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Digger Study
Digger Study
Digger Study
Okay, so this is an attempt at a semi-formal study of diggers.  Our goal is to try and figure out the how much luck, level and location affect the results of a digger.  Along the way, we'll figure out answers to most of the common digger questions such as: "Dark District or Forest?", and now: "TA or Larkinor?".  To try and make the resulting data useful, we had to set up a series of rules that should be followed to ensure we're all digging in the same places and are all reacting to everything that happens in the same manner.

Rules:

1) Be serious and try to follow these rules.  Some people are going to spend a lot of time and clicks on this so please respect that by not submitting false or inaccurate data.

2) Each digger will perform a series of eight "trials" consisting of 1000 clicks each.  

3) Record your clicks, level and all of your stats before beginning a trial.

4) Avoid leveling up in the middle of a trial.  If you level up during your 1000 clicks, restart the trial with your new stats.

5) Buy 10 shovels and only carry "minimal" (~1kg) equipment with you.

6) Dig until you overload or until you run out of shovels.  Record the amount of copper ore, iron ore and tin balls you have, then throw them away.  Repeat until you are overloaded even after throwing them away.  Throw away shovels until you are no longer overloaded.  Record the amount of everything you have dug up.

7) Go to the store and sell it all, buy shovels to get back up to 10 again (record the number of BROKEN shovels you've had to replace), bank/market bank the profits.  Return to the block and continue digging until you hit 1000 clicks.  Record your goods, then sell it all off one last time (do not count these "final sale" clicks).

8) Record the number of times you get attacked by monsters during your trial.  When you get attacked by a monster, run away immediately.  If your hit points have become dangerously low, head to the nearest pub for a Deadly Diavovino.  If you die during the trial, record this as well.

9) When you're all done, your results should look something like the following.  Please post them in this thread so that those who want to keep track of the data can copy it into their spreadsheets.

Block: #1 Graveyard - 1 block south of the temple
Character: Dug The Digger
Level: 20
Stats: 1 Str, 1 Quick, 10 Int, 50 Luck, 1 Dex, 1 Pers
Broken Shovels: 28
copper ore: 284 
iron ore: 240 
tin ball: 220 
opal: 123 
pearl: 277 
ruby: 743 
lapis lazuli: 232 
emerald: 263 
disprosium: 123 
oreputty: 475 (if on TA) 
gold nugget: 1234 
kithrill: 74
centrolium: 50
hyperium: 60 
diamond: 20
Total Silvers (all sales at 50%): 2,000,000

10) The following is the list of blocks upon which the trials will take place.  Please try to do them in order.

#1 Graveyard - 1 block south of the temple

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11515


#2 TA - 1 block east of the port

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10698


#3 Dark District - Southern port block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11514


#4 Forest - 1st forest block

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11302


#5 Caverns - 2 blocks east of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11376


#6 Novice Quarter - 1 block north of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11339


#7 Magician District - 1 block north of the arena

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11340


#8 Fighters District - 1 block west of the CC

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=11373


As I'm assuming my extreme tiredness is causing me to make numerous errors and oversights, I hope/assume my fellow dig-a-holics will post addendums and corrections.

Sandy, Raiken & sash777


Because the trend is already evident in what the other items, further tests at a higher luck level will be done to show the changes in ore/tin only. The graphs show that as luck increases, the amount of emerald/lapis/ruby/opal/pearl increases slightly also. Hyperium increases at a faster rate. The amount of diamonds/dispro/kith/centro however stays constant even at higher luck levels. This leaves the iron/copper/tin which is intriguing since copper has been established to disappear at luck 132 or above. This leaves the question, what next iron or tin? Further tests at higher luck levels will hopefully determine this in the near future.

To keep with the trend of graveyard since most studies have been done in this block.
Block 1 graveyard:
Luck 134
copper ore: 0
iron ore: 3176
tin ball: 5981
In the graveyard with Slurpy

Luck= 97
Copper = 2493
Tin = 4423
Iron= 2349

It looks like I'll have to wait until tomorrow for Jewyl... but soon! 

:)

-sash
Jewyl - Graveyard

Luck = 141
Iron=3155
Tin=5053
Hyperium=250




Jewyl - DD

Luck=141
Iron = 3478
Tin = 4698
hyperium = 258

139 and 140 luck.

[PRE]

General

Name                       Prospector Jr.  Prospector Jr.
Level                                  33              33
Block                       #1: Graveyard   #1: Graveyard
+XP Start                       9,279,986      12,673,103
+XP End                        12,050,954      15,346,703
Clicks Start                        3,171           2,242
Clicks End                          2,171           1,242
Dig Trips                               4               4
Discards                               90              73
Broken Shovels                         18              11
Monster Attacks                        20              16
Deady Diavovinos                        2               2
Deaths                                  0               0
 

Stats

Strength                                1               1
Quickness                               1               1
Intelligence                            1               1
Luck                                  139             140
Dexterity                              23              23
Persistence                             1               1
 

Dug Up

gold nugget                         1,733           1,459
diamond                                41              46
opal                                  581             790
lapis lazuli                          564             705
emerald                               823             706
ruby                                  703             812
pearl                                 923             847
copper ore                              0               0
tin ball                            4,043           4,933
iron ore                            3,318           2,762
disprosium                             22              35
kithrill                               30              38
centolium                              31              20
hyperium                              252             242
oreputty                                0               0
silver                                  0               0
 

Totals

Clicks                              1,000           1,000
XP                              2,770,968       2,673,600
Silvers (all sales at 50%)      2,116,330       2,065,224
XPs/Click                           2,771           2,674
Silvers/Click                       2,116           2,065
[/PRE]

Sandy
Bump.  Above post finally showed up, two hours later!

Sandy
Correction:  The two trials posted above were on level 36, not 33 as shown.

Sandy

Luck 141 (no diamond shovel).

[PRE]

General

Name                           Prospector
Level                                  37
Block                       #1: Graveyard
+XP Start                      12,424,800
+XP End                        15,412,702
Clicks Start                        4,958
Clicks End                          3,958
Dig Trips                               4
Discards                               54
Broken Shovels                         13
Monster Attacks                        12
Deady Diavovinos                        0
Deaths                                  0
 

Stats

Strength                                1
Quickness                               1
Intelligence                            1
Luck                                  141
Dexterity                              23
Persistence                             1
 

Dug Up

gold nugget                         1,594
diamond                                41
opal                                  749
lapis lazuli                          652
emerald                               726
ruby                                  417
pearl                                 775
copper ore                              0
tin ball                            4,974
iron ore                            3,231
disprosium                             38
kithrill                               21
centolium                              24
hyperium                              255
oreputty                                0
silver                                  0
 

Totals

Clicks                              1,000
XP                              2,987,902
Silvers (all sales at 50%)      2,097,807
XPs/Click                           2,988
Silvers/Click                       2,098
[/PRE]

Sandy
I think level 20 and attribute points gived equal each of them, like this character earn more than 2,000,000 with 1000 click right??

Thanx.



>I think level 20 and attribute points gived equal each of them, like this character earn more than 2,000,000 with 1000 click right??

A digger will not want attribute points to be spread equal between all stats--a digger will want points to be focused on luck. The more luck a char has, the better the quality, and the higher the quantity of gems he/she can dig up.

The char that Sandy just posted was level 37, with 141 luck, and made just over 2,000,000 silvers in 1,000 clicks, so it is safe to say that a level 20 digger with points spread equally between his stats will NOT be able to get 2,000,000 silvers with 1,000 clicks.
Sandy, one thing I just noticed: at some point you stop digging up silvers. I noticed Prospector was not getting any. Looking back at Zuni's "Hot Diggity" trials, he was getting silvers at 50ish luck up through 57 luck, though it seems to have decreased quite a bit. Do you know when you stop digging up silvers? Looks like it is somewhere right around 60 luck.
Excellent point!  This occurred to me a few weeks ago when the ceasing of copper ore was noticed, but I have continually forgotten to point it out!

Geez, I hope it doesn't take another 80-90 more luck points like it did between silvers and copper ore before the next thing ceases.

