296 hyperium, so that's nice :p

I'll try and watch with Lady Luck as she levels when she stops getting ore.  She for sure still is right now with her  luck of 119.  But she'll be leveling soon, and maybe I'll try and do some missions with her to get he luck up faster.  I'll test at 129 and 130 to see if 130 is the first luck level when you no longer get copper.

Yay!

-Sash
Ok... after doing a rediculous number of missions with Lady Luck (10 I think)... I have concluded that 
luck=132
 is the first luck level where you no longer see any copper ore.

I've dug for about 1000 clicks.... but i'll continue to watch for copper as I did just in case ;)

-Sash
Collected most of the reliable data from the study so far and drew up some basic graphs based on how the digging up of different items is affected by increasing luck. There were hardly any data from luck 80 onwards and a lot of data in the 60s, so it needed to be averaged. The figures were roughly rounded to the nearest 10. This of course is not very reliable, but was needed to obtain an even x-axis (luck). Only results from block 1, 3-5, 9 were included.

Graph 1: luck vs emerald/opal/lapis/pearl/ruby:
[url=
http://img133.imageshack.us/my.php?image=dig25zl.jpg
][img=
http://img133.imageshack.us/img133/5723/dig25zl.th.jpg
]
/url]

Graph 2: luck vs diamond/dispro/kith/centro/hyper:
[url=
http://img136.imageshack.us/my.php?image=dig37jq.jpg
][img=
http://img136.imageshack.us/img136/7180/dig37jq.th.jpg
]
/url]

Graph 3: luck vs copper/iron/tin:
[url=
http://img127.imageshack.us/my.php?image=dig7wa.jpg
][img=
http://img127.imageshack.us/img127/9629/dig7wa.th.jpg
]
/url]

Ooooh... I of course find this quite interesting.

Was all of the data you used from digging in the DD?  I think it needs to be the same districk to be consistant, as we know the rations for different areas vary.

What's the highest luck in the data you looked at?  If it's alot lower then Jewyl's current luck, then I'll take down data for a trial with her so we can examine the copper/tin/iron trend at higher luck's too. 

Cool.

-Sash
No, not all my data was from one district. As I listed above, only the data from districts 1, 3-5, 9 were included. This is because i wanted to get more than just 1 set of data from each luck group if possible. The range of luck was between 29 and 127, so if Jewyl can do a trial with 141 luck it would be great. Might redo the graphs based on block 1 only since that appears to be where most people obtained their results from. All new tests and results are welcome of course, the more the better :p
Location: graveyard
$ gain:	975100
	
Exp Gain: 978007
	
Lvl	 31
strength  1
IQ	 30
dex	  1
quick	  1
luck	 90
pers	 20
Hit Points  715
	
Monsters Seen:  41
Market Trips: 0
DD's drank:  3

Shovels:      6
Copper:    2631
Tin:       3635
Iron:      1669
Hyperium:    92
Centrolium:  23
Kithrill:    26
Disprosium:  36
Diamond:     46
Gold:       747
Ruby:       247
Emerald:    364
Pearl:      539
Lapis:      371
Opal:       551

(I KNOW... I've been sitting on this data for months... what's my probelm! )

-Sash :)