Disregarding abuse, the REAL problem with is that EVERYONE is wants construction points. There are 2 errors that people make: 1. I MUST to use MY OWN nubs to build stones. The faulty reasoning behind this is that it's too expensive to buy other people's nubs. The effect is that they try to store their nubs on the market. Then some people get the idea of trying to make a profit by reselling nubs at high prices. Consider what happens of we all place nubs on the market at low price without trying to store them. To simplify things, let's say it's easy to get diamond nails and ore putty, and there are only 2 people on TA, person A and person B. Person A has just finished fighting on TA, and has come back with 50 nubs. He doesn't want to build stones now, so he puts the nubs on the market for 100%. Person B is comes back with 50 nubs as well, and he is ready to build. He sees that there are 50 nubs on the market, so he buys them, and builds 100 blocks. Then he goes back to fighting on TA, comes back with 50 more nubs, but doesn't want to build at that time, so he puts them on the market and logs off. Person A comes back with 50 more nubs, and now has 50K silvers in the market from person B. He decides to build, and sees that there are 50 nubs on the market. He buys them with the 50K he earned. He builds 100 blocks and logs off. Result: both person A and person B have exactly the same amount of silvers they started with, and they both built 100 stones. Neither had to worry at all about storing nubs. 2. It is ok for me to build on TA without fighting monsters on TA. This is obviously wrong, because even though you can buy them, they must come from somewhere.
Fighting on TA is the bottleneck for the entire building process.
It is much easier to build than to fight. To exaggerate, suppose only 1 person fought on TA, and 100 other people build. How fast do you think progress on TA will go? My rule: My total construction points should not be higher than my total conquest points, otherwise I will contribute to tightening the bottleneck.