Sandy
as for silvers disappearing... on page 4 where there is a post about a 57-luck digging up 8 silvers, there is also a post about the same char with 57-luck digging up 128 silvers.  so i think the 8 was a miscalculation or a typo.  also, on page 1, chars with 63 and 67 luck both dig up over 100 silvers in 1k clicks.  and i'm pretty sure my digger, with 70 luck, still gets silvers.  i'll be digging on t.a. today, so i'll just check to make sure.
--jason
866-click digging trip on t.a. with 70 luck.  51 silvers dug up (which translates into 59 silvers for a 1000-click trip).  i'll be lvl'ing my next trip, so i'll add the three atty's one at a time and do a full-pack trip each time.  see how silvers changes.
--jason
Ok, so I'm not posting to contribute to the digger study.  It's just my hope that this will be read by the majority of diggers.

Here is my plea...If you aren't making houseparts yourself, PLEASE put your centro, kith, dispro, and hypers on the market instead of selling them to the store.  If you put them at 50%, it won't be long before they are purchased.  There seems to be a huge housepart making business going on ((A)) and we are in desperate need for gems not at 75-100%.

Ty, TeT
So I just did a 1000 click trial with Jewyl in the new TA forest:

2265 ore
274 hyperium
33 disp
20 kith
24 centro

This banks in at a bit over 4.3 million.  This is a LOT more profitable then DD in larki.  (Where she was looking at more like 2.5 mil/1000 clicks)

Right... just thought the other diggers might want to know.

:)

-Sash
With this comes both positives and negatives. The digging on TA now a great deal better than on larkinor, almost doubling the profit but still acquiring similar experience. The downside unfortunately, most of the diggers will be making their way into 1 block and that makes it thieves paradise. Nevertheless, one still cannot pass by the opportunity to dig without monsters even it it means handing a fair share of profits to a few devious theives lurking about :p
As Sash has already completed a digger study for the forest on TA i am just begining mine.  From what i have seen already is a good and a bad thing.  Good thing is XP is better over 1k click range, digging is alot more profitable, but the downside is that all of that oreputty is now being put on the TA market at 50%...  If the diggers like myself want to help out larki market then i would advise at the end of a full pack, homeporting or sailing back to larki to post all of thier goodies...  Hopefully we can now keep oreputty at 50% on both islands as well as keep the nails at 50% that seem to be coming up as a higher price due to open slots on larki.  Eventually and hopefully down the road we can also work to get nubs to 100% or even better 50% on larki and building will be much cheaper for all.  Ill post my findings after i complete 1k clicks.

Pyratic
Character: pure fluke

Level: 24
Stats: Str 3      Quick 2      Dex  4    Int 1      Pers  4      Luck 81
Clicks used: 1000
xp start:   +892249
xp finish: +1081130


TA Forest Square


Shovels Used: 16 (started with 4 each time)
Trips: 7 (sold gems at store, listed dispro, kith, centro, hyper at market 50%, discarded tin, copper and iron)

Silvers:      51
Copper:       3211
Tin:          3194
Iron:         2100
Gold Nuggets: 978
Emerald:      314
Ruby:         381
Opal:         478
Pearl:        402
Lapis Lazuli: 231

Diamond:      48
Disprosium:   25
Kithrill:     19
Centroleum:   21
Hyperium:     75


Oreputty:     1168
 :D

Also wasted 1 click casting "healing spell" :p

Hope this helps - think digging is now more profitable than stealing from drop down menu (when u get 2 putty)

KmS


Just in case it wasn't obvious, a new block is being added to the study:

#10 TA Forest - 4 blocks north of the TA West port

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10557


Sandy

141 Luck on the TA Forest.

[PRE]

General

Name                          Prospector
Level                                  37
Block                     #10: TA Forest
+XP Start                      27,216,276
+XP End                        29,598,844
Clicks Start                        4,419
Clicks End                          3,419
Dig Trips                              10
Discards                               70
Broken Shovels                         17
Monster Attacks                         0
Deady Diavovinos                        1
Deaths                                  0
 

Stats

Strength                                1
Quickness                               1
Intelligence                            1
Luck                                  141
Dexterity                              23
Persistence                             1
 

Dug Up

gold nugget                         1,362
diamond                                35
opal                                  672
lapis lazuli                          336
emerald                               498
ruby                                  511
pearl                                 682
copper ore                              0
tin ball                            4,218
iron ore                            2,349
disprosium                             24
kithrill                               26
centolium                              27
hyperium                              193
oreputty                            1,827
silver                                  0
 

Totals

Clicks                              1,000
XP                              2,382,568
Silvers (all sales at 50%)      3,493,876
XPs/Click                           2,383
Silvers/Click                       3,494
[/PRE]

Sandy
* pure fluke discarded copper ore 70 times (guess I had a couple more discards than that overall)
Char: Ali877
Level: 33
Stats: Str 11 Quick 12 Dex 22 Int 29 Pers 10 Luck 70
Clicks used: 1000
xp start: +16,730,317
xp finish: +17,939,410
xp earned: 1,209,093

TA Forest Square

Shovels Used: 18 (started with 5, bought 3, bought 3, bought 3, bought 4) Had 1 shovel left. Broke 17 overall.

Note: Sold a set of stuff and forgot to write down how many of each.  Dropped all Copper and Iron ore, 28 tin balls.  Kept all Diamond, Dispro, Kith, Centro and Hyper on me at all times.  All oreputty posted as 50% on TA market.

Silvers: 121
Copper: 2489
Tin: 2355
Iron: 1261
Gold Nuggets: 679
Emerald: 230
Ruby: 335
Opal: 321
Pearl: 294
Lapis Lazuli: 323

Diamond: 33
Disprosium: 25
Kithrill: 28
Centroleum: 20
Hyperium: 43

Oreputty: 936

total sales to store: 51,829
total trips to store: 9

Pyratic
Block #1 Graveyard 1 block south of Temple
Character:Hobbit72   
Level: 39
Stats:36 Str, 27 Quick, 23 Int, 26 Luck, 30 Dex, 30 Pers
Broken Shovels: 17  bought total of 20
copper ore: 574 dumped 431
iron ore: 537   dumped 497 
tin ball: 660   dumped 570 
opal: 109 
pearl: 95 
ruby: 88 
lapis lazuli: 81 
emerald: 88 
gold nugget: 247 
diamond: 26
Total Silvers (all sales at 50%): 25,638
attacked 102 times
bought 8 DD useing 47 clicks
xp at start 7309423
when done   8526689

block # 2 :1 east of west port on TA
character: Hobbit72
level 39
xp start 8526689
finished 8904752
shovels :bought 30 broke 22
dug up the following :
gold niggets:47
diamonds:12
opals:65
lapis lazuli:12
emeralds:36
rubies:33
copper ore:210
tin balls:135
iron ore:48
ore putty:45
all silver when sold @ 50% 56,113

click sum start 21292
when finished   20280

used 12 clicks on 2 store runs for more shovels
 wasnt a good digging trip for Hob:(


> So I just did a 1000 click trial with Jewyl in the new TA forest:

Was there no tin?!  144 luck, was it?

Sandy
I levelled pure fluke to level 25 today. I added 1 point to luck as follows to see if I still dug silver :

Luck 82 - dug silver after 13 clicks
Luck 83 - dug silver after 9  clicks
Luck 84 - dug silver after 51 clicks

I have since homeported to complete some missions (had only completed 6) I now have 4 more imps mushrooms but am out of clicks. I will complete a few more tomorrow and continue the study to see when silver is no longer dug.

KmS


I completed 5 missions and returned to TA (forest square)adding one attribute point to luck each time. Results as follows.

Luck 85: dug up silver after 41  clicks  (dug up 3 at the same time - first time I have noticed this but never paid much attention before)
Luck 86: dug up silver after 112 clicks (dug up 3 at the same time)
Luck 87: dug up silver after 19  clicks
Luck 88: dug up silver after 107 clicks
Luck 89: dug up silver after 104 clicks

When I next return to larki I shall try and complete another 3 or 4 missions but am currently out of clicks. If anyone has a digger with 90 luck or low 90s luck please look out for silver.

KmS

(Could the level at which silver is no longer dug up be different on TA than on Larki?)
Pure Fluke 
Luck 90


In 1012 clicks on TA forest square dug 
0 silver
. It would seem that that is the cut off point for digging silver.

