>negod
>Everytime I think I know something ---I don't. IS the sky blue?
the sky is actually colourless. after all, it is just air, going all the way to who-knows-where. take a jar of air and find the colour. and the higher you go from earth, the less air there is, and the more "space" there is. the only reason it appears blue is because that is the hue of the visible light spectrum that refracts the most towards the earth, so light that would pass by the earth has colours refract once they hit the atmosphere, and the blue refracts downwards to us at the greatest angle. well, now you know :p
>fluffycat
>So far, I can tell you that on 'harmelss' you get monsters one level higher than on 'shy' and that you encounter less lower level monsters.
as veriac has already posted (and he does know), rank has nothing to do with what lvl monster you will see, but only the probablity that you will find a monster on a given level.
>if your char is lvl 15, you'd be able to encounter monsters level 20
the highest you can see fighting on mainland larkinor is lvl + 4, so a lvl 15 will never see a monster lvl 20 (unless fighting on t.a. or in a mission).
to elaborate... a lvl 15 on god-mode might meet lvl 19 monsters 5% (i'm going to asume numbers, since i don't know) of the time, lvl 18 monsters 7%, ... lvl 15 monsters 13% of the time, lvl 14 monsters 11% of the time, ... lvl 1 monsters 0.1% of the time.
a lvl 15 on average-mode might meet lvl 19 monsters 3% of the time, lvl 18 monsters 5%, ... lvl 15 monsters 12% of the time, ... lvl 1 monsters 0.3% of the time.
a lvl 15 on shy-mode might meet lvl 19 monsters 1% of the time, lvl 18 monsters 3%, ... lvl 15 monsters 10% of the time, ... lvl 1 monsters 0.5% of the time.
of course, these are just numbers to show my complete guesses. but in general, any rank will see lvl + 4 monsters, but a character on shy will see them much less often than a character on god.
as for the actual statistice... sandy, you can either do a lot of tests, or just leave it at that. my guess would be a normal distribution about lvl + 'n' for each rank, with it truncated above lvl + 4 and below lvl 1. now, it could be a different type of standard distribution, or may not even be a standard type. but for each, you'd have to find the mean and standard deviation for each rank on every lvl (or at least a large quantity of them, to see if a pattern emerges).
--jason (always loving a good chat with numbers ;))