FlyOrDie Darts – Quick start

You control the throw with your mouse.

- Move the hand to aim, press and hold the left mouse button
- Pulling your mouse back will draw your arm back as well.
- Apply a quick forward push to your mouse, this will result in a throwing move of "your arm".
- Release the mouse button to release the dart

Tips for the throw

- To aim: your initial position should be where you want the dart to arrive
- Try to keep your forward push as straight as possible to avoid horizontal deflection
- The higher the speed of the mouse when released, the higher the speed of the dart
- Try to release the mouse button as close to the aimed point as possible

The board

The darts board is divided into twenty sectors labeled 1 to 20 in a well defined order as seen on the picture below. The outer ring of the board is called double, the inner ring on the board is called triple.

In the center of the board there are two smaller circles: the inner bull's eye and the outer bull's eye.

Scoring

Contestants play alternatively and each of them throws three darts in a turn. A throw is scored depending on the sector a dart hits.

If you hit one of the rings, the score will be twice or trice the value of the sector depending which ring you hit.

The picture above shows the value of the different sectors in the upper part of the board. The most "precious" sector on the board is the triple 20.

The outer bull's eye scores 25 points and the inner one scores 50 points.

If you hit the board outside the outer ring, the score of that throw will be zero.

501 rules

Each player starts with 501 points. The number of points collected while hitting a board with a dart is subtracted from the given player's points. The winner is the player who scores exactly 0 points that way.

It is a double out game, which means that players must hit a double that makes their score exactly zero to win the game.

Bust

In case of a bust the player's score from the previous turn is restored. There is bust if one of the following events arise:

- The player scores more points in the active turn, than his current score (subtracting would result in a negative score)
- The player has 1 point after subtracting (you cannot score 1 with double out)
- The player has 0 point after subtracting but violates the double-out rule

End of the game

Players continue playing until one of them scores 0 points in total. The player who does so, wins the game.

If none of the players gets to zero in 20 turns, the player with the lower point wins.

If the scores are equal after 20 turns, the game will continue for another possible 10 turns.

During these extra turns, the player who gets to zero obviously wins. A player with lower score any time after the 20th turn also wins the match.

If the scores are equal after 20+10 turns, the match will end in a draw.

301 Gotcha! Rules

The objective is to score exactly the specified number of points first, i.e. 301.

Killing

If one of the players having performed a throw scores the number of points equal to the number of points the opponent has, the opponent’s points are reset to zero.

Bust

In case of a bust the player's score from the previous turn is restored. There is bust if one of the following events arise:

- The player scores more points than 301

Play & Win

Players continue playing until one of them scores exactly 301 points in total. The player who does so, wins the game.

Darts - Cricket Rules

The object of Cricket is to close all numbers from 15 to 20, and the bull's eye before the opponent does. To close a number, a player must score three of that number (any combination of singles doubles and triples).

Scoring

Once a player closes a number every subsequent score on that number increases their score, unless the other player has closed that number as well.

Play & Win

The player who has closed all numbers and whose score is not lower than the opponent's, wins the game. The player who has the highest score when 20 turns are over, wins the game. If the scores are tied after the 20th turn, the player who has closed the more numbers wins. If the number of the closed numbers is equal, there are 10 possible extra turns to decide the winner.