:D KmS (feeling useful :p)
on ta forest block 90 luck over 10k clicks no silvers i lvled up and have 93 luck now.
hi everybody!  been away a while w/o readily available internet access.  good to see so many familiar 'faces' still running around larki and TA!

had some time to spend some clicks digging and i recorded data for all locations in the digger study.  i sent a file to sandy and just want to make sure he received it.  otherwise, i can post it all here.....lemme know.

(i won't be subbing again just yet but le voleur will be stretching out and keeping nimble!)
I haven't checked my e-mail (and won't again until Monday), but if it's not too much work, could you post the results here?  Other people are gathering and studying this data too.

Sandy
General
	
Name	GregorioLaPala
Level	28
Block	#10 TA Forest
XP Start	4,869,882
XP End	5,345,550
Clicks Start	10,167
Clicks End	9,167
Dig Trips	6
Discards	183
Broken Shovels	13
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	108
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	996
diamond	57
opal	454
lapis lazuli	506
emerald	347
ruby	555
pearl	539
copper ore	1,998
tin ball	3,821
iron ore	1,889
disprosium	33
kithrill	20
centrolium	21
hyperium	116
oreputty	1,444
silver	0
	

Totals
	
Clicks	1,000
XP	475,668
Silvers (all sales 50%)	2,552,640
XPs/Click	476
Silvers/Click	2,553

General
	
Name	GregorioLaPala
Level	28
Block	#9 Swamps
XP Start	5,349,481
XP End	5,785,870
Clicks Start	9,120
Clicks End	8,120
Dig Trips	2
Discards	98
Broken Shovels	12
Monster Attacks	56
Visits To Fighter Chair	4
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	108
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	942
diamond	26
opal	311
lapis lazuli	381
emerald	412
ruby	240
pearl	465
copper ore	1,889
tin ball	2,616
iron ore	1,755
disprosium	27
kithrill	20
centrolium	19
hyperium	139
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	436,389
Silvers (all sales 50%)	1,205,000
XPs/Click	436
Silvers/Click	1,205

General
	
Name	GregorioLaPala
Level	29
Block	#10 TA Forest
XP Start	5,409,725
XP End	6,125,807
Clicks Start	2,148
Clicks End	1,148
Dig Trips	7
Discards	184
Broken Shovels	20
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,248
diamond	47
opal	479
lapis lazuli	345
emerald	458
ruby	509
pearl	482
copper ore	1,960
tin ball	3,803
iron ore	2,176
disprosium	39
kithrill	32
centrolium	20
hyperium	175
oreputty	1,671
silver	0
	

Totals
	
Clicks	1,000
XP	716,082
Silvers (all sales 50%)	3,217,105
XPs/Click	716
Silvers/Click	3,217

General
	
Name	GregorioLaPala
Level	29
Block	#9 Swamps
XP Start	4,516,306
XP End	5,099,001
Clicks Start	2,782
Clicks End	1,782
Dig Trips	3
Discards	78
Broken Shovels	22
Monster Attacks	62
Visits To Fighter Chair	4
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	998
diamond	37
opal	455
lapis lazuli	450
emerald	240
ruby	467
pearl	517
copper ore	1,274
tin ball	3,094
iron ore	1,428
disprosium	23
kithrill	20
centrolium	25
hyperium	138
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	582,695
Silvers (all sales 50%)	1,228,775
XPs/Click	583
Silvers/Click	1,229

General
	
Name	GregorioLaPala
Level	29
Block	#8 Fighters District
XP Start	46,338
XP End	359,195
Clicks Start	7,400
Clicks End	6,400
Dig Trips	2
Discards	47
Broken Shovels	16
Monster Attacks	14
Visits To Fighter Chair	0
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	510
diamond	15
opal	351
lapis lazuli	206
emerald	336
ruby	268
pearl	235
copper ore	847
tin ball	1,800
iron ore	846
disprosium	15
kithrill	6
centrolium	12
hyperium	68
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	312,857
Silvers (all sales 50%)	605,735
XPs/Click	313
Silvers/Click	606

General
	
Name	GregorioLaPala
Level	29
Block	#7 Magician District
XP Start	359,195
XP End	855,856
Clicks Start	6,359
Clicks End	5,359
Dig Trips	2
Discards	94
Broken Shovels	13
Monster Attacks	11
Visits To Fighter Chair	1
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	922
diamond	60
opal	409
lapis lazuli	210
emerald	321
ruby	424
pearl	391
copper ore	1,688
tin ball	3,081
iron ore	1,605
disprosium	23
kithrill	20
centrolium	19
hyperium	91
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	496,661
Silvers (all sales 50%)	898,470
XPs/Click	497
Silvers/Click	898

General
	
Name	GregorioLaPala
Level	29
Block	#6 Novice Quarter
XP Start	855,856
XP End	1,280,838
Clicks Start	5,336
Clicks End	4,336
Dig Trips	2
Discards	89
Broken Shovels	14
Monster Attacks	21
Visits To Fighter Chair	2
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	935
diamond	34
opal	309
lapis lazuli	360
emerald	369
ruby	294
pearl	238
copper ore	1,591
tin ball	2,429
iron ore	1,181
disprosium	26
kithrill	15
centrolium	17
hyperium	84
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	424,982
Silvers (all sales 50%)	817,365
XPs/Click	425
Silvers/Click	817

General
	
Name	GregorioLaPala
Level	29
Block	#5 Caverns
XP Start	1,280,838
XP End	1,836,189
Clicks Start	4,313
Clicks End	3,313
Dig Trips	3
Discards	103
Broken Shovels	24
Monster Attacks	68
Visits To Fighter Chair	6
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	754
diamond	47
opal	557
lapis lazuli	275
emerald	412
ruby	521
pearl	604
copper ore	2,722
tin ball	2,886
iron ore	1,425
disprosium	24
kithrill	15
centrolium	22
hyperium	122
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	555,351
Silvers (all sales 50%)	1,099,615
XPs/Click	555
Silvers/Click	1,100

General
	
Name	GregorioLaPala
Level	29
Block	#4 Forest
XP Start	1,836,189
XP End	2,518,949
Clicks Start	4,994
Clicks End	3,994
Dig Trips	3
Discards	123
Broken Shovels	16
Monster Attacks	32
Visits To Fighter Chair	3
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,087
diamond	52
opal	562
lapis lazuli	529
emerald	457
ruby	503
pearl	758
copper ore	1,996
tin ball	4,228
iron ore	1,878
disprosium	37
kithrill	18
centrolium	25
hyperium	155
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	682,760
Silvers (all sales 50%)	1,387,620
XPs/Click	683
Silvers/Click	1,388

General
	
Name	GregorioLaPala
Level	29
Block	#3 Dark District
XP Start	2,518,949
XP End	3,207,441
Clicks Start	4,457
Clicks End	3,457
Dig Trips	3
Discards	131
Broken Shovels	18
Monster Attacks	21
Visits To Fighter Chair	2
Deaths	1
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	1,174
diamond	50
opal	580
lapis lazuli	333
emerald	570
ruby	416
pearl	3,520
copper ore	1,922
tin ball	4,118
iron ore	2,178
disprosium	39
kithrill	25
centrolium	26
hyperium	156
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	688,492
Silvers (all sales 50%)	1,427,395
XPs/Click	688
Silvers/Click	1,427

General
	
Name	GregorioLaPala
Level	29
Block	#2 TA
XP Start	5,099,001
XP End	5,409,725
Clicks Start	1,707
Clicks End	707
Dig Trips	4
Discards	60
Broken Shovels	25
Monster Attacks	0
Visits To Fighter Chair	0
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	543
diamond	44
opal	229
lapis lazuli	205
emerald	195
ruby	232
pearl	356
copper ore	409
tin ball	1,837
iron ore	1,105
disprosium	17
kithrill	9
centrolium	12
hyperium	63
oreputty	739
silver	0
	

Totals
	
Clicks	1,000
XP	310,724
Silvers (all sales 50%)	1,337,410
XPs/Click	311
Silvers/Click	1,337

General
	
Name	GregorioLaPala
Level	29
Block	#1 Graveyard
XP Start	3,207,441
XP End	3,876,908
Clicks Start	3,922
Clicks End	2,922
Dig Trips	3
Discards	135
Broken Shovels	15
Monster Attacks	42
Visits To Fighter Chair	1
Deaths	0
	

Stats
	
Strength	1
Quickness	1
Intelligence	20
Luck	111
Dexterity	1
Persistence	3
	

Dug Up
	
gold nugget	945
diamond	40
opal	624
lapis lazuli	519
emerald	554
ruby	511
pearl	529
copper ore	1,954
tin ball	4,334
iron ore	2,248
disprosium	34
kithrill	29
centrolium	23
hyperium	148
oreputty	0
silver	0
	

Totals
	
Clicks	1,000
XP	669,467
Silvers (all sales 50%)	1,364,030
XPs/Click	669
Silvers/Click	1,364

I did the 1000 click study with the same character (La Pala) having exactly the same stats for each of the 10 areas currently available in the game.  Of course there is a margin of error and also considering that other diggers will have different stats the general take-aways are probably more valuable than the precise figures.

The data is difficult to sanatize when laid out in the forum as opposed to Excel, for example, so let me offer a couple of quick summary points for the diggers out there who want immediate findings:

1) The TA Forest is, hands down, the best place to dig currently available in the game.  This is true in terms of silvers/dig and experience/dig.  This is largely due to the fact that ore putty is dug along with something else on any successful dig.  With my stats, digging in the TA Forest earned more than twice as many silvers per click on average than the best place on Larkinor.  At this point in time, my digger experienced zero monster attacks in the TA Forest, which will presumably change as the square/area is further populated. 

2) On Larkinor, the single best place to dig is the Dark District, again, both in terms of silvers/dig and experience/dig.

3) On Larkinor, the Forest and the Graveyard are, respectively, the second and third best places to dig.  The most significant difference between these locations and the Larkinor Dark District is that there is a greater frequency of monster attacks in these two locations.

Hope it helps!
SG
One other point for the digger study team.  As a non-sub, I was not able to drop multiple items with one click.  I therefore recorded each single click discard for each category (copper/iron/tin).  I only realized later that the idea of recording "discards" was more likely meant to capture the number of times the digger overloads and is automatically taken to the character screen.  As a result, the number of discards in my figures does not equal the number of times overloaded.  Sometimes I dropped just one item, sometimes two, sometimes three.  I would estimate that a maximum of 2 discards per overload would have been the average, though maybe more like 1.75.  Ergo, if the idea is actually to record the number of overloads - you should consider to reduce my discards by about one half.  Let me know if this is not clear.

SG
Wow.  That's a lot of work!  Thanks for posting it!

Sandy
Gregory,

That's impressive work. As an aside, I'm a non-sub and I just click the 'X' on the character screen (ie. when they get overloaded) next to the description of the items. That enables multiple discards. It discards all of that particular item.
Hope that info helps. If you hover your cursor over it, it reads: "Discard multiple items"
BD
also, clicks in your inventory page are not taken off your daily clicks.
--jason
FYI, I just did a brief dig on 153 luck to see if anything else has stopped appearing, but no such luck.

Sandy

Did more brief digs on 154, 155 and 156 luck.  No changes to report.

Sandy

157 luck, nothing stopped appearing.

BTW, I did four full dig trips (around 400 dig clicks) before I got my first empty hole.  They may be disappearing very soon.

Sandy

Sorry for the multiple posts today, I had no idea I could do so many missions.  158, 159 and 160 luck, all with no real changes to report.

Empty holes are still showing up.  The 400 clicks on 157 was apparently an outlier.  At 158 and 160 the first empty hole occurred on the first dig trip, and on 159 it occurred on the second.

160 luck was fun... 3 oreputty every time!  One more luck point to start getting 4.

Sandy
161, 162, 163 luck, nothing stopped appearing and empty holes are still showing up.  However at 161 luck, as predicted:

You rummage around in the hole you made and find 
4 oreputtys
!

Sandy

Dimonds are easily dug at the entrence of lybranths sorry for bad spelling
> Dimonds are easily dug at the entrence of lybranths sorry for bad spelling

Spelling is excusable.  What you should be sorry for is making a evocative statement as if were fact.  This thread is reserved for factual findings, and is intended to reduce (if not eliminate) the popularity of the very sort of anecdotal evidence you've posted.

Could you please complete the following digger studies (read the first post of this thread for the details on how to perform a digger study) and post the results:

1) King's Mission in the Forest
2) King's Mission in the Caverns
3) King's Mission in the Swamps
4) King's Mission in the Graveyard
5) Pub Mission in the Forest
6) Pub Mission in the Caverns
7) Pub Mission in the Swamps
8) Pub Mission in the Graveyard

Furthermore, for your data to be most useful, the labyrinth entrances really should be on the same block that the original digger studies were done on (eg: in the case of the Forest, the first block in after the entrance).

Good luck.  I look forward to reading your results.

Sandy


<< I am most impressed. It's pleasant to discover a FlyOrDie  user that has a reasonable command of the English language. >> DD

[Edited by: DeputyDawg on Sep 3, 2006 3:49 AM]
sandyu sorry for posting here but u are sounding really skeptic and scientific i like it ty
Here’s a new take on the digger study: what are you likely to get and when will Sandy first stop digging up something, and what will it be?

Based on my two diggers, here’s what I’ve come up with, though it will need revision if it turns out my numbers are incomplete:

Maximum number of something you can dig up:
 
copper ore max: Luck*0.657 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
iron ore max: Luck*0.5 (probably rounded up)
tin ball max: Luck*0.63 (my guess is that it’s Luck*2/3, rounded up, but not proven yet) 
opal max: Luck*0.25, rounded up 
pearl max: Luck*0.25, rounded up 
ruby max: Luck*0.2, rounded up 
lapis lazuli max: Luck*0.2, rounded up 
emerald max: Luck*0.2, rounded up 
disprosium max: 1 
oreputty probability: (Luck-10)*2%  (so 81 luck would be 142%, meaning 1 oreputty guarranteed, with a 42% chance of digging up 2)
gold nugget max: Luck*0.25, rounded up 
kithrill max: 1
centrolium max: 1
hyperium max: 1 
diamond max: 2 

To make this easier to understand, based on this, a char with luck = 100 would dig up in one dig at most 50 Iron ore, or 20 Rubies.

Averages:
Based on my study, over a number of digs, average numbers dug up = (max +1)/2, consistent across all gems.

Experience gained is based on level and the range also appears to be consistent with the following being equal:
Silvers – no experience gained
Copper and tin balls - at level 11 from 26 to 35 exp each
Iron ore - at level 11 from 36 to 44 exp each
Rubies, opals, lapis lazulis, emeralds, pearls, and gold nuggets - at level 11 from 44 to 53 exp each
Diamonds - at level 11 from 54 to 62 exp each
Disprosium - at level 11 from 62 to 70 exp each

Note that this is based on a short study (256 clicks), so results will potentially have some wild swings, though I believe its fairly close to what will happen. 
As to when Sandy will stop digging up something, I believe it will be tin balls at Luck = 171, however my study which points towards that is at home. Will post it when I get there (based on copper having a 40 luck point range, stopping at 131 luck (with silver dropping out at 91, giving the 40 point range), and that one study at 139 luck showed equal number of digs with iron ore and tin balls (though others with 140 and 141 luck did not show that, so I’ll put in a note of caution). 
I’ll try posting soon about a 1000 click study I did showing ranges…

If anyone digs more of something than my preliminary results show, please post and let me know. Also, those maximum numbers were based on Luck = 38, if you have much higher luck (100+, please note if the proposed formulas work for maximum amount).

Later, 
Bolder

Based on the following rough study, I would feel halfway confident of stating the following cut-off points:
91 – silver (known)
131 – copper (known)
171 – tin balls (unknown)
201 – iron ore (unknown)
301 – no more emeralds, lapis lazulis, pearls, rubies, opals or gold nuggets (very unknown)
311 – no more diamonds (very unknown)
321 – no more disprosium (very unknown)
anything more, won’t even bother going to.

Could anyone with knowledge of the Hungarian game talk to some of the top diggers there (I believe there is one with 313 Luck?) and see if these cut-off points are plausible?

The following is the basis of how I got to these cut-off points…

General 
Name MoleyMoley 
Level 24
Block #10 TA Forest
XP Start various
XP End various
Clicks Start: several digs
Clicks End: several digs
Dig Trips: 6
Discards unknown
 
Monster Attacks 0
Visits To Fighter Chair 0
Deaths 0

Stats 
Strength 3
Quickness 2
Intelligence 3
Luck 85
Dexterity 10
Persistence 3

This next part is the key difference: I’m not measuring how many of each type I dug up, but rather, how many times I dug that particular thing up (for instance, in 1002 digging clicks I dug up copper ore 135 times, receiving about 3780 ore in the process).
Clicks: received
Empty holes: 11 
Broken Shovels 21
Silver: 22
gold nugget: 87
diamond: 42
opal: 58
lapis lazuli: 46
Emerald: 45
ruby: 52
pearl: 46
copper ore: 135
tin ball: 141
iron ore: 106
dysprosium: 51
kithrill: 21
centrolium: 30
hyperium: 88
oreputty received, total : 1,465
 

Totals 
Clicks 1,002
XP unknown
Silvers (all sales 50%) kept silvers, gold nuggets, diamonds, dispro, kith, centro, hyper, and oreputty
XPs/Click unknown
Silvers/Click unknown

Conclusions: empty hole in 1% of cases, broken shovels are 2% for this luck level
13.5% of digs were copper ore, which we know is on a 40 point scale (ie. Starts decreasing at 91, after silver stops, and ends at 131), giving us a total of 40/13.5%=296, perhaps 300 total scale. However, I’ve based mine on tin balls on a 40 point scale, giving 40/14.1%=285 total scale. Anyways, that point is definitely up for debate…

My assumptions: what you dig up depends on luck and is on a 285 point scale (give or take 15 points). Based on silvers disappearing at 91 and copper at 131, I believe that 40 points on the scale are for copper. Based on diamonds appearing around luck 20, dispro at 30, kith at 40, centro at 50 and hyper at 60, it would make sense that the point scale is 10 for each (ie. You should dig up an equal number of diamonds (keeping in mind that you get 1.5 diamonds per dig of diamond) disprosium, kithrill, and centrolium (at least, until you get so ridiculously high in luck that they don’t appear anymore). I’m also going to assume that the numbers in the scale are somewhat round in nature…

So, for my character, at 85 luck (6 more luck and silvers stop appearing) and a scale of 285 (ie. Each percentage of clicks means 2.85 points)
40 points for copper (actually got 38.4 points)
40 for tin balls (actually got 40.1 points)
30 for iron ore (actually got 30.1 points)
15 for emeralds (actually got 12.8 points)
15 for lapis lazulis (actually got 13.1 points)
15 for pearl (actually got 13.1 points)
15 for rubies (actually got 14.8 points)
15 for opals (actually got 16.5 points)
25 for gold nuggets (actually got 24.7 points)
10 for diamonds (actually got 11.9 points)
10 for disprosium (actually got 16.1 points)
10 for kithrill (actually got 6.0 points)
10 for centrolium (actually got 8.5 points)
25 for hyperium (actually got 25.0 points) based on 85-60=25
5 for silvers (actually got 6.3 points) based on 90-85=5

I’m not sure as to why I’m grossly off on the disprosium, except that it’s likely that my numbers are off as to when they started (I remember getting some when luck was below 30. perhaps as early as luck =28?).

I hope this makes sense to more people than just me. Oh, and all these numbers are from TA forest.

for the luck range of 70~90, which is where my digger has been for the last few months... disprosium has definitely been much more easily dug up than either of kithrill or centrolium.  it's not simply a statistical anomaly, it has happened too often for that.  so you will at least have to modify your dispro, kith, and centro numbers.
--jason
Great posts, Bolder.

I did about 2000 clicks to try and hit the maxes predicted for 163 luck and got the following:

[PRE]
iron ore      82
tin ball      
102

	
gold nugget   41
opal          41
pearl         41
ruby          33
lapis lazuli  33
emerald       33
[/PRE]

So all numbers matched your formulae exactly except for tin balls.  However, considering I only did 2000 dig clicks and that my quantity range of tin balls is over 100, I wouldn't nessessarily hit my max.

FYI: 164, 165, 166 luck, nothing stopped appearing and empty holes are still showing up, as predicted.

Sandy
FYI,

167-172 luck, nothing stopped appearing and empty holes are still showing up.  Just 2 more luck points to go until the predicted tin drop off point... sadly this will take me about 16k clicks.

Sandy
hey Sandy you are a good digger?
> hey Sandy you are a good digger?

Yes, although being a "good digger" basically means you have a whole mess of luck.

There are other places explaining how to become a good digger, but basically, just put every point you can into luck and dig, dig, dig.

Sandy
Dark District: Outside the Bank
Character: DigMe (fighter/digger)
Level: 16
Stats:  Str, 2  Quick 9 Int, 1 Luck, 52 Dex, 11 Pers, 1
Broken Shovels: 
copper ore:  I didn’t keep Iron,copper, or tin
iron ore:  I figured about 2,000 to 3,000 of each.
tin ball:  
opal:  316
pearl:  296
ruby: 225
lapis lazuli: 210 
emerald:  293
disprosium:  40
oreputty:  0
gold nugget: 756 
kithrill: 21
centrolium: 16
hyperium:  0
diamond: 36
Total Silvers $325,000

Bad news.  173-175 luck, nothing stopped appearing and empty holes are still showing up.  If there's any good news in this, it's that it took me just under 3 full dig trips on 175 luck before I found any tin.

Sandy
At 176 luck, nothing else stopped appearing and empty holes are still happening.


At 177 luck tin balls stopped appearing!
  I went on 10 dig trips (probably about 500 dig clicks in total) to "confirm" this.

At 178 luck, nothing else stopped appearing and empty holes are still happening.

Sandy
The countdown to the iron ore drop off begins.  (At least I hope iron ore is next!)

179-181 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
182-184 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
185-187 luck, nothing stopped appearing and empty holes are still showing up.

New Digger Study Block:

TA Mountains - From TA West Port: 5N, 3W, 2N

http://www.larkinorguide.com/cgi-bin/islands.cgi?act=block&bid=10450


I won't manage to try it until sometime next week.

Sandy


Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
Well as best as i have noticed through this study the "best" areas for digging are the dark district and anywhere outside of town. I also noticed that the second island seems to give pretty good scores as well, but seemed to be slightly lower in experience. It did seem to offer good silver though.

 Just what i have noticed. 
TA Mountains
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 11

Total Digging Clicks: 500

copper ore: 1255
tin ball: 1988
iron ore: 1250
opal: 271
lapis lazuli: 430
emerald: 198
ruby: 246
pearl: 406
gold nugget: 591 
diamond: 34
disprosium: 14
kithrill: 10
centrolium: 19
hyperium: 80
oreputty: 910
Total Silvers (at 50% value, as if sold to store): 1,670,672

--jason
and for comparison, here's the forest (furthest south portion, asuming that's the one that we were using for the tests, since i didn't check to make sure):

TA Forest
Character: simply digging
Level: 39
Stats: 1 Str, 1 Quick, 33 Int, 
111 Luck
, 1 Dex, 30 Pers.
Broken Shovels: 2 (note: i've done a lot of digging in the forest lately, often around 200 clicks per trip, and in that, i'd say the average broken shovels is around 3 or 4, making an average for 500 clicks around 8-10, so this value of 2 is not very typical)

Total Digging Clicks: 500

copper ore: 1417
tin ball: 2236
iron ore: 1556
opal: 337
lapis lazuli: 333
emerald: 301
ruby: 189
pearl: 427
gold nugget: 830
diamond: 33
disprosium: 22
kithrill: 10
centrolium: 11
hyperium: 99
oreputty: 1001
Total Silvers (at 50% value, as if sold to store): 1,870,449

--jason
188-190 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

TA Mountains - From TA West Port: 5N, 3W, 2N
Character: Black Gold
Level: 27
Stats: Str 7, IQ 22, Dex 1, Qui 7, Luc 80, Per 6,

shovels used
17
oreputtys
808
hyperium
107
centrolium
22
disprosium
25
kithrill
17
dimonds
32
gold nugget
739
opals
393
Lapis Luzis
213
emeralds
356
rubies
317
pearls
373
copper ore
4,194
tin balls
6,235
iron ore
1,231

I forgot to keep track of silvers though
191-193 luck, nothing stopped appearing and empty holes are still showing up.

Sandy
194-196 luck, nothing stopped appearing and empty holes are still showing up.

Sandy

197-199 luck, nothing stopped appearing and empty holes are still showing up.

I probably spent about 10 million suiting Prospector up in the best level 53 kit in my attempt to earn the last remaining imp's mushroom from mission 51 and get his Luck up to an even 200.  That controller in there utterly crushed him... again.  "So close yet so far" was never more apropriate.  200 Luck will have to wait 2-3 weeks until next level.

Sandy

Sandy, 
Are you perhaps refering to the controller that you don't need to fight? At the very beginning?
Enjoy the mushroom... :)
Ah, right.  Thanks, Boulder!

200 luck, nothing stopped appearing and empty holes are still showing up.

That's the first attribute to get to 200!  Yay me!

Sandy

yay you... congrats sandy! :)
--jason
201-203 luck, nothing stopped appearing and empty holes are still showing up.

Seems like iron ore is getting very uncommon, though.  I did a little over 200 dig clicks on 203 luck before hitting it for the first time.  I've gotta be getting close to the drop off.  This is gonna be sweet.

Sandy

Block #1 Graveyard - 1 block south of the temple

Character: Ireallydon’tknow
Stats: 4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
12 broken shovels
77 silvers
916 copper ore
783 tin balls
632 iron ore
325 gold nuggets
22 diamonds
90 opals
88 lapis lazulis
103 rubies
82 emeralds
143 pearls
13 disprosiums
9 kithrill

104,514 total silvers (at 50%)
33, 228 total exp
46 monster encounters
Correction to last post, I'm lvl. 15
Block #3 Dark District - Southern port block
Character: Ireallydon’tknow
Stats: Lvl. 15  4 Str, 3 Quick, 1 Int, 47 Luck, 3 Dex, 4 Pers. (58 carry weight)
10 broken shovels
146 silvers
1186 copper ore
1141 tin balls
616 iron ore
297 gold nuggets
25 diamonds
159 opals
92 lapis lazulis
61 rubies
109 emeralds
125 pearls
23 disprosiums
20 kithrill

170,453 total silvers (at 50%)
37,983 total exp
24 monster encounters
Block #4 Forest - 1st Forest block

Character: Ireallydon’tknow
Stats: Lvl. 16  4 Str, 3 Quick, 1 Int, 50 Luck, 3 Dex, 4 Pers.
10 broken shovels
136 silvers
1027 copper ore
1317 tin balls
610 iron ore
396 gold nuggets
33 diamonds
148 opals
115 lapis lazulis
95 rubies
127 emeralds
146 pearls
27 disprosiums
14 kithrill
centrolium

160,900 total silvers (at 50%)
38,895 total exp
28 monster encounters

Here's some low-level data for your digger study...

Block #1:
Character: Shoveloff
Level: 6
Stats: 6 Str, 1 IQ, 1 Dex, 2 Quik, 21 Luck, 4 Pers
Broken Shovels: 22
copper: 566
iron: 510
tin: 609
opal: 94
pearl: 75
ruby: 70
lapis lazuli: 72
emerald: 60
disprosium: 0
oreputty: n/a
gold nugget: 210
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 29
total silver @ 50%: 26,500
total XP: (sorry, I forgot.. see note below)

I hit level 7 about 400 clix in, but didn't up my stats. 
I was attacked 72 times by mobs. (maybe not exact, wasn't counting real accurate at first)
Sandy, another thing on low level diggers. 

All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20 at level 6. (I was putting 2 or 3 pts on luck each level up.) Not sure exactly when I got my first ones, but just thought I'd share the good news in case you wanna try to update your guide.
Here we go again..

Block: #3
Character: Shoveloff
Level: 7
Stats: 7 str, 1 IQ, 1 Dex, 2 Quik, 23 Luck, 4 Pers
Broken Shovels: 17
copper: 572
iron: 414
tin: 625
opal: 116
pearl: 76
ruby: 72
lapis lazuli: 84
emerald: 64
disprosium: 0
oreputty: n/a
gold nugget: 161
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 16
total silver @ 50%: 23.7 K
total XP: 16 K

I had 46 mob attacks.
I hit level 8 about 450 clix in, but again, didn't up stats during the survey.
and again..

Block: #4
Character: Shoveloff
Level: 8
Stats: 8 Str, 1 IQ, 1 Dex, 2 Quik, 25 Luck, 4 Pers
Broken Shovels: 15
copper: 826
iron: 550
tin: 820
opal: 106
pearl: 83
reby: 91
lapis lazuli: 75
emerald: 114
disprosium: 0
oreputty: n/a
gold nugget: 251
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 43
total silver @ 50%: 37.4 K
total XP: 10.3 K

I had 97 mob attacks

And again, I hit level 9 with about 60 clix to go, but didn't up my stats.
my XP total on the block #3 dig couldn't have been right.. pretty sure #4 was. sorry...

and again..

Block: #5
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 17
copper: 853
iron: 583
tin: 881
opal: 123
pearl: 127
ruby: 66
lapis lazuli: 90
emerald: 87
disprosium: 2       YAY!!!
oreputty: n/a
gold nugget: 230
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 37
total silver @ 50%: 19.6 K
total XP: 16.5 K

Had 78 mob attacks.
I tried # 6 at the original site, 1 N of CC, and gave up after 200 clix...here's the data for that run.

Block: # 6 (1 N of CC)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 3
copper: 74
iron: 50
tin: 72
opal: 15
pearl: 0
ruby: 1
lapis lazuli: 5
emerald: 15
disprosium: 0
gold nugget: 32
kithrill: 0
centrolium: 0
hyperium: 0
diamond: 2
total silver @ 50%: 2454
total XP: 1571

only had 2 mob attacks on this square.
err... should have been 12 pearls in that last short run on # 6, plus the 60 silver for selling them.

okay, second try in novice quarter at north port. Again, stopped after only 200 clix. pretty obvious the novice quarter aint the place to dig!!

Block: # 6 ( North port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, i dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 4
copper: 179
iron: 74
tin: 101
opal: 2
pearl: 9
ruby: 6
lapislazuli: 13
emerald: 3
disprosium: 0
oreputty: n/a
gold nugget: 15
kith: 0
centro: 0
hyper: 0
diamond: 3
total silver @ 50%: 2837
total XP: 1600

Only had 3 mob attacks on this square.
all right, first try in magician district, 1 N of arena.
Again, aborted run after only 200 clix. Little bit better than novice quarter, but hard on shovels!

Block: #7 (1 N of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 8
copper: 106
iron: 76
tin: 102
opal: 25
pearl: 25
ruby: 17
lapis: 9
emerald: 4
disp: 0
oreputty: n/a
gold nugget: 31
kith: 0
centro: 0
hyper: 0
diamond: 2
total silver @ 50%: 3180
total XP: 2453

had 6 mob attacks on this square
>All of the digging guides I have seen say you need minimum 20 luck to get diamonds. However, I started my digger from the 'mole' template and had 17 diamonds by the time I got my luck to 20

you will notice this with all gems from diamonds and up.  i believe each time it can happen as early as 3 luck before the quoted value.  sandy is aware of this, and i'm not entirely sure why he hasn't updated his website, but i'm sure he has a reason.

--jason
second shot in mag. dist. 1 N, 1 E of arena.
stopped after 200 clix. 

Block: # 7 (1 N, 1 E of Arena)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken shovels: 2
copper: 82
Iron: 57
tin: 111
opal: 10
pearl: 22
ruby: 10
lapis: 11
emerald: 16
disp: 0
gold nugget: 12
kith: 0
centro: 0
hyper: 0
diamond: 6
total silver @ 50%: 4995
total XP: 2346

had 3 mob attacks

WOW! tried the west port for block # 8! only stayed 100 clix. really crappy

Block: # 8 (West port)
Character: Shoveloff
Level: 9
Stats: 9 str, 1 iq, 1 dex, 2 quik, 27 luck, 4 pers
Broken Shovels: 1
copper: 23
iron: 5
tin: 14
opal: 0
pearl: 5
ruby: 0
lapis: 3
emerald: 5
disp: 0
oreputty: n/a
gold nugget: 0
kith: 0
centro: 0
hyper: 0
diamond: 0
total silver: 412
total XP: 445

had 5 mob attacks
Finally!! Block # 9 in the swamps yields some decent digging!

Block: # 9
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck
Broken Shovels: 10
copper: 850
iron: 431
tin: 846
opal: 115
pearl: 112
ruby: 107
lapis: 95
emerald: 123
disprosium: 4
oreputty: n/a
gold nugget: 222
kith: 0
centro: 0
hyper: 0
diamond: 41
total silvewr @ 50%: 45.8 K
total XP: 17.2 K

had 119 mob attacks on this run.

Pretty good haul considering I lost almost 24% of my clix to mob attacks! Out of the city is definitely the way to go! (Or at least away from the main buildings and pavement.)
Okay, more forest data to match my last swamp run

Block: #4 (Forest)
Character: Shoveloff
Level: 10
Stats: 10 str, 1 iq, 1 dex, 2 quik, 29 luck, 4 pers
Broken Shovels: 10
copper: 901
iron: 643
tin: 1154
opal: 140
pearl: 143
ruby: 86
lapis: 75
emerald: 92
disprosium: 7
oreputty: n/a
gold nugget: 307
kith: 0
centro: 0
hyper: 0
diamond: 30
total silver @ 50%: 47.8 K
total XP: 19.8 K

96 mob attacks on this run.
darn.. i gotta proof-read better.

shoulda been 19 broken shovels on that last forest run.

another run thru the graveyard...

Block: #1 (Graveyard entrance)
Character: Shoveloff
Level: 11
Stats: 11 str, 1 iq, i dex, 2 quik, 31 luck, 4 pers
Broken Shovels: 13
copper: 981
iron: 602
tin: 960
opal: 85
pearl: 128
ruby: 132
lapis: 100
emerald: 121
disprosium: 13
oreputty: n/a
gold nugget: 313
kith: 0
centro: 0
hyper: 0
diamond: 29
total silver @ 50%: 64.2 K
total XP: 20.9K

76 mob attacks
204-206 luck, nothing stopped appearing and empty holes are still showing up.

Iron ore is definitely getting very rare.  I frequently did well over a hundred dig clicks before digging iron ore.  Digging is ALMOST a pleasure, and overloading on junk is becoming uncommon.

That last thing to stop appearing (tin balls) dropped off at 178 luck.  208 luck seems like a reasonable guess for the iron ore drop off.  Pearls seem to be getting rare too, but consider that mere anecdotal evidence. 

Sandy

At 207 luck, iron ore stopped appearing.
  Oh baby!  One luck point earlier than my most recent prediction (kindly forget that I was wrong about a dozen times).  And it only took 3/4's of a million clicks to get here!

At 208 and 209 luck, not surprisingly, nothing else stopped appearing and empty holes are still happening.  

My current guess is that pearls are next up on the chopping block, but it's just a guess.  We may not know for another nine months (ouch, that really hurts).

Sandy

BTW, I "confirmed" the 207 drop off point with 1000 dig clicks... which netted me a cool 6.7 million in about 10 minutes and a mere 2 dig trips.  HA!  I'm loving this.

Sandy
Did you keep all the oreputty?
based on my calculations, that would be an average of around 0.878kg/dig click, so 500 clicks means 439kg of gems... minus 72kg for antiballast and natural carrying power...

do you really have 3672 (or more) alien thingies?!?

and if I was in an office betting pool, I'd go for 220 luck being the cutoff for pearls... and think you'll be there long before 9 months is up
wow 207 luck makes me think my 122 is smalltime i am looking forward to the copper ore drop in a few levels maybe 1 day i will get there.

nice going sandy
> do you really have 3672 (or more) alien thingies?!?

Fewer thingies, but more what'sits... which will hopefully all be thingies some day.  I didn't go too crazy with the scientists on TA, but I certainly made hay while the sun was shining.

Sandy

210, 211, 212 luck, nothing stopped appearing and empty holes are still happening.  However at 211 luck, as predicted:

You rummage around in the hole you made and find 5 oreputtys!

Sandy
hey uh... sandy... your the person that made the larkinorguide thing right? uh... thanks.

how can you predict the digging level/findings? and who has 211 luck? I though prospector only has 170? then again, I don't play this game very often...
just today, prospector got up to 212 luck.  goes up every once in a while.
and yes, sandy is the host of the larkiguide site.
--jason
213, 214, 215 luck, nothing stopped appearing and empty holes are still happening.

Sandy

Shovel breaking calculations and comments:
So I break a bunch of shovels, and have tabulated all the broken shovels mentioned in the 1000-click dig studies in this thread (60 on Larki, 10 on TA). 
For the 1000 click digs, the mean is 15.2 on Larki, and 18 on TA, with a standard deviation of 4.2 on Larki and 3.95 on TA. 
What does this mean to you? If you want to load up fully without losing shovels too early, figure out how many clicks will fill your pack (this won't really work on Larkinor, as it takes way too many clicks to make sense, so we'll use the TA numbers). Call this number Y. 
Use the following equations to help determine the minimum number of shovels to bring on your dig trip:
for a 50-50 split, use the mean, or Y*0.018=shovels to bring (ie. half the time you'll do a full trip, half the time you'll run short on shovels)
if you want to only go short 1 in 20 dig trips use Y*(0.018+2*0.004) shovels
if you want a 99.7% chance of finishing your dig trip use Y*(0.018+3*0.004) shovels.
Of course, if you discard them too early, you will mess up the statistics.
Oh, and it appears that there is no correlation between blocks, levels, and luck with the number of broken shovels. The number of empty holes (percentage wise) are definitely correlated to both blocks and amount of luck.

PS. Larki numbers might be lower due to monster attacks being counted in the 1000 clicks.

216-218 luck, nothing stopped appearing and empty holes are still happening... a guy can dream, can't he?

Cool math, Boulder.  Nice to see the number of shovels I had eventually settled on using is now backed up by a formula!

Sandy

219, 220, 221 luck, nothing stopped appearing and empty holes are still happening... although they seem to be getting pretty uncommon, actually.  I had to go through hundreds of dig clicks on each level of luck (but especially 221) before I noticed an empty hole.  

It's anecdotal evidence, and therefore practically worthless, but I feel like I should be writing something else in these little "+3 luck, nothing new" posts of mine.

Sandy

222, 223, 224 luck, nothing stopped appearing and empty holes are still happening.

I should make the time to do those two new missions... earning imp's mushrooms is so much easier than gaining a level with a shovel.

Sandy

225, 226 luck, nothing stopped appearing and empty holes are still happening.

Did the two missions.

Sandy

then you can dig some more:D as a sidenote on the luck thing, i notice that my higher luck semis get the better monsters, scientists chased her around clear to lvl 48 and the pic tube monster...well she actually had hundreds cause they chased her too. dragon horns when they were rare, the hydracarbs...she saw lots of them all. something else you may want to dabble with sometime when you're bored of digging:p
Yep, been there, done that.  I'd rather not say the exact number of aliens I've killed on TA.  It's a gross amount.  With an aggresive rank, high luck makes finding a monster pretty much automatic.  With a passive rank, high luck makes avoiding monsters pretty much automatic.

Sandy
well geez, took the fun right out of that:p was gonna enjoy watching you fiddle with formulas n stuff:D lol
i think lusha's not just referring to finding monsters, but to finding the monsters with better drops, as opposed to more boring monsters.
--jason
227, 228, 229 luck, nothing stopped appearing and empty holes are still happening... although, again, very infrequently.

Three more levels until 236, a possible "next drop off point" based on the luck span between the previous two drop offs.

Sandy
230, 231, 232 luck, nothing stopped appearing and empty holes are still happening.

Two more levels to go... I hope.

Sandy

233, 234, 235 luck, nothing stopped appearing and empty holes are still happening.

90: silver dropped off
132: copper dropped off (a gap of 42)
178: tin dropped off (a gap of 46)
207: iron dropped off (a gap of 29)

If the gap is 29 (I'm praying it's not 46), the next drop off is 236... one more luck point.  I'm about two weeks worth of clicks away from finding out.

Sandy

The news is mixed: gold nuggets stopped appearing at 237.  I did over 3000 dig clicks to confirm this.

It is great news that the gap between drop offs turned out to be only 30, only slightly more than the 29 I was hoping for.  Another gap of 46 would have been cruel at this point.

Gold nuggets wouldn't have been my first choice of item to stop appearing, however.  They are worth their weight in silver when sold for 50%.  Opal, pearl, ruby, lapis and emerald are worth far less, unless you dig up way more per click.  I have no idea how many nuggets or opals (etc) are actually dug up per click, so maybe nuggets have the least value per click at the moment... which makes sense, sorta.  Regardless of how many it is per click, the value of the oreputty vastly overshadows the value of all those low end digables.  Personally, I'd prefer a significantly lighter load over a insignificantly more valuable load.

Anyway, if the gap remains 30 and if opal, pearl, ruby, lapis and emerald drop off one at a time from this point onward, it would require a total of 387 luck to get to the point where all of them are dropped off leaving you with just diamonds, disprosium, kithrill, centrolium, hyperium and oreputty.  360 is currently the maximum that a single stat can get to in this game, so if my conjecture is correct, we'll only see four of those five items drop off.  360 = 10 (level 1) + 99*3 (levels 2 to 100) + 53 (missions).  Furthermore, Prospector has an extra 17 points misallocated to Dexterity, so his max Luck will be 343, barring new levels, more mushrooms, or similar.

Anyway, all of that aside, it's nice to hit another plateau.  So here goes the first step towards the next one...

238 luck, nothing stopped appearing and empty holes are still happening!

BTW, empty holes are very infrequent.  They've gotta be either a function of luck and/or level.  They seem to happen maybe once in a few hundred clicks.

Sandy
239, 240, 241 luck, nothing stopped appearing and empty holes are still happening.

Sandy

242, 243, 244 luck, nothing stopped appearing and empty holes are still happening.

Sandy
245, 246, 247 luck, nothing stopped appearing and empty holes are still happening.

Sandy
248, 249, 250 luck with a diamond shovel, nothing stopped appearing and empty holes are still happening.

Digging with a diamond shovel is pretty cool.  Although its usefulness would be felt far greater on a character with less carrying capacity than Prospector.  So now I just need to win five more story writing contests!

It'll be a while before I'll be able to confirm if the diamond shovel is adding to luck (as has often been rumoured, but never officially tested) or is just an unbreakable shovel.  Prospector will have to hit a drop off point, then another character, likely Prospector Jr, will have to hit the same drop off point to see if there are differences.  Prospector may be five more levels from the next drop off point, and Prospector Jr is five levels behind him... which means about nine months of digging.

Sandy

251 luck, nothing stopped appearing and empty holes are still happening.

Great news for all those diggers in the 250 range...

Pearls dropped off at 252.  I did 500 clicks at 252 luck to confirm this to my satisfaction.  It is the cheapest of the five semi-precious gems, but it is also the lighest.  As I've stated before, I'd much rather have a significantly lighter load than an insignficantly more valuable load.  But that's just me.  Having the cheapest drop off put the gold nugget dropoff in context, and probably means the rest will drop off in the following order: opal, lapis, ruby, emerald.

So this means a lot of things.  First off, it means that Prospector Jr will be able to confirm if the diamond shovel is adding to luck in about four months instead of the nine I guessed at in my previous post.

Assuming that the diamond shovel doesn't add to luck (which I will do until proven otherwise), this makes the span between dropoffs a mere 15... HALF of the previous drop off span.  If this holds up, that's a dropoff every five levels... and all semi-precious gems will be fully dropped off by 312 luck (level 84 for a pure digger, level 90 for Prospector).  This is a far more attractive future for all us high level diggers than I posted on April 7 2008 in this thread.  In that prediction, diggers would never have seen all 5 semi-precious gems drop off due to the 100 level limit.

BTW, I believe the "diamond shovel adds 3 to luck" myth was a result of the observation that diamond, dispo, kithrill, centro and hyperium appear at 17, 27, 37, 47, and 57, not at 20, 30, 40, 50 and 60 as previously thought.  (I am in the process of confirming all five of these values, but that's a slow process involving leveling up test diggers.  Digging up copper, iron and tin is a lot less fun than it used to be.)

Off to the next plateau:

253 luck, nothing stopped appearing and empty holes are still happening.

Sandy
Sandy,

I remember from low levels that Shoveloff got diamonds and dispro at 17 & 27 w/out a diamond shovel. Think the others were 3 early as well. 
All the precious gems started at X7 level luck, EXCEPT kithrill: it required 40. More precisely, with my two dedicated diggers I never noticed getting kithrill below 40, and I only used digging to level..

Would like to be proven wrong on this one,
EG
>Great news for all those diggers in the 250 range


Is there someone else than you Sandy who could be considered "in the 250 range" with their digger?
:-)
Just to report that my semi-digger dug up a kithrill with 39 luck!

At the previous levels (37, 38 luck) there hasn't been a single kithrill, and the char used digging and occassional fighting (when monsters attacked) to level up. Strange.

EG
Okay, about 20,000 clicks later, here's what I think the starting points for the big gems are:

diamond: 15
disprosium: 27
kithrill: 39
centolium: 48
hyperium: 57

I have confirmed beyond any doubt that these gems do indeed appear at the above stated levels of luck.  Furthermore, I spent 1000 clicks on the levels of luck one below each of the above values (14, 26, 38, 47 and 56) to "confirm" that the gems didn't actually start appearing earlier.  This turned out to be bloody frustrating in some cases, as it meant leveling up a bunch of non-sub diggers.  I suppose I could have used the curse calamity to fake it... but that would have spoiled the test.

These numbers look rather odd, and there is a chance that 1000 clicks just wasn't enough to confirm the starting points.  But unless someone wants to really go to town on this, I'm going to consider the above values the real deal.

Sandy


254, 255, 256 luck, nothing stopped appearing and empty holes are still happening.

Sandy

Anybody interested in creating a write up for the [url=
http://larkinorguide.com/articles/article-diggers.shtml
]Digger Notes
/url] article that summarizes the information learned in this study?  I'd like to include the following information:

- summary of the study that was performed (the large scope, numerous participants, etc)
- best places to dig in terms of silvers/click
- best places to dig in terms of monsters/click
- differences between the districts
- the differences between the islands
- a clearer way of displaying starting and drop off points for each digable
- Boulder's broken shovel formulae from Dec 9 2007 (possibly a form which calculates it for you)
- a reformatted silvers/kg chart which includes a write up describing it
- anything else?

I may be the most informed person to do all this, but the information is all here in this thread, and I'd much rather someone else collect and format it!

Sandy

257, 258, 259 luck, nothing stopped appearing and empty holes are still happening.

One more level until Prospector can start digging up six oreputty (261 luck).  Three more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Three more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

260, 261, 262 luck, nothing stopped appearing and empty holes are still happening.

As expected at 261 luck: 
You rummage around in the hole you made and find 6 oreputtys!
  Only one more oreputty improvement is possible: 7 oreputties at 311 luck (level 90 (17 more) for Prospector... sheesh).

Two more levels until the speculated next drop off point (267 luck... if the gap between drop off points remains the same as it was last time).

Two more levels until Prospector Jr can confirm if drop off points are unaffected by diamond shovels (252 luck).

Sandy

i can confirm that the super duper smelly shovel DOES have an effect on the luck factor when digging in addition to the fact it was made by Tonka, and is therefore unbreakable!

V, your history of dangling carrots of half-truth in front of us is well established.  It has even become obvious that this tendency has been passed on to Ralph.

I sure didn't notice a difference with respect to the 6 oreputty start point.  If the rumoured luck+3 attribute of the diamond shovel is correct, I would have started seeing 6 oreputty starting at 258 luck.  It is possible that I did 20k dig clicks without noticing I was getting 6 (instead of 4) oreputties from time to time, but rather unlikely.

My study will most definitely continue!

Sandy